cRPG
cRPG => Suggestions Corner => Topic started by: Torben on December 05, 2011, 07:12:47 pm
-
purpose:
giving the single factionless player a -for the individual- significant role to encourage participation in the strat world without having to play by the rules indoctrinated by big organized factions.
how does it work?
the factionless player decides to make his char "role: main, mercenary", and spawns on the map with low tier gear and amount x gold.
he checks the forums to see where big battles are about to take place, and travels their. he can participate in any battle in his perimeter, and does not use the forces gear that he chooses to fight for, but uses his own gear, which he alone can spawn with an amount "troops:players*0.5 times"
so in an army of 1000 troops with 50 signed up players, he can respawn 10 times. he is paid by the armies leader in strat gold that he can invest in repairing his gear and buying better gear from regular merchants like we find them today. his gear gets damaged according to his lives/deaths ratio, so dying 10 out of ten times would mean paying the complete price of his loadout to repair it. dying once would result in paying 10%.
he can flee the battle at any time to keep his losses manageable, ofc loosing reputation among his comander.
to upgrade his gear, he has to travel wherever a player/merchant/crafter is located.
he can not attack, nor be attacked by armies.
he has a travel speed bonus.
(maybe: he can attack and be attacked by parties of up to 10 people.)
so what would happen if implemented?
factionless players rushing across the map and satelliting big armies to offer their swords.
smaller clans/ factions with weak economy hiring well equipped mercenaries to help fend off attacking forces and in return giving them the loot or paying them later or whatever.
mercenaries crossing the maps seeking for the best smiths that can sell them the finest of gear.
maybe late in the game: mercenaries that came to wealth, buying a small village from some faction to start their own little kingdom.
-
Awesome idea once again Torben. This gives a great motivation for clanless players to get involved in strat without having to be traders. I have several ideas to go along with yours:
1. An army has to specify whether or not it is accepting mercenaries since they dont want to be forced to pay mercs they dont want.
2. A mercenary should obviously not be able to hire any soldiers or make any gold from traditional methods.
3. A mercenary should be paid automatically on kills and deaths. E.g. 20g per kill, -10 gold per death. So if a merc goes 50-20 then they'd be paid 600. Those number could be better decided by devs obv. There should maybe be a minimum mercs are paid.
4. Equipment should break according to number of deaths. Every death should have a % chance for equipment to break.
5. Mercs should be able to get better equipment by spending gold. The most successful mercs will therefore be rolling into battle in full plate on chargers and will be a force to fear if on the opposing side.
6. Armies should be able to see a mercenary's scores in previous battles and see what equipment they have to decide who they want and dont want to hire.
7. Commanders/Mercenaries should be able to demand/offer more gold to/for famed Mercenaries. This would mean the best players in the game will have clans vying for their favour by offering more gold in big battles.
8. Maybe there could be a condition whereby mercs can 'die'. For example if they get more deaths than kills they lose all their gold or items or maybe both and are teleported to a random part of the map.
9. This system obviously makes it so that skilled players will have a better time as mercs and players not so good at the game are kind of excluded. This is realistic since no historical commander is going to want to hire mercenaries who cant handle themselves in combat. That said, something else should probably be added to allow clanless n00bs to enjoy strat too
What you think?
-
Best idea so far for clan less people, very interesting, that give sense to play strat for a lot of cRPG player, with this system your character will grow, evolve, buy new gear, this could be a first step for strategus to be a (c)RPG.
A group of good merc (with good gear) could really make the difference in a battle, so again beware of abuse.
And it needs a lot of work from chadz...
-
This would be awesome. That would actually make me want to play Strategus. You should add a poll.
-
nice to see this finds your support guys.
I think keeping everything as much in line with the current system would be the best thing in many ways, also i wouldnt want the mercs to have better gear than what would be crafted at that moment and whatever. too hung over atm too respond correctly.
Blondin, hopefully a high upkeep and therefor a high salary the mercs would need to demand would help not to foster abuse.
i guess a pole aint needed if you just use the +/- thingy.
-
well than bring on the + votes, maybe that will help get some attention to this topic
-
There should be a Bandit mode also imo. Ability to form hideouts only your bandit group can see where you can:
Purchase bandit equipment (for a low price)
Recruit bandits
Neither of those can be traded with other "normal" players. You can use them to atack caravans and harras peole.
The way to make banditry profitable would be: Make the goods you loot sellable to a fence in the bandit hideout for xp/crpg gold (you cant trade the goods you loot with "normal" players)
A solution for the smaller faction and clanless groups.
If you like this idea Thorben i would apreciate if you would add it to your OP
-
Could be nice if Devs could say if we will have such system in the future?
-
Yeah, really good idea
-
There should be a Bandit mode also imo. Ability to form hideouts only your bandit group can see where you can:
Purchase bandit equipment (for a low price)
Recruit bandits
Neither of those can be traded with other "normal" players. You can use them to atack caravans and harras peole.
The way to make banditry profitable would be: Make the goods you loot sellable to a fence in the bandit hideout for xp/crpg gold (you cant trade the goods you loot with "normal" players)
A solution for the smaller faction and clanless groups.
If you like this idea Thorben i would apreciate if you would add it to your OP
chargan proposed this in another thread. i have now opend a thread that hosts other threads with these ideas:
http://forum.c-rpg.net/index.php/topic,22093.0.html
-
ANOTHER GOOD IDEA BY NOOB CAV TORBEN, I'M IN FOR THIS
-
OMG TAVUK, YOUR AVATAR IS HYPNOTIZING.... FREE PÁNOS
-
+ for mercenary idea,
+ for bandit idea,
like them both.
-
bump
-
Next good idea for this mod would be that, if merc. killed in battle 10 ppl and died max one time, then he can get a full eq from his one victim.
-
bumping this shit
-
Great idea!
-
Honestly, not really liking the idea.
I can appreciate how it would increase the appeal for newer players, but I think you're underestimating the implications.
People rarely deck out their armies in awesome gear, and if you just have to worry about decking yourself out, you could seriously tear up a battle. Add to the fact that sometimes clan players have WEEKS in advance before others, I think this would be too much of an advantage for clan players.
As an example, I could afford to deck myself out with the best armor, get a MW weapon, etc. Recently fought for a team that was completely naked. We still had a chance of winning, sadly. It would have been totally unfair for a lightly armed group of bandits to see "Unarmed" for that caravan and then end up fighting some completely decked out cavalry mercenaries.
What I would understand this suggestion for would be for defending or assaulting a fief, where the stakes are high. Especially since the AI is apparently really bad about gear selection.
-
bamp
-
Bumping this because I am a transsexual necrophile. And cause of a few rly sweet ideas throughout
-
Yes. I'm not playing Strategus becauase I have little interest in joining an "official" clan.
-
Why isn't this shit implemented yet
-
:(
-
This is probably a lot of work to implement but I think it's worth the effort. Great idea Torben.
-
bamp
-
i want lederhosen and beer aswell
-
Too bad, I bet this will never be implemented, could have make me come back to cRPG...
This is the major problem of strategus, casual and lonewolf don't have a place, there is no fun at making caravan alone (even with small alliance), once you have a bit of money some morons attack you and you lose everything and go back where you started. So this option become lame really fast, and there is no other option in strategus...
-
Ideas to make Strategus more appealing for the average player?
Pretty cool, got my vote.
-
Honestly, not really liking the idea.
I can appreciate how it would increase the appeal for newer players, but I think you're underestimating the implications.
People rarely deck out their armies in awesome gear, and if you just have to worry about decking yourself out, you could seriously tear up a battle. Add to the fact that sometimes clan players have WEEKS in advance before others, I think this would be too much of an advantage for clan players.
As an example, I could afford to deck myself out with the best armor, get a MW weapon, etc. Recently fought for a team that was completely naked. We still had a chance of winning, sadly. It would have been totally unfair for a lightly armed group of bandits to see "Unarmed" for that caravan and then end up fighting some completely decked out cavalry mercenaries.
What I would understand this suggestion for would be for defending or assaulting a fief, where the stakes are high. Especially since the AI is apparently really bad about gear selection.
You forgot the part where the Mercenary has to be there on the map to participate, so unless the Caravan has hired a decked out mercenary to follow them around that the bandits WILL see, the unarmed Caravan will still be unarmed.
This part alone makes all the difference.
-
http://forum.c-rpg.net/index.php/topic,22093.0.html
other ideas
-
:idea:
-
necrobump
-
seriously. I like everyone in strat too much to do anything without feeling bad -.-
i need this :mrgreen: