I want to add that the timer is okey, makes ppl attack with less troops and better gear. and that is prob what chadz going for, no more 15k vs 9k and so on. When it comes to scaling, that was taken away from strategus 2.0But you could have unbeatable 9-15k army as a defender due to time restrictions. & this sucks.
How is this better ginger? maybe only from your point of viewBecause then its very useful with good MERCS :D
we had 4700 troops, defence had 4500 troops, we was allowed 2hrs for this battle, which means we need to kill 38 enemies per minute
i have to say why to retire from battle if there is like 4200vs4000 it just make no sense and the attackers flag was empty off enemies and battle was just started .Wut?
Edit: Why the hell did you Drz craft Ragged Rus Cavalry Boots? Only 12of those, but still :Dnot all drz members can use google tranlater :P he craft 500 of them :mrgreen:
didnt anyone learn anything from last strat? never attack mercs in emerin when it seems impossible for you to lose.+1
I mean 4.700 troops to attack a fief a small village, i want the castles or town fights. not the small village ones. siege for town or castle is 4 hours still i presume.Well, you defended that village with 4500 troops :D Altho can't really blame you for making a last stand.
Well, you defended that village with 4500 troops :D Altho can't really blame you for making a last stand.Well DRZ decided to attack awell knowingly about yesterdays battle Templars vs Hre. So they knew before that time was against them
Basicly it was two huge armies clashing against each other. And a poor lil village was unlucky enough to be chosen at the battle ground :lol:
Attack on Emirin was complete fail and bugged.
at about 17 mins into battle all attackers spawns dropped, there was no retreat message, just you lost flag message 10 of them one after another within split seconds.
there was no auto retreat text, or manual retreat text, there was no enemy at our spawn, because we had ppl at our spawn that seen this happen.
Results, lost 1500 tickets and all equipement.
Another majour issue is with timer:
we had 4700 troops, defence had 4500 troops, we was allowed 2hrs for this battle, which means we need to kill 38 enemies per minute, or it will auto retreat in 2hrs. Multiplicator is not working. We started rushing from the begining of the battle, constantly, right from the respawn, had absolutely no time for any tactics, and within 17 minutes we managed to kill 211 troops, which means about 12 tickets per minute, this makes it absolutely impossible to win without multiplicator or more time.
Again 12 tickets per minute we can kill, in constant rush, and we need to kill 38 per minute.
Please chadz fix timer and multiplicator, its impossible to play as attacker, already 2 messed up battles. Please rollback database or at list return troops and equip same as it was before attack, whatever is easiest. Please :(
Edit: This is the list of stuff that we lost, maybe it got all transfered to mercs or partly, but we don't have anything at the moment from equipment: https://docs.google.com/document/d/1-6YA4tch0bHyvO3IDJ4OzFZt1XsKaBbfW43hBlzzfWw/edit
you didn't let us go, u can't take stuff from village to attack us with thats allShitty Rammstein...
Still, you attacked knowing that you wouldnt make it in time, so dont blame this solely on bugs. U set out to lose and you lost, get over it.2h for 3500 so it logical that for 4,5 it must be like 3-3.5h
Ofc, i'm just saying that you would not have won that battle anyways.:P :P :P the most stupid things ^^
:P :P :P the most stupid things ^^Well as i say before you knowingly attacked even tho you had the experience in Strategus to know you would not succeed. as posted on other thread, we win tomorrow or the day after and so on...
What will you feel if you woke up tomorrow to discover that all village belong to the Templar and chadz will tell you: Do not pay attentions guys, you would have lost anyway. :P
This bug has stolen the pleasure of a good battle, for which many have spent time and effort. (check equipment list and count gold for all this stuff XD)
our battle was clearly bugged, i hope devs will do something about it
Gingerpussy states that alot of defenders, saw the withdraw message.. yet there's no screenshots of it.. nor did they charge us right away.. even tho we only had 10 players left. I quess none of them seen shit, and figured out somewhat later that we werent respawning anymore.
None of the attackers saw a message about a retreat. We only saw a spam message where it said:" a flag has been lost.
The battle was crawling with devs and admins.... yet none of them have said anything about it. Im suprised if none of them could have already read the logs. And figured out what happend.
I am 100% sure, nothing of any kind of retreat message popped up for the attackers.
Also, i say it again. There's been 100's of strat battle's before... and this bug has never occured, except for when its Mercs last stand.. and a bunch of developers fighting the battle.
Im starting to find this all very very dodgy
The timer thing IS an issue.
While you could argue "get skilled l33t peoples HURR-DURR", that really doesn't apply since as a defender I can just fill my roofs with ranged and go "what the fuck you gon' do now, BITCH?" with my 5k tickets and just wait out the timer.
That is a very good point. Without scaling and with 5k+ troops on defender there is no way to win for the attacker. It is simply impossible to kill 5k troops within the given time limit, no matter how good the attackers are.This is not the case. Holding large amount of troops are not possible in this strategus, and you guys know that you are talking about a village ? don't forget the 4 hour battles in sieges (easy kills a large large army). Scaling was not cool at all. don't u guys remember the buy 10 construction sites and you get 1 only ? And how many time will you see this large troop amounts attacking and defending a village fief ? most likely not many times. When it does its simple, use a smaller force fight to last man and retreat when like 5 tickets left. yeah u loose the stuff you haven't used, but that's up to you.
One can say "make several attacks with smaller forces". But this is based on the assumption that the first attacks will not be successful, but aimed in bleeding the defenders out. However, in the current loot system each time the defender wins due to the time out it gets +/-100% of eq of the attacker and portion of its troops. Therefore each such attack makes the defender stronger, not weaker.
As of now the best deference tactics is to keep large amounts of troops. The eq and skill does not matter really, is is a question of time only. The upkeep for such army is substantial, however if it is kept in the location and the team of people crafts goods and sells on spot - it is possible to upkeep such troops without any major problem.
The solution i can see - scaling kicking in in smaller battles.
And - as usual - MORE XP IN STRAT BATTLES!!!
While you could argue "get skilled l33t peoples HURR-DURR", that really doesn't apply since as a defender I can just fill my roofs with ranged and go "what the fuck you gon' do now, BITCH?" with my 5k tickets and just wait out the timer.
Show me the battle where that worked against Drz/Grey-Ranged and I will applaud you.
Seriously? If I would make a strat army right now, the ideal would be 80-90% archers. However this is fixed (better armor, nerf...) I don't care, just make sure it's done. Otherwise you will see no offensive tactics employed anytime soon.
Why don't we have scaled battle anymore?Havent had scaled battles since strat 1.0 (strat 2.0 had for alittle time (was a bugg).
this is the only solution if you want to keep timer, otherwise it's ridiculous or exploiting (warm the carpets!)
Havent had scaled battles since strat 1.0 (strat 2.0 had for alittle time (was a bugg).
I know its just a beta, but outcome of this is
months of waiting, weeks and weeks of grinding and preparations, making ppl stay active on strat, organising everything and crafting equipment is all gone because of the bug or some prick - in 17 minutes after battle started.... and what is worse all of it went to our enemy.
So a lot of this time we wasted on strat so far went to our enemy because of a bug and screwed game mechanics. This is so wrong on so many levels!
I can't express how pissed off we all are about this. All our members feel like they've been cheated out and wasted all their time for nothing.
GINGER, u stupid or what? we was wining with positive KD! During those 17 minutes!YOU CAN NOT kill 4500 troops in 2 HOURS , who is STUPID ? its been 2 HOURS FOR A LONG TIME !!!!!!!!!!!!!!!!!!!!!!!!!
If not for screwed mechanics, wrong time limits and so on, we would take this village with 60% loses at the most.
And even if we would get fucked over with 2hrs limit, we would at list get 2hr fun battle!!!!!!! And you would only receive part of what was left after the battle, not the whole thing, because we didn't spend anything in those 17 minutes.
So shut up and leave this thread!
Gingerpussy, are you trying to compete with Keshian by any chance?
YOU CAN NOT kill 4500 troops in 2 HOURS , who is STUPID ? its been 2 HOURS FOR A LONG TIME !!!!!!!!!!!!!!!!!!!!!!!!!
(click to show/hide)
YOU CAN NOT kill 4500 troops in 2 HOURS , who is STUPID ? its been 2 HOURS FOR A LONG TIME !!!!!!!!!!!!!!!!!!!!!!!!!
this is all wrong: there is an easy way to make undefeated village
perfect would be 9k troops for defence, can be less too
if someone attacks u he need to attack with more then 3k army (because to be able to attack u need 1/3rd of their army). Within 2 hrs u can possibly maximum kill 2k troops. And also village easier to defend then attack. When auto retreat will happen in 2hrs, their equip will go to the defenders and and almost all remaining troops, giving them back everything they lost and more.
with bug that will stop battle in 15-17 minutes will work every time, it means village will get even more troops + all 3k equip all the time, without even fighting
how is that any good?
1. raiding won't help and work, it will be like normal battle and 300 pop don't help.
2. if u got enough money, like we have for example, we could stay in village for months paying upkeep for 9k troops inside the village is no problem
i need a screenshot of the message that said something about the retreat. There not being a message is highly unrealistic, but it's probably not visible enough. So if anyone can dig out a screenshot or a VERY detailed description of the message, I can look into it. By the looks of it, it was one of the attacking commanders doing a retreat, probably not on purpose.BashiBazouk_Harunyahya recorded all of the battle if it will help we can send you but he was spectator
Also, most fucked up brain of the year award goes to jambi. Well done.
YOU CAN NOT kill 4500 troops in 2 HOURS , who is STUPID ? its been 2 HOURS FOR A LONG TIME !!!!!!!!!!!!!!!!!!!!!!!!!
here we found screenthx to Thovex :P(click to show/hide)
Also, most fucked up brain of the year award goes to jambi. Well done.
chadz, there was only 2 people with high rank, its me and vovka, none of us press q, to make stupid messages like Charge and shit, so there can not be a mistake in this one.
The only mistake could be by pressing Q and all u need is escape button to close it, while for retreat you need to press 3 buttons in certain order. We didn't do this 100% its not possible.
Nobody was making any screenshoots, people was just going nuts in TS. But please if anyone who participated in our battle yesterday got any screenshoots please post them.
Btw chadz, by tickets we was winning, we wouldn't retreat for sure, even though we seen that multiplicator didn't work and we only had 2 hrs for battle, we wanted to kill as much as we possibly can, while retreating in the begining of battle would make us lose everything. Btw we was planing to try and take flags if we only got 2 hrs, and most of the defenders was naket with crap equip.
Edit: Doesn't it write name in logs who retreated? name of that person? if someone would press retreat it should have wrote his name next to it if i remember correctly.
TOOK SOOOOOOOOOOOO FUCKING LONG BUT HERE IT IS.evidence is here so we want to know what happened this is ruining game , this can be happen to anyone.Think about this , playing for months to make an army that in 15 mins it will be dissappear
UPLOAD COMPLETE.
I CAPTURED THIS VIDEO FROM EMIRIN BATTLE AS SPECTATOR.
ENJOY IT.
THERE IS NOTHING RELATED TO BUG TILL 8.30 . AT 8.30 NEBUN TYPES "WTF OUR FLAGS FELL DOWN BY ITSELF" .
SO IF YOU WANT TO SKIP TO MAIN PART START WATCHING FROM 7TH MINUTE OR SOMETHING.
http://www.youtube.com/watch?v=s-nIXZ6FhUk&feature=youtu.be
EDIT: I'LL ADD 1080P VERSION OF THIS VIDEO TOMORROW.IT'S HARD TO READ CHAT WITH 480P.
evidence is here so we want to know what happened this is ruining game , this can be happen to anyone.Think about this , playing for months to make an army that in 15 mins it will be dissappearNormal clans = months
evidence is here so we want to know what happened this is ruining game , this can be happen to anyone.Think about this , playing for months to make an army that in 15 mins it will be dissappear
I am uploading 1080p version of that video and i'll post it tomorrow .
at 7.54 Dave falls down from roof in front of me lol thanks Tavuk Bey for the reminder ! :lol:
And yeah linen tunic + straw hat so hardcore gear Mercs are the best !
i need a screenshot of the message that said something about the retreat. There not being a message is highly unrealistic, but it's probably not visible enough. So if anyone can dig out a screenshot or a VERY detailed description of the message, I can look into it. By the looks of it, it was one of the attacking commanders doing a retreat, probably not on purpose.
Also, most fucked up brain of the year award goes to jambi. Well done.
Dear chadz and Dev Team,
I cannot stress more how important resolving of this issue is. And I know that this is not only my sentiment. We know that it is Beta and we are beta testers so the bugs may happen. However, please note this:
- this round of strat is really slow, time consuming and requires activity of many players. It is difficult to motivate people to do something when after many weeks of hard work the bug like this spoils the fun. Contrary to what many of community members may think it takes a looong time and so much of the organizational effort to craft such amount of items.
- this problem does not seem to be human error, it rather looks like system error or the result of human interference and therefore requires investigation, clear answers and reaction. Otherwise what is the point of playing the game if after such event no action is taken? If you guys want people to play fair, or play at all in the first place, you have to react to situations where the obvious injustice happens. If you find it suitable to weaken large factions do so, but not by letting things like this just happen.
- It does not matter that it happened on the battle between Mercs and Druzhina, it could happen to anyone (at least I hope that it could, I cannot believe in human intervention here and I really hope that this is just a bug to be fixed). And after such event will to do anything further drops to zero; do not let that happen.
- I do not expect Mercs to return the eq and troops willingly (although this is something that should happen if they want to act honorably) - they play this game to the same extent as we do, and this is a great gift for them. It is up to developers who have the ability and resources to look into server logs and know the game mechanics details, and, finally, can assess the evidence, to resolve this issue and pass to the community the clear message what happened and how it is going to be fixed.
Guys, I appeal to your conscience and sense of fairness. I understand that you may have your personal sympathies and dislikes, but in such cases the sentiments like that should be set aside. I know that many players do not act totally fair you have the power to punish them, and in many cases you rightly do so. You are the ultimate judge here and if you want community to act fairly you should show the highest standard of behavior.
Whatever your findings are please share that with us all. And please do it sooner than later.
I do not expect Mercs to return the eq and troops willingly (although this is something that should happen if they want to act honorably) - they play this game to the same extent as we do, and this is a great gift for them. It is up to developers who have the ability and resources to look into server logs and know the game mechanics details, and, finally, can assess the evidence, to resolve this issue and pass to the community the clear message what happened and how it is going to be fixed.
2. Drz and allies talk about a bug, most likely its one in there clans own fault. (chadz reply on this thread saying its likely commander of DRZ retreating)
[lots about faction relations and other irrelevant stuff]
first you should know how loot is calculated. The winner of the battle takes loot from the loser.
Now, the question is how much. The objective of the attacker is to win as fast as possible. Therefore, winning the battle instantly would net the attacker 100% of the enemy equipment, minus some random component. Winning the battle in the last minute would give you 0% loot (although i think it's now a minimum of 25%)
(...)
As an attacker, it's way more interesting. If you will probably lose the fight, it's better to retreat sooner than later. However, if you think there's a small chance you could win it, you could play it risky.
The reason for that system was that attackers often just camp the spawn while defenders are more like "meh, i'll attack then". This is supposed to make attackers attack and defenders defend.
Now when that is sorted dont speak as this is a bug anymore. but rather if it should be so in the future or not.
i need a screenshot of the message that said something about the retreat. There not being a message is highly unrealistic, but it's probably not visible enough. So if anyone can dig out a screenshot or a VERY detailed description of the message, I can look into it. By the looks of it, it was one of the attacking commanders doing a retreat, probably not on purpose.
... because the game thought it was 197 minutes already. ...197? so we must had 197 minuts not 128? :?
It was definately a bug, and a very mysterious one. cmp and I tried to figure out the cause, but it should be impossible to happen, actually. We added some more debug messages and have to wait until it happens again.
The problem was that, for no apparent reason, the match ended after 8 minutes or something because the game thought it was 197 minutes already. This is, as far as we know, the first time this ever happened, and the system has been in place for a long time.
We will discuss how to reimburse one or both parties to create something that equals the status before.
It was definately no user error, and also no hack or something. If I'd have to guess, I'd say it's weird behaviour in the way warband handles time, but even that is unlikely.
This event has created too many new events
So it was a bug? No hacks, no grand conspiracy? No alien master-race stuff?
How surprising.
Could everyone put their personal grudges to the side and concentrate on fixing the bug please? Could you please step aside if you are no help at all? If you have information do it, if you got nothing be gone with your conspiracy theories.
Is there anything Merc can do the compensate Drz losses? thats what I wanna know.
And Ginger, told you before. Shut the hell up man, seriously.
2. Drz and allies talk about a bug, most likely its one in there clans own fault. (chadz reply on this thread saying its likely commander of DRZ retreating)
It was definately no user error, and also no hack or something. If I'd have to guess, I'd say it's weird behaviour in the way warband handles time, but even that is unlikely.visitors can't see pics , please register or login
We will discuss how to reimburse one or both parties to create something that equals the status before.
Too bad so much happend already on Strat. A reroll would have been perfect.
Which then affects every other player in strat too.
... Give back whatever the Greys lost, when you attacked them using DRZ's equipment...Thx Jambi.
Compensation wil be hard, since mercs already took over a grey village with the equipemnt they got from DRZ. If DRZ would have fought that battle. mercs would be in no state to fight the greys.Funny thing how you invent thing in your head and believe is as a truth. That fief was taken by lowest gear. No troops from Emerin was transfer no gear no gold.
This event created too many new events, wich were based on the bugs outcome. And Mercs took huge advantage out of it
please stop talking
After this bug with Drz i have NO sympathy with them. they got all there fiefs with 0 defense due to bugs, no one signing up.
AI buys crap 10000 straw hats in every battle but 20 nomad bows. this are more pressing matters then changing the 2 hour time limit.
Ai and the BIG alliance to stop is what i call game breaking issues.
Funny thing how you invent thing in your head and believe is as a truth. That fief was taken by lowest gear. No troops from Emerin was transfer no gear no gold.Unsinkable pussy ... We have seen from where arrived Dave. I ask mates again, but this is probably next scam... it is possible there was no transfer, but I can't believe in your word- never more. Sorry.
Unsinkable pussy ... We have seen from where arrived Dave. I ask mates again, but this is probably next scam... it is possible there was no transfer, but I can't believe in your word- never more. Sorry.Check with Drz then at least they have overview of whats going on, they knew about our little backup.
I prefer to ask another person, or check.
gigner u so full of it, in all our village fights we had lots of ppl against us in all battled, do you want a report from each battle?Im just stating that UIF alliance is a more game breaking thing then this bug. and AI buy script and gold payment is a more pressing matter then the 2 hour limits. Its just my view on what i think should be fixed in strategus. it is not a attack on you or Drz or any others. How is that to be full of it ?
we caputred all villages within 2 weeks, and then at some point after that ppl lost interest in signing up on strat for defence...
we fought for every single village, and never we took all village flags, not in single battle... if no one would sign up against us we would take all flags in each battle
Ginger, i wouldn't count on it Even if u win this battle and have some troops left, u will lose it tomorrow or day after tomorrow Even if u use your army thats near Vayajek it won't help.
Today will be very tough battle for attackers, its a great village to defend and we got same numbers. So i wish everyone to have as much fun as possible. Currently its the biggest battle of this strat.
You will get a sticker this time! here's a cookie too!
No Ginger,Not realy, information i have says 2 hours for a village. And if you use the scaling argument is just unbelievable. How can you hope for something thats not inside strategus for 1 year ?
we though that with even numbers and good equipment u could easily defend the village, but as it shown u was losing anyway.
because when we defended this neutral village against u, we could hold it forever, just run out of arrows and all archers started runing with mele weapons
i think we kill 700 troops while in defence was 500
i was considering something like this
we hoped for a proper timer scale or scaling of troops, because if Templars got 2 hrs for their battle with 3600 troops we hoped to have more time with 4700 troops
if we would have 197 mins for this battle as chadz said, it would probably be enough
and battle run less time not 17 mins, because u have about 3 mins on preparation, then 1st rush to village, until u get there about minute or so, then flags dropped but game kept going until all remaining was killed... so with 197 it should have been possible
Dave this bug with equipment, we also had it in few battles and in emirin too, the only way to get around it now is to leave server and join the game again, being killed and respawn doesn't help anymore. Best to restart game, more chance it will work.
AI buys crap 10000 straw hats in every battle but 20 nomad bows. this are more pressing matters then changing the 2 hour time limit.