cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: EggThumbSalad on November 28, 2011, 10:31:45 pm
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The crushthrough on weapons is annoying me soooooo much. If you agree with me and want it gone, vote yes, if you don't vote no, simple enough.
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NO
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It's pretty balanced, few pure chrushthroughers. Just spam or run and wait for help.
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I die to good maulers, but they are generally good players too. Bad maulers are very easy to kill with either superb speed or superb range. It's a fun mechanic in my opinion since it makes some fights different than the others.
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Even as someone that was a shielder for multiple generations, I vote no.
Those mauls have serious limitations. They're extremely slow, short and unbalanced. Even the good maulers miss way more than they hit due to the length. I think over time, most people have tried it at least once and given up and gone to a weapon that's more reliable in more situations. They're really only dangerous when working in tandem with some other weapon (like a pike). Solo, you vs mauler, just spam him and sidestep his overheads rather than trying to shield-block it.
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Check ma signature. Says it all.
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Is crushtrough damage same as unblocked hit?
If so reduce its damage to 70% of original maybe? ( if game engine allows it ofc :rolleyes:)
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It's hilariously easy to beat someone who's using a maul. If anything the great maul could maybe use 3 slots, but other than that they are fine. If you find yourself constantly defeated by maul users, perhaps you need to switch tactics?
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No
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full plate + great maul = game broken.
yeah you can beat it but its seriously powerful and needs almost ZERO player skill.
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full plate + great maul = game broken.
yeah you can beat it but its seriously powerful and needs almost ZERO player skill.
Yeah, I've seen a lot of maulers just soak the hit on their armor and continue with their overhead crush-through. It's pretty over powered.
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Check ma signature. Says it all.
I don't understand what "Ad æternum. Ad gloriam. Ad posterus." has to do with anything :?
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I usually enjoy fights against average maulers (which pretty much means "noobs" as most maul users have terrible overall skill), no matter my class. This mechanic requires a completely different approach to the combat, and I like this variety and need for mental adaptation. You can't always repeat the same combat pattern, because it's usually vulnerable against mauls. Whereas very simple things like careful spamming, intelligent footwork or luring the mauler into attacking first work wonders. Mauls enabling very average players to score some kills doesn't bother me. I do care more about fun than skill (yet I do care about both).
One thing though. In the hands of good, cool-tempered blockers with 18/21 builds, the 2h maul can be a real problem as you can't simply spam and footwork won't work either. So you have to be extremely fast and concentrated to react accordingly to the mauler attacks (attack if overhead, block otherwise...).
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One thing though. In the hands of good, cool-tempered blockers with 18/21 builds, the 2h maul can be a real problem as you can't simply spam and footwork won't work either. So you have to be extremely fast and concentrated to react accordingly to the mauler attacks (attack if overhead, block otherwise...).
Good thing the 2h maul has a difficulty of 20, then (or at least it says so on the website).
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I think it has it's place in the game. A good tactic to use against them is to swing faster or more often then them. If they have their crushing weapon raised above their head there's nothing you can do but avoid it, hit them first, or chamber their swing (assuming you can chamber it). It's not unbalanced, both cavalry and ranged can counter them very easily if they are alone (or someone with a faster weapon).
I really find the "let's nerf this next" arguments to be ridiculous. Play the game, learn how to counter different classes and most importantly, use your teammates (and other teammates classes) to your team's advantage.
So many builds can counter so many other builds the list is basically endless depending on the scenario.
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YES
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U tryin' to troll, OP? :P
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Maul is only dangerous in the hands of a good player and even then it has it's counters.
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I have a suggestion!!!
When players with full plate + great maul get knocked down...They can't get up! lol
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As slow and short (reach) as many crushthrough weapons are, it's balanced. The players using these are usually very slow too (even slower by using plate armor) so instead of just charging everyone you see as an easy target for so to complain of how OP they are, just go (try) kill someone else.
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Crushthrough I nicely balanced.
Although I have extreme ptoblems when fighting a decent crushthrough build in a bit heavier amor, i find it ok.
The Problem for me is with my spear, that If he Upheads, I can either Poke or Sideswing, If I sideswing I might not hit if he is too close, but if I poke and he blocks, there is a little delay after I my Poking failed in which he can raise the Maul and crush me.
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Crushthrough very very bad !!
injustice ! !
I love Crushthrough but
a very difficult game, Crushthrough and hit hard
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No
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i am one of them who uses lordly full plate and mighty great maul. i can say, archers still better than me, still hurts with retard bows.
If you cant kill a full plated mauler, your fail. We're too slow. And maulers only 4-5 on a server, but skillfull archers (who only aim and left click since months, it's a perfect skill) everywhere. They're killin mod, not maulers.
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U tryin' to troll, OP? :P
YES
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I voted yes since i have the attention span of a retarded 12 year old kid an cant be arsed to use my brain an spam the slow behemoth with the 68 reach slow ass peice of shit hammer.... :lol:
jk..... slry leave the noob slaying lolhammer alone!!!
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i am one of them who uses lordly full plate and mighty great maul. i can say, archers still better than me, still hurts with retard bows.
If you cant kill a full plated mauler, your fail. We're too slow. And maulers only 4-5 on a server, but skillfull archers (who only aim and left click since months, it's a perfect skill) everywhere. They're killin mod, not maulers.
The only thing killing the mod is making massive gameplay changes to classes and equipment. The balance of classes (or that someone's always going to be bitching how something is overpowered, or how it's not "balanced") is not what is killing the mod. Alienating your core base of players with every patch is what is making your long time players leave the game.
Bitch all you want about balance and how certain things are overpowered. Nothing is that overpowered that the dev's need to listen to people bitching and complaining. And every class can be countered by other classes (and in most cases can be countered by the same type of class/equipment).
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At least the poll options are fair which puts OP above some of the posters in this thread.
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no. Its the same with archers, xbows, scythe spammers and whatnot. I might hate them, but removing it/them would make the game more boring.
and +1 for exceptional fair poll options from me as well.
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Fatigue should be a factor but I don't think it's possible with the present engine. Nobody should be able to swing a 12 pound hammer on a 4 foot handle for as long and as fast as maulers can.
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No
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Good thing the 2h maul has a difficulty of 20, then (or at least it says so on the website).
Damn, got it reversed x)
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I stick with it, if it can break blocks, then it should not able to block incomming hits.
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Damn, got it reversed x)
Your avatar looks like Coin's character. I love Coin, last time i played on their server I've noticed that many Pecores were throwing axes, probably trying to be uber cool like him, does this mean that Freak Army of Coin is in the making ? :wink: