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Strategus => Strategus Issues => Topic started by: Nebun on December 10, 2011, 08:00:00 pm

Title: Attack on Emirin!
Post by: Nebun on December 10, 2011, 08:00:00 pm
Attack on Emirin was complete fail and bugged.

at about 17 mins into battle all attackers spawns dropped, there was no retreat message, just you lost flag message 10 of them one after another within split seconds.
there was no auto retreat text, or manual retreat text, there was no enemy at our spawn, because we had ppl at our spawn that seen this happen.
Results, lost 1500 tickets and all equipement.

Another majour issue is with timer:
we had 4700 troops, defence had 4500 troops, we was allowed 2hrs for this battle, which means we need to kill 38 enemies per minute, or it will auto retreat in 2hrs. Multiplicator is not working. We started rushing from the begining of the battle, constantly, right from the respawn, had absolutely no time for any tactics, and within 17 minutes we managed to kill 211 troops, which means about 12 tickets per minute, this makes it absolutely impossible to win without multiplicator or more time.
Again 12 tickets per minute we can kill, in constant rush, and we need to kill 38 per minute.

Please chadz fix timer and multiplicator, its impossible to play as attacker, already 2 messed up battles. Please rollback database or at list return troops and equip same as it was before attack, whatever is easiest. Please :(

Edit: This is the list of stuff that we lost, maybe it got all transfered to mercs or partly, but we don't have anything at the moment from equipment: https://docs.google.com/document/d/1-6YA4tch0bHyvO3IDJ4OzFZt1XsKaBbfW43hBlzzfWw/edit

Edit: and why is Exhaustion 1860 minutes after battle? Quick march was yesterday. Why is it so huge?
Title: Re: Attack on Emirin!
Post by: Segd on December 10, 2011, 08:04:30 pm
You forgot about bugget XP :(
Title: Re: Attack on Emirin!
Post by: Bjarky on December 10, 2011, 08:33:11 pm
Oh my, that is some hardcore stuff.
And the timer really needs some fixing too.
It is ok at smaller to medium battles, but when u get high up, it doesn't follow up with the proper time expanse formula.
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 10, 2011, 08:47:19 pm
I want to add that the timer is okey, makes ppl attack with less troops and better gear. and that is prob what chadz going for, no more 15k vs 9k and so on. When it comes to scaling, that was taken away from strategus 2.0
Title: Re: Attack on Emirin!
Post by: Nebun on December 10, 2011, 08:59:22 pm
How is this better ginger? maybe only from your point of view
Title: Re: Attack on Emirin!
Post by: Segd on December 10, 2011, 08:59:30 pm
I want to add that the timer is okey, makes ppl attack with less troops and better gear. and that is prob what chadz going for, no more 15k vs 9k and so on. When it comes to scaling, that was taken away from strategus 2.0
But you could have unbeatable 9-15k army as a defender due to time restrictions. & this sucks.
Title: Re: Attack on Emirin!
Post by: Bushido on December 10, 2011, 09:23:17 pm
From the defenders position, where were lots of messages("enemy has retreated"). The timer is also good, but again, its my point of view(as defender).
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 10, 2011, 09:27:41 pm
How is this better ginger? maybe only from your point of view
Because then its very useful with good MERCS :D

I just wrote it because you seem to think those two things are bugged, they are not. More ppl now say that they see the reire text in the battle, even tho i didn't myself. But hey we was fighting.
Title: Re: Attack on Emirin!
Post by: zakker on December 10, 2011, 10:17:01 pm
i have to say why to retire from battle if there is like 4200vs4000 it just make no sense and the attackers flag was empty off enemies and battle was just started .
Title: Re: Attack on Emirin!
Post by: Lennu on December 10, 2011, 10:29:21 pm
Heh, I have to agree that 2hours is way too little for armies like that. Especially when the defenders have ideal position to camp their spawn, which maximazes the spawn-fight distance for the attacker.

we had 4700 troops, defence had 4500 troops, we was allowed 2hrs for this battle, which means we need to kill 38 enemies per minute

So, 1 kill per every 1.57 sec.
If the timer is capped at 2 hours this would mean that armies with over 7200 troops are undeafeatable in one attack. Since there are only 7200 secodns in 2 hours :D and only 1 respawn per sec. And I think that big factions/alliances can easily raise an army like that a pay for the upkeeps untill the army has fulfilled it's purpose. System isn't working.

The new formula on determing the time limit for battle could be related by the size of the defending army. The more troops the defenders have, the longer the battle. This way the attackers would have to reach certain kill/time limit to win. This needs some testing on what is the averate kill/time rate of a "good" battle. How much time can be given for the attacker to actually use strategies without boring the defenders to death. Ofc, attacking a castle/town needs some thinking aswell since the walls will slow down the attackers a lot. Altho, a working buildable spawnpoint would fix this. Or that "captains as a spawnpoint" thingy.

This would also favor heavily equipped armies, since  that allows your troops to kill faster if you're an attacker. And for the defending troops to live longer, making it easier to prolong the battle untill the attacker is forced to retreat. This way those battles that last hours wouldn't happen so often anymore. Wat say you?

-----------------------
Ps.
i have to say why to retire from battle if there is like 4200vs4000 it just make no sense and the attackers flag was empty off enemies and battle was just started .
Wut?


___
Edit: Why the hell did you Drz craft Ragged Rus Cavalry Boots? Only 12of those, but still  :D
Title: Re: Attack on Emirin!
Post by: VVarlord on December 10, 2011, 10:34:07 pm
Best mod ever.
Title: Re: Attack on Emirin!
Post by: Vovka on December 10, 2011, 10:34:58 pm
Edit: Why the hell did you Drz craft Ragged Rus Cavalry Boots? Only 12of those, but still  :D
not all drz members can use google tranlater  :P he craft 500 of them  :mrgreen:
Title: Re: Attack on Emirin!
Post by: BaleOhay on December 10, 2011, 10:37:05 pm
mercs survive the day and save christmas!
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 10, 2011, 10:39:29 pm
All i want for Xmassssss issssss DRZZZzzzzz :D
Title: Re: Attack on Emirin!
Post by: Matey on December 10, 2011, 10:40:19 pm
didnt anyone learn anything from last strat? never attack mercs in emerin when it seems impossible for you to lose.
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 10, 2011, 10:43:04 pm
didnt anyone learn anything from last strat? never attack mercs in emerin when it seems impossible for you to lose.
+1


On a second not i think that chadz idea for a village attack was caped after 2 hours is good. Because do we really want to have those kind of fights ? i mean 4.700 troops to attack a fief a small village, i want the castles or town fights. not the small village ones. siege for town or castle is 4 hours still i presume. and really 4 hours is a bit much as well. just think if 2 castles was attacked at same time, 8 hours straight with gaming.. unhealthy


You might remember last strategus we played 11 hours straight all most. was a bitch so fights have to be maxed out at one point. village 3 hours just make same problem even bigger.
Title: Re: Attack on Emirin!
Post by: Nebun on December 10, 2011, 10:48:34 pm
scaling should be in place for this kind of fights, and surely not 17 min limit like we had today
Title: Re: Attack on Emirin!
Post by: Lennu on December 10, 2011, 10:52:54 pm
I mean 4.700 troops to attack a fief a small village, i want the castles or town fights. not the small village ones. siege for town or castle is 4 hours still i presume.
Well, you defended that village with 4500 troops :D Altho can't really blame you for making a last stand.
Basicly it was two huge armies clashing against each other. And a poor lil village was unlucky enough to be chosen at the battle ground  :lol:
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 10, 2011, 11:36:56 pm
Well, you defended that village with 4500 troops :D Altho can't really blame you for making a last stand.
Basicly it was two huge armies clashing against each other. And a poor lil village was unlucky enough to be chosen at the battle ground  :lol:
Well DRZ decided to attack awell knowingly about yesterdays battle Templars vs Hre. So they knew before that time was against them
Title: Re: Attack on Emirin!
Post by: Corwin on December 10, 2011, 11:44:54 pm
Attack on Emirin was complete fail and bugged.

at about 17 mins into battle all attackers spawns dropped, there was no retreat message, just you lost flag message 10 of them one after another within split seconds.
there was no auto retreat text, or manual retreat text, there was no enemy at our spawn, because we had ppl at our spawn that seen this happen.
Results, lost 1500 tickets and all equipement.

Another majour issue is with timer:
we had 4700 troops, defence had 4500 troops, we was allowed 2hrs for this battle, which means we need to kill 38 enemies per minute, or it will auto retreat in 2hrs. Multiplicator is not working. We started rushing from the begining of the battle, constantly, right from the respawn, had absolutely no time for any tactics, and within 17 minutes we managed to kill 211 troops, which means about 12 tickets per minute, this makes it absolutely impossible to win without multiplicator or more time.
Again 12 tickets per minute we can kill, in constant rush, and we need to kill 38 per minute.

Please chadz fix timer and multiplicator, its impossible to play as attacker, already 2 messed up battles. Please rollback database or at list return troops and equip same as it was before attack, whatever is easiest. Please :(

Edit: This is the list of stuff that we lost, maybe it got all transfered to mercs or partly, but we don't have anything at the moment from equipment: https://docs.google.com/document/d/1-6YA4tch0bHyvO3IDJ4OzFZt1XsKaBbfW43hBlzzfWw/edit

So, you don't have any weapons? What happens if the Mercs attack the rest of that army?
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 10, 2011, 11:57:37 pm
We let them go. The cheating hacking Mercs let there enemy go home, but seems they like to stay anyway.
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 12:02:01 am
you didn't let us go, u can't take stuff from village to attack us with thats all
Title: Re: Attack on Emirin!
Post by: Bushido on December 11, 2011, 12:08:56 am
you didn't let us go, u can't take stuff from village to attack us with thats all
Shitty Rammstein...
No offense.
Title: Re: Attack on Emirin!
Post by: Bushido on December 11, 2011, 12:14:58 am
 :D
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 12:28:30 am
and why is Exhaustion 1860 minutes after battle? Quick march was yesterday. Why is it so huge?
Title: Re: Attack on Emirin!
Post by: Vovka on December 11, 2011, 12:30:46 am
Druzhina_Vovka
Equipment: 0 kg
Cargo: 0 kg (0 crates)
Quick March: Exhaustion will end in 1667 minutes. :P
Title: Re: Attack on Emirin!
Post by: Harafat on December 11, 2011, 12:38:44 am
Nebun, if this was a bug, it should be fixed. I'm sorry for you guys if you lost all your stuff because of a bug.

However, bringin up the HRE battle vs templar wolves etc is pure BS. They lost because they didnt take enough initiative, and their commander wasnt there to retreat (they chose the lame bracket cuz they thought they would get an advantage in amount of mercs cuz so many clans fight for them and so few for us, AND then your commander doesnt show up! This backfired on them so... nanananana), so their loss is all on them; the comparison is ridiculous.

Still, you attacked knowing that you wouldnt make it in time, so dont blame this solely on bugs. U set out to lose and you lost, get over it.
Title: Re: Attack on Emirin!
Post by: Vovka on December 11, 2011, 12:44:54 am
Still, you attacked knowing that you wouldnt make it in time, so dont blame this solely on bugs. U set out to lose and you lost, get over it.
2h for 3500 so it logical that for 4,5 it must be like 3-3.5h
but still 2h >>>>>>> 17 min what we had )))
Title: Re: Attack on Emirin!
Post by: Harafat on December 11, 2011, 12:51:40 am
Ofc, i'm just saying that you would not have won that battle anyways. I never said or will say that it's ok to lose all your stuff due to a bug.

Hell, I just got mad for putting the 2 battles as 1 problem in the opening post and asking to rollback DB cuz of this. Cuz that would be outrageous. You lost due to an alleged bug/hax whatever (time will tell), we won because the other army was stupid.

Never had a problem with DRZ, in that entire alliance of yours, you guys seem like on of the most upright of them all, so i'm inclined to believe that there was an actual bug
Title: Re: Attack on Emirin!
Post by: Vovka on December 11, 2011, 12:57:28 am
Ofc, i'm just saying that you would not have won that battle anyways.
  :P :P :P the most stupid things ^^
What will you feel if you woke up tomorrow to discover that all village belong to the Templar and chadz will tell you: Do not pay attentions guys, you would have lost anyway.  :P

This bug has stolen the pleasure of a good battle, for which many have spent time and effort. (check equipment list and count gold for all this stuff XD)
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 11, 2011, 01:11:00 am
  :P :P :P the most stupid things ^^
What will you feel if you woke up tomorrow to discover that all village belong to the Templar and chadz will tell you: Do not pay attentions guys, you would have lost anyway.  :P

This bug has stolen the pleasure of a good battle, for which many have spent time and effort. (check equipment list and count gold for all this stuff XD)
Well as i say before you knowingly attacked even tho you had the experience in Strategus to know you would not succeed. as posted on other thread, we win tomorrow or the day after and so on...
Title: Re: Attack on Emirin!
Post by: Harpag on December 11, 2011, 01:27:29 am
Soon will come the moment of payment for the meanness and audacity. Now just waiting for a response of developers.
Title: Re: Attack on Emirin!
Post by: Casimir on December 11, 2011, 01:28:31 am
Our defeat was merely a delay, heretics!
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 01:42:54 am
our battle was clearly bugged, i hope devs will do something about it
Title: Re: Attack on Emirin!
Post by: Keshian on December 11, 2011, 01:50:38 am
our battle was clearly bugged, i hope devs will do something about it

Al_Adin strikes again!!
Title: Re: Attack on Emirin!
Post by: Jambi on December 11, 2011, 02:40:34 am
Gingerpussy states that alot of defenders, saw the withdraw message.. yet there's no screenshots of it.. nor did they charge us right away.. even tho we only had 10 players left. I quess none of them seen shit, and figured out somewhat later that we werent respawning anymore.

None of the attackers saw a message about a retreat. We only saw a spam message where it said:" a flag has been lost.

The battle was crawling with devs and admins.... yet none of them have said anything about it. Im suprised if none of them could have already read the logs. And figured out what happend.

I am 100% sure, nothing of any kind of retreat message popped up for the attackers.

Also, i say it again. There's been 100's of strat battle's before... and this bug has never occured, except for when its Mercs last stand.. and a bunch of developers fighting the battle.

Im starting to find this all very very dodgy
Title: Re: Attack on Emirin!
Post by: DaveUKR on December 11, 2011, 02:44:06 am
Gingerpussy states that alot of defenders, saw the withdraw message.. yet there's no screenshots of it.. nor did they charge us right away.. even tho we only had 10 players left. I quess none of them seen shit, and figured out somewhat later that we werent respawning anymore.

None of the attackers saw a message about a retreat. We only saw a spam message where it said:" a flag has been lost.

The battle was crawling with devs and admins.... yet none of them have said anything about it. Im suprised if none of them could have already read the logs. And figured out what happend.

I am 100% sure, nothing of any kind of retreat message popped up for the attackers.

Also, i say it again. There's been 100's of strat battle's before... and this bug has never occured, except for when its Mercs last stand.. and a bunch of developers fighting the battle.

Im starting to find this all very very dodgy

typical Jambi :D
Title: Re: Attack on Emirin!
Post by: Dezilagel on December 11, 2011, 12:19:14 pm
The timer thing IS an issue.

While you could argue "get skilled l33t peoples HURR-DURR", that really doesn't apply since as a defender I can just fill my roofs with ranged and go "what the fuck you gon' do now, BITCH?" with my 5k tickets and just wait out the timer.



Title: Re: Attack on Emirin!
Post by: Erasmas on December 11, 2011, 12:40:34 pm
The timer thing IS an issue.

While you could argue "get skilled l33t peoples HURR-DURR", that really doesn't apply since as a defender I can just fill my roofs with ranged and go "what the fuck you gon' do now, BITCH?" with my 5k tickets and just wait out the timer.

That is a very good point. Without scaling and with 5k+ troops on defender there is no way to win for the attacker. It is simply impossible to kill 5k troops within the given time limit, no matter how good the attackers are.

One can say "make several attacks with smaller forces". But this is based on the assumption that the first attacks will not be successful, but aimed in bleeding the defenders out. However, in the current loot system each time the defender wins due to the time out it gets +/-100% of eq of the attacker and portion of its troops. Therefore each such attack makes the defender stronger, not weaker.

As of now the best deference tactics is to keep large amounts of troops. The eq and skill does not matter really, is is a question of time only.  The upkeep for such army is substantial, however if it is kept in the location and the team of people crafts goods and sells on spot - it is possible to upkeep such troops without any major problem.

The solution i can see - scaling kicking in in smaller battles.

And - as usual - MORE XP IN STRAT BATTLES!!!
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 11, 2011, 01:26:59 pm
That is a very good point. Without scaling and with 5k+ troops on defender there is no way to win for the attacker. It is simply impossible to kill 5k troops within the given time limit, no matter how good the attackers are.

One can say "make several attacks with smaller forces". But this is based on the assumption that the first attacks will not be successful, but aimed in bleeding the defenders out. However, in the current loot system each time the defender wins due to the time out it gets +/-100% of eq of the attacker and portion of its troops. Therefore each such attack makes the defender stronger, not weaker.

As of now the best deference tactics is to keep large amounts of troops. The eq and skill does not matter really, is is a question of time only.  The upkeep for such army is substantial, however if it is kept in the location and the team of people crafts goods and sells on spot - it is possible to upkeep such troops without any major problem.

The solution i can see - scaling kicking in in smaller battles.

And - as usual - MORE XP IN STRAT BATTLES!!!
This is not the case. Holding large amount of troops are not possible in this strategus, and you guys know that you are talking about a village ? don't forget the 4 hour battles in sieges (easy kills a large large army). Scaling was not cool at all. don't u guys remember the buy 10 construction sites and you get 1 only ? And how many time will you see this large troop amounts attacking and defending a village fief ? most likely not many times. When it does its simple, use a smaller force fight to last man and retreat when like 5 tickets left. yeah u loose the stuff you haven't used, but that's up to you.

this tho i agree
(click to show/hide)
Title: Re: Attack on Emirin!
Post by: moorane on December 11, 2011, 01:32:41 pm
Sucks if you lost your troops/equip due to a bug.

A solution to the "autoloss" of big (attacking) armies would be to split the army in a small attack force, lets say 1000 troops, and attack the enemy so long with armies of that size until his troop count is down to a level where you could actually win in one big push. Would be even more "realistic" (yeah, I know, game=/realism, but still ;)) with more attack"waves" than one big battle...

 
Title: Re: Attack on Emirin!
Post by: SquishMitten on December 11, 2011, 01:43:28 pm
Time for new tactics,

visitors can't see pics , please register or login

so i sent wave after wave of my own men at them
Title: Re: Attack on Emirin!
Post by: Spleen on December 11, 2011, 02:04:08 pm
While you could argue "get skilled l33t peoples HURR-DURR", that really doesn't apply since as a defender I can just fill my roofs with ranged and go "what the fuck you gon' do now, BITCH?" with my 5k tickets and just wait out the timer.

Show me the battle where that worked against Drz/Grey-Ranged and I will applaud you.
Title: Re: Attack on Emirin!
Post by: Dezilagel on December 11, 2011, 02:04:22 pm
Timer needs to stay alright, (noone wants the 10 hr battles) but then capping flags needs to be made an actual viable tactic.

This should be done in 2 steps:

1. Add a respawn timer, and make flags permanently cappable (maybe reduce the number of them?). Say, if a flag is not recapped within a minute it's permanently lost. This would make "pushing" actually doable, while not making random ninja'ing OP. A clearer message when your flag gets taken would go well with this.

2. Reducing the power of ranged.

Seriously? If I would make a strat army right now, the ideal would be 80-90% archers. However this is fixed (better armor, nerf...) I don't care, just make sure it's done. Otherwise you will see no offensive tactics employed anytime soon.

Show me the battle where that worked against Drz/Grey-Ranged and I will applaud you.

The point is that because of the respawn timer, you don't actually need to win the ranged duel. There just needs to be enough people to hold of a rush (which isn't that hard with a full roster).
Title: Re: Attack on Emirin!
Post by: Blondin on December 11, 2011, 02:07:50 pm
Why don't we have scaled battle anymore?

this is the only solution if you want to keep timer, otherwise it's ridiculous or exploiting (warm the carpets!)
Title: Re: Attack on Emirin!
Post by: Gurnisson on December 11, 2011, 02:14:46 pm
Seriously? If I would make a strat army right now, the ideal would be 80-90% archers. However this is fixed (better armor, nerf...) I don't care, just make sure it's done. Otherwise you will see no offensive tactics employed anytime soon.

A lot of shielders with throwing + archers using the pincer move would be frightfully effective in strategus. Also, I believe that majority archers(less than 80-90 % though), some crossbowmen, some shielders and some pikemen would be the best bet.
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 11, 2011, 02:38:12 pm
Why don't we have scaled battle anymore?

this is the only solution if you want to keep timer, otherwise it's ridiculous or exploiting (warm the carpets!)
Havent had scaled battles since strat 1.0 (strat 2.0 had for alittle time (was a bugg).
Title: Re: Attack on Emirin!
Post by: Blondin on December 11, 2011, 04:42:33 pm
Havent had scaled battles since strat 1.0 (strat 2.0 had for alittle time (was a bugg).

Sure but with the time limitation this is the solution.
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 05:06:39 pm
I know its just a beta, but outcome of this is

months of waiting, weeks and weeks of grinding and preparations, making ppl stay active on strat, organising everything and crafting equipment is all gone because of the bug or some prick - in 17 minutes after battle started.... and what is worse all of it went to our enemy.
So a lot of this time we wasted on strat so far went to our enemy because of a bug and screwed game mechanics. This is so wrong on so many levels!
I can't express how pissed off we all are about this. All our members feel like they've been cheated out and wasted all their time for nothing.
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 11, 2011, 05:18:30 pm
I know its just a beta, but outcome of this is

months of waiting, weeks and weeks of grinding and preparations, making ppl stay active on strat, organising everything and crafting equipment is all gone because of the bug or some prick - in 17 minutes after battle started.... and what is worse all of it went to our enemy.
So a lot of this time we wasted on strat so far went to our enemy because of a bug and screwed game mechanics. This is so wrong on so many levels!
I can't express how pissed off we all are about this. All our members feel like they've been cheated out and wasted all their time for nothing.

So this "WAR" was not only for FUN ? ehh it wasn't extra troops and equipment as you implied on forums ? YOU WOULD HAVE LOST equipment and TROOPS anyway. how can you NOT see this is your own fault ??? Yeha bug (or the withdrawal) wasn't to good for you guys but winning was not a option there at all.
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 05:24:26 pm
GINGER, u stupid or what? we was wining with positive KD! During those 17 minutes!

If not for screwed mechanics, wrong time limits and so on, we would take this village with 60% loses at the most.
And even if we would get fucked over with 2hrs limit, we would at list get 2hr fun battle!!!!!!! And you would only receive part of what was left after the battle, not the whole thing, because we didn't spend anything in those 17 minutes.

So shut up and leave this thread!

Title: Re: Attack on Emirin!
Post by: Harpag on December 11, 2011, 05:30:23 pm
Meanwhile, the "hidden" just looking and nothing ... Zero comments. Do not even say something like - "we do not have time today, but we do this within three days," or whatever ... "you're right, or do not have a reason to complain" - absolutely nothing.
Amazing. Maybe better to say in clear text, that we are not welcome here? Very nice from their side ... and they just stare and nothing ... Who is interested in private time of human subspecies, sometimes called a beta-testers ...  :rolleyes:

PS. Nebun - ignore trolls, because they will bring you to their level and defeat you by experience  :lol:

EDIT:
BTW - do not forget about:
(click to show/hide)
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 11, 2011, 05:38:57 pm
GINGER, u stupid or what? we was wining with positive KD! During those 17 minutes!

If not for screwed mechanics, wrong time limits and so on, we would take this village with 60% loses at the most.
And even if we would get fucked over with 2hrs limit, we would at list get 2hr fun battle!!!!!!! And you would only receive part of what was left after the battle, not the whole thing, because we didn't spend anything in those 17 minutes.

So shut up and leave this thread!
YOU CAN NOT kill 4500 troops in 2 HOURS , who is STUPID ? its been 2 HOURS FOR A LONG TIME !!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 05:47:19 pm
you didn't understand my post, so obviously u

i said if there wouldn't be mess with timer, meaning more then 2 hrs proper timing or scaling for this large battle, then we would have won easily

if there would be 2 hrs only, we wouldn't be able to kill all within 2 hrs even if we rush constrantly, but at list we would have fun and you would loot only what was left after the 2hr battle, and not the whole thing.
Title: Re: Attack on Emirin!
Post by: Tot. on December 11, 2011, 06:36:17 pm
Gingerpussy, are you trying to compete with Keshian by any chance?
Title: Re: Attack on Emirin!
Post by: Lt_Anders on December 11, 2011, 06:38:54 pm
Gingerpussy, are you trying to compete with Keshian by any chance?

Sorry, Kesh has that covered by a million kilometers. Kesh is so far gone that not even the tin foil hat is safe.
Title: Re: Attack on Emirin!
Post by: Dezilagel on December 11, 2011, 06:58:13 pm
YOU CAN NOT kill 4500 troops in 2 HOURS , who is STUPID ? its been 2 HOURS FOR A LONG TIME !!!!!!!!!!!!!!!!!!!!!!!!!

AND THAT IS COMPLETELY FUCKING RETARDED AND THEY SHOULD FIX IT! ALSO CAPS IS COOL!

Seriously, let's just take what we've learned from this and try to make the best out of it.

Current conclusions:

1. Something happened in the battle that shouldn't have. We don't know what (...and such we should just stop this nonsensical flaming)

2. The time limit mechanics need fixing, or as I suggested earlier it needs to be a viable option to win by other means than just grinding down the tickets.

(click to show/hide)
Title: Re: Attack on Emirin!
Post by: Lt_Anders on December 11, 2011, 07:04:23 pm
Meh, you shouldn't be having a 4k vs 4k village battle to begin with. fight in the damn field or castle with those army sizes. Otherwise just attack in waves.
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 07:11:57 pm
this is all wrong: there is an easy way to make undefeated village
perfect would be 9k troops for defence, can be less too

if someone attacks u he need to attack with more then 3k army (because to be able to attack u need 1/3rd of their army). Within 2 hrs u can possibly maximum kill 2k troops. And also village easier to defend then attack. When auto retreat will happen in 2hrs, their equip will go to the defenders and and almost all remaining troops, giving them back everything they lost and more.

with bug that will stop battle in 15-17 minutes will work every time, it means village will get even more troops + all 3k equip all the time, without even fighting
how is that any good?
Title: Re: Attack on Emirin!
Post by: Harpag on December 11, 2011, 07:22:15 pm
And what :?: All the time you are going to remain silent :?: The water in the mouth :?: Ostrich head in the sand :?: So difficult to give a sensible (any) answer :?:
I see that you are staring at our posts ...

Or maybe a new method for introducing a balance in the game :?:

Punishing hard-working, rewarding the lazy, ignoring questioners - a great way to killing the mod ...

Lots of people waiting for the damn answer. Can we ask you to change attitudes?
If you think that our motivation for playing this game has no end, then you are mistaken.
If you are not going to respond, the better immediately mute me on the forum ...

And one more thing, do not forget about more XP for strat players...
Title: Re: Attack on Emirin!
Post by: Cicero on December 11, 2011, 07:33:07 pm
just check chadz's forum profile he was online and didnt answer =)
Title: Re: Attack on Emirin!
Post by: Tavuk_Bey on December 11, 2011, 07:47:51 pm
YOU CAN NOT kill 4500 troops in 2 HOURS , who is STUPID ? its been 2 HOURS FOR A LONG TIME !!!!!!!!!!!!!!!!!!!!!!!!!

WE COULD HAVE TAKEN YOUR PATHETIC FLAGS IN 2 HOURS IF IT WASN'T FOR YOUR HAX
Title: Re: Attack on Emirin!
Post by: Lt_Anders on December 11, 2011, 07:52:16 pm
this is all wrong: there is an easy way to make undefeated village
perfect would be 9k troops for defence, can be less too

if someone attacks u he need to attack with more then 3k army (because to be able to attack u need 1/3rd of their army). Within 2 hrs u can possibly maximum kill 2k troops. And also village easier to defend then attack. When auto retreat will happen in 2hrs, their equip will go to the defenders and and almost all remaining troops, giving them back everything they lost and more.

with bug that will stop battle in 15-17 minutes will work every time, it means village will get even more troops + all 3k equip all the time, without even fighting
how is that any good?

And? let them keep the 9k troops in it. Burn their gold and "starve their soldiers". you want to turtle? Fine! I'll just slowly crack the shell until you have NOTHING left. Or you can just Raid the villages thereby removing 300 pop from battle? There's just so many ways to attack, this isn't v1 where that was the only way. I just find the timer complaint stupid. Now the other thing about battle ending quick is a problem and I think it shows a flag cap bug. We found something similiar here (http://forum.c-rpg.net/index.php/topic,22104.0.html). It seems that flag capping is bugged in itself.

Oh the 9k man army costs 10k per day in upkeep in village while two 2k man armies only costs 8k. 2.5k armies cost 10k.  You could easily starve them out after 2 days. even if you never attack, they'd never have the GOLD to replace lost equipment. Better to let them attack you instead!
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 07:55:34 pm
1. raiding won't help and work, it will be like normal battle and 300 pop don't help.
2. if u got enough money, like we have for example, we could stay in village for months paying upkeep for 9k troops inside the village is no problem
Title: Re: Attack on Emirin!
Post by: Lt_Anders on December 11, 2011, 07:56:16 pm
1. raiding won't help and work, it will be like normal battle and 300 pop don't help.
2. if u got enough money, like we have for example, we could stay in village for months paying upkeep for 9k troops inside the village is no problem

you make 10k per day to pay for that kind of upkeep?
300 less tickets is 300 less tickets. Anything to make the battle go you're way.

Also, if you got the money for that upkeep, then why not starve the mercs. Starvation was the most common tactic of warfare during this time frame.

I'm just stating the devils advocate about the battle timer and invinicble villages bs. Yea, sucks, but there's TONS of ways to avoid it. This isn't strat 1 anymore, gold is a very rare commodity.
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 08:26:34 pm
we want to fight not starve anyone off on the map, and currently it doesn't allow u to do so.
Title: Re: Attack on Emirin!
Post by: chadz on December 11, 2011, 09:38:23 pm
i need a screenshot of the message that said something about the retreat. There not being a message is highly unrealistic, but it's probably not visible enough. So if anyone can dig out a screenshot or a VERY detailed description of the message, I can look into it. By the looks of it, it was one of the attacking commanders doing a retreat, probably not on purpose.

Also, most fucked up brain of the year award goes to jambi. Well done.
Title: Re: Attack on Emirin!
Post by: Cicero on December 11, 2011, 09:42:13 pm
i need a screenshot of the message that said something about the retreat. There not being a message is highly unrealistic, but it's probably not visible enough. So if anyone can dig out a screenshot or a VERY detailed description of the message, I can look into it. By the looks of it, it was one of the attacking commanders doing a retreat, probably not on purpose.

Also, most fucked up brain of the year award goes to jambi. Well done.
BashiBazouk_Harunyahya recorded all of the battle if it will help we can send you but he was spectator
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 09:48:05 pm
chadz, there was only 2 people with high rank, its me and vovka, none of us press q, to make stupid messages like Charge and shit, so there can not be a mistake in this one.
The only mistake could be by pressing Q and all u need is escape button to close it, while for retreat you need to press 3 buttons in certain order. We didn't do this 100% its not possible.

Nobody was making any screenshoots, people was just going nuts in TS. But please if anyone who participated in our battle yesterday got any screenshoots please post them.

Btw chadz, by tickets we was winning, we wouldn't retreat for sure, even though we seen that multiplicator didn't work and we only had 2 hrs for battle, we wanted to kill as much as we possibly can, while retreating in the begining of battle would make us lose everything. Btw we was planing to try and take flags if we only got 2 hrs, and most of the defenders was naket with crap equip.

Edit: Doesn't it write name in logs who retreated? name of that person? if someone would press retreat it should have wrote his name next to it if i remember correctly.
Title: Re: Attack on Emirin!
Post by: arowaine on December 11, 2011, 10:14:13 pm
YOU CAN NOT kill 4500 troops in 2 HOURS , who is STUPID ? its been 2 HOURS FOR A LONG TIME !!!!!!!!!!!!!!!!!!!!!!!!!

Occitan_Arowaine vs Dusturil - Hide Details
- Battle time: 02.12., 08:00
- Battle duration: 56m48s
- Army size: 2608 vs 2378
- Battle result: 772 vs 0
- Winner: Attacker

occitan succes to kill almost 2.4k fallen troops when they did defend dusturil so i im sure drz is able to kill 4k troop merc half naked easely in 2 hours so yeah they would have won! so you can enjoy this day for a other glitch who fucked up your enemy.

ps: im sure chadz will definetly deal with it and find out the rigth solution. he will find out what was wrong with that for sure.
Title: Re: Attack on Emirin!
Post by: HarunYahya on December 11, 2011, 10:26:06 pm
I am converting the video that i recorded via fraps soon i'll upload to youtube i recorded that battle of hax.
I was a spectator and if that retreat messege is visible to spectators,you'll see that it didn't pop up .
Will give the link in this thread before i sleep this night.
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 10:57:25 pm
here we found screen

(click to show/hide)

Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 11, 2011, 10:57:29 pm
I belive its all who got rank 5 or more in you clan who can retreat tho, not only ranked 10 ones.
Title: Re: Attack on Emirin!
Post by: Nebun on December 11, 2011, 10:58:28 pm
Everyone in our clan except for me and vovka rank 4, no one is rank 5
Title: Re: Attack on Emirin!
Post by: Vovka on December 11, 2011, 10:59:02 pm
i set rank 4 to all before accepting mercs  :P
Title: Re: Attack on Emirin!
Post by: Vovka on December 11, 2011, 11:02:10 pm
here we found screen

(click to show/hide)
thx to Thovex  :P
Title: Re: Attack on Emirin!
Post by: BaldRider on December 11, 2011, 11:03:45 pm
I never saw any retreat message, all I saw is "You lost your flag."
So I ran to spawn, being one of the first people there, saw all flags down and tried to raise them.
It's a shame bugs like these ruin the fun when you've put so much time into it.
Title: Re: Attack on Emirin!
Post by: dynamike on December 12, 2011, 12:17:15 am
Also, most fucked up brain of the year award goes to jambi. Well done.

...with Ginger coming in as a close second.


A shame this bug happened to the both of you - it would have been a great fight between two very skilled clans! I hope you get a fair rematch instead of these "forum wars", in which everyone can only lose!
Title: Re: Attack on Emirin!
Post by: DaveUKR on December 12, 2011, 12:50:01 am
chadz, there was only 2 people with high rank, its me and vovka, none of us press q, to make stupid messages like Charge and shit, so there can not be a mistake in this one.
The only mistake could be by pressing Q and all u need is escape button to close it, while for retreat you need to press 3 buttons in certain order. We didn't do this 100% its not possible.

Nobody was making any screenshoots, people was just going nuts in TS. But please if anyone who participated in our battle yesterday got any screenshoots please post them.

Btw chadz, by tickets we was winning, we wouldn't retreat for sure, even though we seen that multiplicator didn't work and we only had 2 hrs for battle, we wanted to kill as much as we possibly can, while retreating in the begining of battle would make us lose everything. Btw we was planing to try and take flags if we only got 2 hrs, and most of the defenders was naket with crap equip.

Edit: Doesn't it write name in logs who retreated? name of that person? if someone would press retreat it should have wrote his name next to it if i remember correctly.

We were naked because most of the defenders spawned without gear for some reasons, at least without weapons. That should get an attention as well. We had even better armour than yours btw. And saying "we were winning" when you killed like 200 tickets and lost like 150. Well, it's not that difficult to kill players without gear I'd say.
Title: Re: Attack on Emirin!
Post by: HarunYahya on December 12, 2011, 12:58:55 am
TOOK SOOOOOOOOOOOO FUCKING LONG BUT HERE IT IS.
UPLOAD COMPLETE.
I CAPTURED THIS VIDEO FROM EMIRIN BATTLE AS SPECTATOR.
ENJOY IT.
THERE IS NOTHING RELATED TO BUG TILL 8.30 . AT 8.30 NEBUN TYPES "WTF OUR FLAGS FELL DOWN BY ITSELF" .
SO IF YOU WANT TO SKIP TO MAIN PART START WATCHING FROM 7TH MINUTE OR SOMETHING.
http://www.youtube.com/watch?v=s-nIXZ6FhUk&feature=youtu.be
EDIT: I'LL ADD 1080P VERSION OF THIS VIDEO TOMORROW.IT'S HARD TO READ CHAT WITH 480P.
Title: Re: Attack on Emirin!
Post by: Cicero on December 12, 2011, 01:04:07 am
TOOK SOOOOOOOOOOOO FUCKING LONG BUT HERE IT IS.
UPLOAD COMPLETE.
I CAPTURED THIS VIDEO FROM EMIRIN BATTLE AS SPECTATOR.
ENJOY IT.
THERE IS NOTHING RELATED TO BUG TILL 8.30 . AT 8.30 NEBUN TYPES "WTF OUR FLAGS FELL DOWN BY ITSELF" .
SO IF YOU WANT TO SKIP TO MAIN PART START WATCHING FROM 7TH MINUTE OR SOMETHING.
http://www.youtube.com/watch?v=s-nIXZ6FhUk&feature=youtu.be
EDIT: I'LL ADD 1080P VERSION OF THIS VIDEO TOMORROW.IT'S HARD TO READ CHAT WITH 480P.
evidence is here so we want to know what happened this is ruining game , this can be happen to anyone.Think about this , playing for months to make an army that in 15 mins it will be dissappear
Title: Re: Attack on Emirin!
Post by: Dom.Miguel on December 12, 2011, 01:10:39 am
evidence is here so we want to know what happened this is ruining game , this can be happen to anyone.Think about this , playing for months to make an army that in 15 mins it will be dissappear
Normal clans = months
Grey and Druzhina = like 3 days tops :P
I keed someone should fix this
Title: Re: Attack on Emirin!
Post by: Spleen on December 12, 2011, 01:12:04 am
evidence is here so we want to know what happened this is ruining game , this can be happen to anyone.Think about this , playing for months to make an army that in 15 mins it will be dissappear

It's like...a wipe.
And we all know that never happened!
Except for those two times that dont really count imho
Title: Re: Attack on Emirin!
Post by: Nebun on December 12, 2011, 01:44:46 am
we got Utube video Dave, tell me at which minute u spawned with a better equipment then us?
most of ur infantry in light armor, all our inf in druzhina mail shirts, even our ranged had better armor then ur inf
Title: Re: Attack on Emirin!
Post by: Adalwulf on December 12, 2011, 02:09:05 am
nothing to say but lol.
Title: Re: Attack on Emirin!
Post by: Nebun on December 12, 2011, 02:09:30 am
There is no retreat text or flags text on video, maybe specs can't see that text?
But there is no retreat text on screenshoot, just text about flags going down.
Title: Re: Attack on Emirin!
Post by: HarunYahya on December 12, 2011, 02:37:44 am
I am uploading 1080p version of that video and i'll post it tomorrow .
at 7.54 Dave falls down from roof in front of me lol thanks Tavuk Bey for the reminder !  :lol:
And yeah linen tunic + straw hat so hardcore gear Mercs are the best !

Title: Re: Attack on Emirin!
Post by: Bushido on December 12, 2011, 03:35:00 am
Cause you koyama was spectating attackers almost all the time. After the 1st death, when equipment buq went down, I was playing with flamberg and in  haubergon, which was in the middle of our armor list.
Title: Re: Attack on Emirin!
Post by: Kalp on December 12, 2011, 09:52:16 am
.
Title: Re: Attack on Emirin!
Post by: Erasmas on December 12, 2011, 11:24:28 am
Dear chadz and Dev Team,

I cannot stress more how important resolving of this issue is. And I know that this is not only my sentiment. We know that it is Beta and we are beta testers so the bugs may happen. However, please note this:


Guys, I appeal to your conscience and sense of fairness. I understand that you may have your personal sympathies and  dislikes, but in such cases the sentiments like that should be set aside.  I know that many players do not act totally fair – you have the power to punish them, and in many cases you rightly do so. You are the ultimate judge here and if you want community to act fairly you should show the highest standard of behavior.

Whatever your findings are – please share that with us all.
  And please do it sooner than later.
Title: Re: Attack on Emirin!
Post by: Cepeshi on December 12, 2011, 11:41:26 am
Grey order member appealing for conscience and sense of fairness...now i have seen it all.  :mrgreen:
Title: Re: Attack on Emirin!
Post by: Fluffy_Muffin on December 12, 2011, 11:43:28 am
Anyway good luck with getting the dev team to do something id like to see the ultimate outcome of this
Title: Re: Attack on Emirin!
Post by: Tavuk_Bey on December 12, 2011, 12:08:16 pm
I am uploading 1080p version of that video and i'll post it tomorrow .
at 7.54 Dave falls down from roof in front of me lol thanks Tavuk Bey for the reminder !  :lol:
And yeah linen tunic + straw hat so hardcore gear Mercs are the best !

OH I LOL'D SO MUCH THERE, STILL ROTFL WHEN I SEE IT AGAIN.
Title: Re: Attack on Emirin!
Post by: Jambi on December 12, 2011, 12:27:50 pm
Mercs have been trying to cover this up, with DRZ calling a retreat. let me hand you some facts:

1: All this talk about the defenders saw a small message pop up etc... and some defenders even missing the message is bullshit. When ANTr retreat from the 22nd. a LARGE message will pop up in the center of everyone's screen annoucing a retreat. Very hard too miss.

2: When ANTr retreated from the battle agaisnt 22nd. 22nd did NOT GET ALL THEIR EQUIPMENT. But Mercs did from DRZ.

3: Still no dev that was present at the battle has responded to any of this.



Facts about a loss due too spawn flag takeover:

1: The party that is unable to respawn, will lose when everyone left on the field has died. And then retreat with the tickets they still have left.

2: The victor will take any spoils left on the field, and leftover equipment etc.


Conclusion. Someone or something forced all of DRZ spawn flags to drop at the same time. DRZ lost all there equipment.

So this was not a etreat, but a victory by spawn takeover.

So please, do stop bullshitting Mercs.

100's of strat battle already. this bug never appeared.. yet in Mercs final hour, they get a miracle that bails them out.

Either its hacks or biased Devs
Title: Re: Attack on Emirin!
Post by: Jambi on December 12, 2011, 12:35:26 pm
i need a screenshot of the message that said something about the retreat. There not being a message is highly unrealistic, but it's probably not visible enough. So if anyone can dig out a screenshot or a VERY detailed description of the message, I can look into it. By the looks of it, it was one of the attacking commanders doing a retreat, probably not on purpose.

The message we got a defenders was a spam message wich looked like this:"

A flag has been lost!
A flag has been lost!
A flag has been lost!
A flag has been lost!
A flag has been lost!
A flag has been lost!
A flag has been lost!
A flag has been lost!
A flag has been lost!
A flag has been lost!


There you go. Shouldnt be too hard to find in this logs i guess.

Also, most fucked up brain of the year award goes to jambi. Well done.

Well the year is almost over. And i bet we have some diffrent candidates for next year.  :lol:
Title: Re: Attack on Emirin!
Post by: DonNicko on December 12, 2011, 01:43:00 pm
I think we should hire Al-adin to kill all 4500 troops in two hours! :lol: Yep, I think then we will!
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 12, 2011, 01:47:31 pm
Dear chadz and Dev Team,

I cannot stress more how important resolving of this issue is. And I know that this is not only my sentiment. We know that it is Beta and we are beta testers so the bugs may happen. However, please note this:

  • this round of strat is really slow, time consuming and requires activity of many players. It is difficult to motivate people to do something when after many weeks of hard work the bug like this spoils the fun. Contrary to what many of community members may think it takes a looong time and so much of the organizational effort to craft such amount of items.

  • this problem does not seem to be human error, it rather looks like system error or the result of human interference and therefore requires investigation, clear answers and reaction.  Otherwise what is the point of playing the game if after such event no action is taken? If you guys want people to play fair, or play at all in the first place, you have to react to situations where the obvious injustice happens. If you find it suitable to weaken large factions – do so, but not by letting things like this just happen.

  • It does not matter that it happened on the battle between Mercs and Druzhina, it could happen to anyone (at least I hope that it could, I cannot believe in human intervention here and I really hope that this is just a bug to be fixed). And after such event  will to do anything further drops to zero; do not let that happen.

  • I do not expect Mercs to return the eq and troops willingly (although this is something that should happen if they want to act honorably) -  they play this game to the same extent as we do, and this is a great gift for them.  It is up to developers who have the ability and resources to look into server logs and know the game mechanics details, and, finally, can assess the evidence, to resolve this issue and pass to the community the clear message what happened and how it is going to be fixed.

Guys, I appeal to your conscience and sense of fairness. I understand that you may have your personal sympathies and  dislikes, but in such cases the sentiments like that should be set aside.  I know that many players do not act totally fair – you have the power to punish them, and in many cases you rightly do so. You are the ultimate judge here and if you want community to act fairly you should show the highest standard of behavior.

Whatever your findings are – please share that with us all.
  And please do it sooner than later.

Dear Erasmas and all others looking in this thread.

I react strongly about these accusations and i hope there is something to be done with those individuals. but lets check the facts ?

1. Drz and there allies the Greys and so on accuse us of cheating ? lol wont even comment that especially from those 2 clans who had cheating in a system (100 loggins and so on. There is a big difference for a individual to cheat compared to a system for a hole clan to cheat).

2. Drz and allies talk about a bug, most likely its one in there clans own fault. (chadz reply on this thread saying its likely commander of DRZ retreating)

3. They attack us knowingly that they cant finish in 2 hours (then complain after the match) FACT..

The to Erasmas .
Quote
I do not expect Mercs to return the eq and troops willingly (although this is something that should happen if they want to act honorably) -  they play this game to the same extent as we do, and this is a great gift for them.  It is up to developers who have the ability and resources to look into server logs and know the game mechanics details, and, finally, can assess the evidence, to resolve this issue and pass to the community the clear message what happened and how it is going to be fixed.

chadz and Dev team have as i  know of never replaced anything, and in all fairness the 2 hour limit is not a bug. THEY would have lost anyway. There only argument from Drz was our crappy gear, yes we had a plan to use all the crappy gear first then use the crafted stuff when needed. And if you check my post i was confident that Mercs would wipe Drz army and the Grey one why you think that ? becouse we knew we where getting more equipment IF they attacked us with whole army.

So we would have won no mater what, only difference is how much loot and troops we where going to get. In fact this is DRZ lack of understanding the mechanics in Strategus in my view.

Now when that is sorted dont speak as this is a bug anymore. but rather if it should be so in the future or not.

Title: Re: Attack on Emirin!
Post by: Jambi on December 12, 2011, 02:01:24 pm
2. Drz and allies talk about a bug, most likely its one in there clans own fault. (chadz reply on this thread saying its likely commander of DRZ retreating)

Ginger, ive seen clans retreat before... they dont leave all there equipment behind. It was a loss not a retreat. get your facts straight.

+ you get a huge fucking huge message pop into the middle of the screen, annoucing about the retreat similair size as You team has won or Your team has lost the battle. On both sides
Title: Re: Attack on Emirin!
Post by: Tot. on December 12, 2011, 02:04:12 pm
[lots about faction relations and other irrelevant stuff]

Factions, alliances etc. do not matter at this moment, the baseline is that game-breaking flaw of mechanics was discovered and if there's to be no instant rollback due to lack of clear evidence Strategus should be put on hold until the issue will be fully investigated and fixed. Current situation is not acceptable.

BTW. Even if a commander would retreat his army here's chadz's post about casualties when retreating

first you should know how loot is calculated. The winner of the battle takes loot from the loser.

Now, the question is how much. The objective of the attacker is to win as fast as possible. Therefore, winning the battle instantly would net the attacker 100% of the enemy equipment, minus some random component. Winning the battle in the last minute would give you 0% loot (although i think it's now a minimum of 25%)

(...)

As an attacker, it's way more interesting. If you will probably lose the fight, it's better to retreat sooner than later. However, if you think there's a small chance you could win it, you could play it risky.

The reason for that system was that attackers often just camp the spawn while defenders are more like "meh, i'll attack then". This is supposed to make attackers attack and defenders defend.

17 minutes = 14%. Go figure.

So you Mercs can basically put on ease with any military actions using the troops and eq you got for free since ball is not in the game.
Title: Re: Attack on Emirin!
Post by: Erasmas on December 12, 2011, 02:04:58 pm
Ginger, it does not really matter what WOULD happen, maybe you'd win, maybe not. The point is that parties involved did not any chance to test it. Nebun and Vovka claim they did not retreat and I have no reason to think otherwise.

Now when that is sorted dont speak as this is a bug anymore. but rather if it should be so in the future or not.

I suppose you refer to that:

i need a screenshot of the message that said something about the retreat. There not being a message is highly unrealistic, but it's probably not visible enough. So if anyone can dig out a screenshot or a VERY detailed description of the message, I can look into it. By the looks of it, it was one of the attacking commanders doing a retreat, probably not on purpose.

With all due respect, my understanding of this post is different: is not a final message about this situation. All I say is - I do hope to get one.

And I resent your comment about accusations. You will not find them in my post.
Title: Re: Attack on Emirin!
Post by: Noctivagant on December 12, 2011, 02:24:09 pm
Could everyone put their personal grudges to the side and concentrate on fixing the bug please? Could you please step aside if you are no help at all? If you have information do it, if you got nothing be gone with your conspiracy theories.

Is there anything Merc can do the compensate Drz losses? thats what I wanna know.

And Ginger, told you before. Shut the hell up man, seriously.
Title: Re: Attack on Emirin!
Post by: HarunYahya on December 12, 2011, 02:29:52 pm
1080p emirin battle : http://www.youtube.com/watch?v=HdQ-dXL4LgI&feature=youtu.be
Title: Re: Attack on Emirin!
Post by: chadz on December 12, 2011, 02:31:45 pm
It was definately a bug, and a very mysterious one. cmp and I tried to figure out the cause, but it should be impossible to happen, actually. We added some more debug messages and have to wait until it happens again.

The problem was that, for no apparent reason, the match ended after 8 minutes or something because the game thought it was 197 minutes already. This is, as far as we know, the first time this ever happened, and the system has been in place for a long time.

We will discuss how to reimburse one or both parties to create something that equals the status before.

It was definately no user error, and also no hack or something. If I'd have to guess, I'd say it's weird behaviour in the way warband handles time, but even that is unlikely.

Title: Re: Attack on Emirin!
Post by: Vovka on December 12, 2011, 02:40:58 pm
... because the game thought it was 197 minutes already. ...
197? so we must had 197 minuts not 128?  :?

How about make same battle with same comanders
set password on battle and start kick ppl from server

we lost flag 30 sec before first kick  :P
Title: Re: Attack on Emirin!
Post by: Dezilagel on December 12, 2011, 02:43:58 pm
So it was a bug? No hacks, no grand conspiracy? No alien master-race stuff?

How surprising.
Title: Re: Attack on Emirin!
Post by: Jambi on December 12, 2011, 02:46:46 pm
It was definately a bug, and a very mysterious one. cmp and I tried to figure out the cause, but it should be impossible to happen, actually. We added some more debug messages and have to wait until it happens again.

The problem was that, for no apparent reason, the match ended after 8 minutes or something because the game thought it was 197 minutes already. This is, as far as we know, the first time this ever happened, and the system has been in place for a long time.

We will discuss how to reimburse one or both parties to create something that equals the status before.

It was definately no user error, and also no hack or something. If I'd have to guess, I'd say it's weird behaviour in the way warband handles time, but even that is unlikely.

This event has created too many new events

Compensation wil be hard, since mercs already took over a grey village with the equipemnt they got from DRZ. If DRZ would have fought that battle. mercs would be in no state to fight the greys.

This event created too many new events, wich were based on the bugs outcome. And Mercs took huge advantage out of it

Title: Re: Attack on Emirin!
Post by: Jambi on December 12, 2011, 02:50:07 pm
So it was a bug? No hacks, no grand conspiracy? No alien master-race stuff?

How surprising.

Dont believe everything they tell you :D

Even Devs have been proven wrong in the past :D

+ listen to what chadz says, they are still investigating what happend
Title: Re: Attack on Emirin!
Post by: Nebun on December 12, 2011, 02:50:10 pm
yes it said battle should have been 128 minutes, but really templars had smaller battle and also had 2 hrs limit... also timer disapears and apears again one or 2 times, but that happens anyway during other battles too i think

could someone/something replace timer during the game? As you said its not possible to happen on its own.

Will there be something chaged with 2hr limit?
Attacking with smaller armies doesn't work very well, since winner gets loot from your original equip rather then whats left after the battle.
In one of our small field battles we loted few bits of equipment even though enemy didn't have anything at the end of the battle.
A the moment its impossible to fight big battles.

Edit: If everything is returned to both parties and attack recreated, and better with 197 mins for battle, could u please participate chadz on either side? to see if this mysterious bug would happen again? maybe will be easier to track.
Title: Re: Attack on Emirin!
Post by: Jambi on December 12, 2011, 03:18:19 pm
Could everyone put their personal grudges to the side and concentrate on fixing the bug please? Could you please step aside if you are no help at all? If you have information do it, if you got nothing be gone with your conspiracy theories.

Is there anything Merc can do the compensate Drz losses? thats what I wanna know.

And Ginger, told you before. Shut the hell up man, seriously.

There is something Mercs can do. Give DRZ back there equipment, Give back whatever the Greys lost, when you attacked them using DRZ's equipment.

Reinact the same situation when DRZ attacked you. have a proper battle instead. But it think someone already proposed this, but Ginger refused.

Too bad so much happend already on Strat. A reroll would have been perfect.
.
Title: Re: Attack on Emirin!
Post by: Cicero on December 12, 2011, 03:28:34 pm
2. Drz and allies talk about a bug, most likely its one in there clans own fault. (chadz reply on this thread saying its likely commander of DRZ retreating)
It was definately no user error, and also no hack or something. If I'd have to guess, I'd say it's weird behaviour in the way warband handles time, but even that is unlikely.
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Title: Re: Attack on Emirin!
Post by: Old Autobus on December 12, 2011, 03:30:28 pm
Jambi, stop being stupid.

We will discuss how to reimburse one or both parties to create something that equals the status before.
Title: Re: Attack on Emirin!
Post by: dodnet on December 12, 2011, 03:32:12 pm
Too bad so much happend already on Strat. A reroll would have been perfect.

Which then affects every other player in strat too.
Title: Re: Attack on Emirin!
Post by: Jambi on December 12, 2011, 03:44:43 pm
Which then affects every other player in strat too.

Good! you understood what i said perfectly!

You will get a sticker this time! here's a cookie too!

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Title: Re: Attack on Emirin!
Post by: Harpag on December 12, 2011, 03:47:15 pm
... Give back whatever the Greys lost, when you attacked them using DRZ's equipment...
Thx Jambi.

We have no losses. There is no problem. Only 300 naked tickets in the village. We decided that defending the village, when the situation is not clarified, is pointless.
BTW. I am very pleased that the highest appellate authority did not disappoint us. Thank you.
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 12, 2011, 03:49:25 pm
Compensation wil be hard, since mercs already took over a grey village with the equipemnt they got from DRZ. If DRZ would have fought that battle. mercs would be in no state to fight the greys.

This event created too many new events, wich were based on the bugs outcome. And Mercs took huge advantage out of it
Funny thing how you invent thing in your head and believe is as a truth. That fief was taken by lowest gear. No troops from Emerin was transfer no gear no gold.
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 12, 2011, 03:56:41 pm
A re roll is unfair for all others then Drz. even to the Greys.

A fair thing is to give Drz just alittle back from equipment they would maybe not loose. as long as the 2 hours are there the end would be that we win. And from that we would have looted a lot of troops and gear.
I make chadz decide this tho, and i wasn't thinking of writing more in this thread, but the whining threads are over the top.

i say again, DRZ attacked and at the time they attacked the mechanics in the game was so that they could not win, except for taking the spawns. And we all know how hard that is.

Other important stuff should be if the time limit is there to stay (or maybe change it)
If scaling is a alternative

But actually in strategus there is more pressing matters i feel. Like how to get people signing up for AI.

After this bug with Drz i have NO sympathy with them. they got all there fiefs with 0 defense due to bugs, no one signing up.
AI buys crap 10000 straw hats in every battle but 20 nomad bows. this are more pressing matters then changing the 2 hour time limit.

Ai and the BIG alliance to stop is what i call game breaking issues.
Title: Re: Attack on Emirin!
Post by: Corwin on December 12, 2011, 04:04:26 pm
Isn't it possible to set back whole Strategus to back before the battle? Not the full wipe, just wipe of the last two days.
Title: Re: Attack on Emirin!
Post by: Cicero on December 12, 2011, 04:05:41 pm

After this bug with Drz i have NO sympathy with them. they got all there fiefs with 0 defense due to bugs, no one signing up.
AI buys crap 10000 straw hats in every battle but 20 nomad bows. this are more pressing matters then changing the 2 hour time limit.

Ai and the BIG alliance to stop is what i call game breaking issues.
please stop talking
Title: Re: Attack on Emirin!
Post by: Harpag on December 12, 2011, 04:10:07 pm
Funny thing how you invent thing in your head and believe is as a truth. That fief was taken by lowest gear. No troops from Emerin was transfer no gear no gold.
Unsinkable pussy ... We have seen from where arrived Dave. I ask mates again, but this is probably next scam... it is possible there was no transfer, but I can't believe in your word-  never more. Sorry.
I prefer to ask another person, or check.
Title: Re: Attack on Emirin!
Post by: Nebun on December 12, 2011, 04:12:54 pm
gigner u so full of it, in all our village fights we had lots of ppl against us in all battled, do you want a report from each battle?
we caputred all villages within 2 weeks, and then at some point after that ppl lost interest in signing up on strat for defence...
we fought for every single village, and never we took all village flags, not in single battle... if no one would sign up against us we would take all flags in each battle

Edit: we only took your villages without defence, because u chose not to defend them
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 12, 2011, 04:12:59 pm
Unsinkable pussy ... We have seen from where arrived Dave. I ask mates again, but this is probably next scam... it is possible there was no transfer, but I can't believe in your word-  never more. Sorry.
I prefer to ask another person, or check.
Check with Drz then at least they have overview of whats going on, they knew about our little backup.
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 12, 2011, 04:15:03 pm
gigner u so full of it, in all our village fights we had lots of ppl against us in all battled, do you want a report from each battle?
we caputred all villages within 2 weeks, and then at some point after that ppl lost interest in signing up on strat for defence...
we fought for every single village, and never we took all village flags, not in single battle... if no one would sign up against us we would take all flags in each battle
Im just stating that UIF alliance is a more game breaking thing then this bug. and AI buy script and gold payment is a more pressing matter then the 2 hour limits. Its just my view on what i think should be fixed in strategus. it is not a attack on you or Drz or any others.  How is that to be full of it ?

Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 12, 2011, 04:18:07 pm
This is Nebuns post 10th December in the Our finest hour thread.

Quote
Ginger, i wouldn't count on it  Even if u win this battle and have some troops left, u will lose it tomorrow or day after tomorrow  Even if u use your army thats near Vayajek it won't help.

Today will be very tough battle for attackers, its a great village to defend and we got same numbers. So i wish everyone to have as much fun as possible. Currently its the biggest battle of this strat.

This prooves 2 things, DRZ might not think they could win in 2 hours and that they think they can attack once more ? meaning they "forgot" the 2 hour or withdraw punishment.
To further prove my view the greys army was right next to Emerin for a second or third attack. I believe this was a planed attack but they didn't have the experience with mechanics in strategus as of now.

Secondly it proves my statement that Greys village was taken by our backup troops.

I might try and fool you in strat, in tactics or even try to piss you off for information, but i never lie.
Title: Re: Attack on Emirin!
Post by: dodnet on December 12, 2011, 04:29:02 pm
You will get a sticker this time! here's a cookie too!

Thanks! Njam njam! And where's my sticker?  :?
Title: Re: Attack on Emirin!
Post by: Nebun on December 12, 2011, 04:29:44 pm
No Ginger,
we though that with even numbers and good equipment u could easily defend the village, but as it shown u was losing anyway.
because when we defended this neutral village against u, we could hold it forever, just run out of arrows and all archers started runing with mele weapons
i think we kill 700 troops while in defence was 500

i was considering something like this

we hoped for a proper timer scale or scaling of troops, because if Templars got 2 hrs for their battle with 3600 troops we hoped to have more time with 4700 troops
if we would have 197 mins for this battle as chadz said, it would probably be enough
and battle run less time not 17 mins, because u have about 3 mins on preparation, then 1st rush to village, until u get there about minute or so, then flags dropped but game kept going until all remaining was killed... so with 197 it should have been possible
Title: Re: Attack on Emirin!
Post by: Gingerpussy on December 12, 2011, 04:32:11 pm
No Ginger,
we though that with even numbers and good equipment u could easily defend the village, but as it shown u was losing anyway.
because when we defended this neutral village against u, we could hold it forever, just run out of arrows and all archers started runing with mele weapons
i think we kill 700 troops while in defence was 500

i was considering something like this

we hoped for a proper timer scale or scaling of troops, because if Templars got 2 hrs for their battle with 3600 troops we hoped to have more time with 4700 troops
if we would have 197 mins for this battle as chadz said, it would probably be enough
and battle run less time not 17 mins, because u have about 3 mins on preparation, then 1st rush to village, until u get there about minute or so, then flags dropped but game kept going until all remaining was killed... so with 197 it should have been possible
Not realy, information i have says 2 hours for a village. And if you use the scaling argument is just unbelievable. How can you hope for something thats not inside strategus for 1 year ?

Havent been scaling for over a year, this realy shows you guys are noobs. seriously

and another add, how when Templars didnt make to kill there 2500 how could you "think" you could manage 4500 ? your argumentation is hopeless and stupid.
Title: Re: Attack on Emirin!
Post by: Nebun on December 12, 2011, 04:41:45 pm
i got an answer for that Ginger, here it is:

I was told in Templars battle they spend half an hour in shield wall, only at half of the battle they started rushing constantly
we started rushing constantly right from the start, just full rush
Title: Re: Attack on Emirin!
Post by: DaveUKR on December 12, 2011, 04:56:28 pm
Stop these shit talks and e-peen fighting.
I want to remind devs that there was a filthy bug with equipment as well. Defenders spawn without weapons for some reason. Even if you die and respawn - it doesn't help. The only way to fix it is to rejoin the server, which makes serious difficulties while preparation time so we couldn't manage to install all our siege equipment before attackers spawned.

I'm all for compensating Druzhina's casualties if it's already decided that it was a bug. No one should suffer from stuff like that. I remember when other factions used bugs against us and what kind of feelings we had when chadz said "It is beta, we're not compensating anything".

And Jambi, I used my own army and equipment to capture the village of Greys, nothing was taken from Emirin with me, I didn't even enter it. They've left the village empty and their army was too far.
Title: Re: Attack on Emirin!
Post by: Nebun on December 12, 2011, 05:00:23 pm
Dave this bug with equipment, we also had it in few battles and in emirin too, the only way to get around it now is to leave server and join the game again, being killed and respawn doesn't help anymore. Best to restart game, more chance it will work.
Title: Re: Attack on Emirin!
Post by: Tot. on December 12, 2011, 05:14:42 pm
(click to show/hide)

Title: Re: Attack on Emirin!
Post by: chadz on December 12, 2011, 05:17:47 pm
Dave this bug with equipment, we also had it in few battles and in emirin too, the only way to get around it now is to leave server and join the game again, being killed and respawn doesn't help anymore. Best to restart game, more chance it will work.

this might happen when you join the server too fast. The game hasn't received all items yet from the website, so it's only showing you what it has loaded so far.

Wait 10 seconds before rejoining the server when you get kicked.

Also, I'm locking this topic now. If you want to flame on, create a new thread in some other place. This is for bugfixing.
Title: Re: Attack on Emirin!
Post by: okiN on December 13, 2011, 01:26:17 pm
AI buys crap 10000 straw hats in every battle but 20 nomad bows. this are more pressing matters then changing the 2 hour time limit.

For the last time, post a proper bug report in the Strategus Issues forum instead of repeating this useless and completely exaggerated whine like a mantra in unrelated threads. You're the only one I've ever heard this complaint from, there's no report about it that I can see and the gear in all the village battles I played in was fine. When was the first time you saw this happen and what were all the villages called?