cRPG
Strategus => Strategus General Discussion => Topic started by: Dehitay on December 01, 2011, 01:10:43 am
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I got this idea that towns are large places, so it would make sense if they had a school where you could learn smithing. So why not add an option after begging, crafting, and recruiting called Study Up on Crafting for 10 gold an hour (or however much seems fair) on top of the town's visiting fee. This would have a drop down menu like crafting where you can select which item you want to improve your smithing skill in. Then for each hour you study, you earn progress into gaining another smithing skill in that item. I was thinking the hours required for each progressing point in smithing should be somewhat linear, so the formula could look like:
study hours needed to next smithing level = 10(x+1)
where x is your current smithing level in that item
You could even keep the current smithing system in place for a random chance to gain (or lose depending on if you actually use the gear you're smithing in).
Comments please. Preferrably by somebody on the dev team.
EDIT: Just realized that 10^(1 + x/10) gets high faster than I originally thought and a linear function would actually work better here than an exponential one
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Anything that gives us more control of our smithing skills than wearing the gear you want to craft constantly and pray you get the "All thine hard work" message is an improvement.
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another idea... everyone can pick a few items they can smith, then the devs can decide on a max for crafting skill and discount and how fast it increases, but the basic idea is for every X (say 100?) of an item you craft, you would increase your smithing skill for that specific item. another possiblily would be for people to pick catagories.. like 1hands or armour... and you just increase your skill for that catagory after crafting X...
this way its a long term thing and it makes sense to have specific people crafting specific things, the hard part would be deciding if they can make loomed stuff, maybe people can only craft items they own in crpg? but they still increase in skill for every X crafted up to a max of X skill and X discount.
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If smithing skill is gained through use then the best thing imo for looms would be a random chance of getting one OR after x many items smithed you can now make them +1
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how about you can only learn crafting for item you possess, simple eh?
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how about you can only learn crafting for item you possess, simple eh?
I do have a looooooooong equipment list (though I dont use most of it) :rolleyes:
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well with my idea, youd have like 1 skill and like 5% discount crafting anything you own... but if you make a ton of em, you get better discount on that specific item. so it makes sense to focus on only a couple things.
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I like the idea that you get better the more you craft of the good. Just as in RL (whatever that is :mrgreen:) where you improve over time if you do the same again and again.
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You should only be able to craft the items you have had text on, not all the items you have bought.
Good gear is still very expensive even if you have 60% off...