Signed. Perhaps even make it so that shielders have an even increased bump range.
And while they are at it, fix the shield coverage on the sides of the heather, kite and board shields. At the moment, it's like you character is holding a thin plank in front of him.This, and the OP, shields should cover a bit more the sides,
This, and the OP, shields should cover a bit more the sides,
and i dont know if this is my perception, but why can some 2her just knockdowned block, while a shielder needs 3-4 seconds to get back to blocking position?
This, and the OP, shields should cover a bit more the sides,
and i dont know if this is my perception, but why can some 2her just knockdowned block, while a shielder needs 3-4 seconds to get back to blocking position?
Because the 2handers extremely fast blocking is balanced out by their disadvantage of having more reach and damage, as well as the drawback of having the most beneficial animations of any weapon type. Gotta take the good with the bad, ya know?ow, that makes sooo much more sense now
I'm ok with a slightly larger 'bump' radius for shielders.I was gonna say "+1 this needs to be done", but then I read this. Yeah, maybe just make it for bows and xbows. I currently have to go THROUGH the xbow before he bumps it :/ But throwers should possible not have it like that. Give the throwers some perks.
I can see this becoming problematic vs throwers though who often wait until the last minute and deal with people up close very often.
Because the 2handers extremely fast blocking is balanced out by their disadvantage of having more reach and damage, as well as the drawback of having the most beneficial animations of any weapon type. Gotta take the good with the bad, ya know?
I was gonna say "+1 this needs to be done", but then I read this. Yeah, maybe just make it for bows and xbows. I currently have to go THROUGH the xbow before he bumps it :/ But throwers should possible not have it like that. Give the throwers some perks.