cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Kafein on December 10, 2011, 01:50:05 am

Title: Religion
Post by: Kafein on December 10, 2011, 01:50:05 am
Religion had a very important role in almost all societies during the Middle Ages. We should allow players to roleplay monks.

Like that guy (http://www.youtube.com/watch?feature=player_embedded&v=y2d2KRIUYCM#!).
Title: Re: Religion
Post by: Christo on December 10, 2011, 02:21:56 am
This guy is awesome.

A true samaritan.  :shock:
Title: Re: Religion
Post by: Matey on December 10, 2011, 02:26:28 am
should add praying to the strat actions list... and whatever team has the most prayers pooled up will auto win battles, or be able to summon al_adin to smight their enemies.
Title: Re: Religion
Post by: Tavuk_Bey on December 10, 2011, 03:48:40 am
RELIGION SUX MATE, I'M GOING TO ROLEPLAY HERETICS..
Title: Re: Religion
Post by: Ninja_Khorin on December 10, 2011, 04:15:36 am
All who follow zen start with balanced weapons.


That is all.
Title: Re: Religion
Post by: Duke on December 10, 2011, 04:31:18 am
The power of religion is in its followers, so if you add it you must allow players to create their own religions.

Behold BANJO, the CLOWN God of Puppets!
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Title: Re: Religion
Post by: Paul on December 10, 2011, 10:09:22 am
monk robes added next (item) patch.
Title: Re: Religion
Post by: Gisbert_of_Thuringia on December 12, 2011, 12:32:23 am
Oh noes...if they look like christians you force me on targeting all these guys instead of my favourite targets (especially alot of nice players I all love^^)    -.-
Title: Re: Religion
Post by: theero on December 13, 2011, 11:42:32 am
Also, clans with different religions should get extra-power in strat when waging war against heretics. Also, a special ability called "JIHAD!" should be implemented in holy wars.