cRPG

cRPG => General Discussion => Topic started by: Aseldo on December 01, 2011, 08:11:15 pm

Title: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Aseldo on December 01, 2011, 08:11:15 pm
It just seems a bit odd to finally incorporate the WSE but not really give any information as to why it was implemented at this point in time. So does anyone know what exactly it's being used for at the moment and maybe some possible future uses? Thanks.
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Leesin on December 01, 2011, 08:29:38 pm
I think it's that the WSE basically allows to make far more complex modifications to the files, hardcoded things I think, stuff you couldn't do before.
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: MaHuD on December 01, 2011, 08:46:05 pm
http://forums.taleworlds.com/index.php/topic,151194.0.html (http://forums.taleworlds.com/index.php/topic,151194.0.html)
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Aseldo on December 01, 2011, 09:53:25 pm
I think it's that the WSE basically allows to make far more complex modifications to the files, hardcoded things I think, stuff you couldn't do before.

Yea I knew that, I guess for the moment it just adds a lot of technical server side adjustments/bug fixes. I look forward to some cool features that would otherwise be impossible :).
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Elio on December 01, 2011, 09:58:36 pm
So with WSE you can nerf/buff a class or game style without modifying attributes of items ?
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Cosmos_Shielder on December 01, 2011, 10:16:09 pm
With Wse , they kind have the same power as Warband Developper have. So they can fix bug that lazy warband developper didn't , and add a shitload of ne fonctionallities. Like the new secondary mod for double sided weapon.
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Slamz on December 01, 2011, 10:29:52 pm
One thing people may not have noticed (if you didn't dig through 30 pages of announcement threads) is that a lot of weapons are now reversible.  For example, several of the 1H axes have always appeared to have a spike on the backside.  You can now use secondary mode on them to flip them around and use them as 1H pierce rather than 1H cut.

Handy for opening tin-cans and makes the axes nicer weapons.  (There are some blunt/pierce weapons now too but I'm less sure about the usefulness of that.)

WSE apparently granted the ability to flip the weapon appearance 180 degrees to make this possible.
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: ShinySpoons on December 02, 2011, 07:48:32 am
That is...pretty damn cool actaully
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Vibe on December 02, 2011, 08:02:30 am
remove polestagger :3
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: HarunYahya on December 02, 2011, 08:53:01 am
remove polestagger :3
This and as an addition :
ADD FLAMING ARROWS FOR NIGHT BATTLES PLX.
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Horns_Archive on December 02, 2011, 03:04:23 pm
I don't know what WSE is but ido know the origin of this guys question:D
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: ManOfWar on December 02, 2011, 03:16:46 pm
So would they be able to do this?


http://forum.c-rpg.net/index.php/topic,21601.0.html
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Gheritarish le Loki on December 02, 2011, 04:01:30 pm
So would they be able to do this?


http://forum.c-rpg.net/index.php/topic,21601.0.html

Hey, no... not because it's not possible technicaly, but that would mean that they nerf ranged and then the game would not be medieval CS, c'mon we all know this game was made for ranged fighting not for melee, are you crazy?
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Jacko on December 02, 2011, 07:54:20 pm
EVERYTHING!
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Gristle on December 02, 2011, 11:35:42 pm
Fix crossbows getting locked and not firing.

Nerf polestun.
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Kophka on December 03, 2011, 02:37:09 am
Making lances break when couched? Would that be possible?
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Tomas_of_Miles on December 03, 2011, 03:20:10 am
Gief weapons skeletons!
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Bobthehero on December 03, 2011, 03:21:54 am
Making lances break when couched? Would that be possible?

You don't need WSE for this, the 1257 A.D. team have it on their mod, but apparently it makes the game more crashy.
Title: Re: So, what exactly is the WSE allowing us to do for this patch and the future?
Post by: Bars on December 03, 2011, 03:23:26 am
Fighters with swords of both hands, and hit with shield instat kick

sry for my bad english  :mrgreen:

give my voulge back  :cry: