cRPG
cRPG => General Discussion => Topic started by: Aseldo on December 01, 2011, 08:11:15 pm
-
It just seems a bit odd to finally incorporate the WSE but not really give any information as to why it was implemented at this point in time. So does anyone know what exactly it's being used for at the moment and maybe some possible future uses? Thanks.
-
I think it's that the WSE basically allows to make far more complex modifications to the files, hardcoded things I think, stuff you couldn't do before.
-
http://forums.taleworlds.com/index.php/topic,151194.0.html (http://forums.taleworlds.com/index.php/topic,151194.0.html)
-
I think it's that the WSE basically allows to make far more complex modifications to the files, hardcoded things I think, stuff you couldn't do before.
Yea I knew that, I guess for the moment it just adds a lot of technical server side adjustments/bug fixes. I look forward to some cool features that would otherwise be impossible :).
-
So with WSE you can nerf/buff a class or game style without modifying attributes of items ?
-
With Wse , they kind have the same power as Warband Developper have. So they can fix bug that lazy warband developper didn't , and add a shitload of ne fonctionallities. Like the new secondary mod for double sided weapon.
-
One thing people may not have noticed (if you didn't dig through 30 pages of announcement threads) is that a lot of weapons are now reversible. For example, several of the 1H axes have always appeared to have a spike on the backside. You can now use secondary mode on them to flip them around and use them as 1H pierce rather than 1H cut.
Handy for opening tin-cans and makes the axes nicer weapons. (There are some blunt/pierce weapons now too but I'm less sure about the usefulness of that.)
WSE apparently granted the ability to flip the weapon appearance 180 degrees to make this possible.
-
That is...pretty damn cool actaully
-
remove polestagger :3
-
remove polestagger :3
This and as an addition :
ADD FLAMING ARROWS FOR NIGHT BATTLES PLX.
-
I don't know what WSE is but ido know the origin of this guys question:D
-
So would they be able to do this?
http://forum.c-rpg.net/index.php/topic,21601.0.html
-
So would they be able to do this?
http://forum.c-rpg.net/index.php/topic,21601.0.html
Hey, no... not because it's not possible technicaly, but that would mean that they nerf ranged and then the game would not be medieval CS, c'mon we all know this game was made for ranged fighting not for melee, are you crazy?
-
EVERYTHING!
-
Fix crossbows getting locked and not firing.
Nerf polestun.
-
Making lances break when couched? Would that be possible?
-
Gief weapons skeletons!
-
Making lances break when couched? Would that be possible?
You don't need WSE for this, the 1257 A.D. team have it on their mod, but apparently it makes the game more crashy.
-
Fighters with swords of both hands, and hit with shield instat kick
sry for my bad english :mrgreen:
give my voulge back :cry: