cRPG
cRPG => Suggestions Corner => Topic started by: Joelturuz on February 14, 2011, 07:55:45 pm
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I think changing the + modifier on light armor upon heirlooming to as much as medium/heavy armor get would be nice. People might actually heirloom something else than heavy armor if they'd get their moneys worth out of it.
In case someone didn't know, light armor gets +1 to leg and body armor upon heirlooming while medium/heavy get +2.
Yes, I use light armor. No one in their right mind would heirloom it right now, though.
EDIT: Added poll.
EDIT2: Reset poll.
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Does no one really have any opinions on this? Not even enough to vote?
Or doesn't anybody just come here :lol:
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YES! :P
I wanted to heirloom light gear too but the bonus is so ridiculous (+1 for amor, oh great). The gear just next in the shop list is better for just 500 grams more.
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My thoughts exactly. The change certainly wouldn't make light armor overpowered either. It'd still just be on par with the next one on the list.
In my opinion promoting variety is always good.
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I feel like a kind of % bonus of default armor value would be fair, something like 1/2% on each gen.
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Don't really know about that. It'd make people use heavy armors even more (at least when heirloomed), and there's enough tins as it is.
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This is a good idea, and with a maximum of 3 heirlooms light armor will never be overpowered. At its best it will just be slightly sneaky.
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Yeh All armours should have the same Looming effects
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Actually, I would support that light gears get a better bonus. Heavy stuff would have a smaller one in comparison because they already have a tremendous advantage (sure, they are heavy) and they don't really need more. Ex: light leather would get +2, plate +1. See, the flamberge is already huge; the heirloom bonus makes it insane.
(I guess this suggestion will not get popular...)
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Well duh because its stupid, plate needs a lot more upkeep than the light armor, its not worth the heirloom for 2 points of armor you will almost never use.
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I agree on this fact, according to the calc for armor and wpf the armors that hit 20+ in weight cause an additional loss in wpf about 2 times for each pound over 20. While the light armors also suffer in the major fact that they dye fast and easy, even if heirloomed. My added suggestion if not said already, the heirloom pluses should go Light 2+def Medium 2+def and heavy 3+def/ heavy 3+def 1+ weight.
Or 1+def light/ 2+def +.05 weight medium / 3+def 1+weight Heavy
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Seeing as this didn't get implemented in the new patch, bump. I still think this would be a nice change.
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Yes, and both should give +1 for every loom level.
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I don't really see why this isn't already the case. Though, it might make sense to have certain things un-heirloomable (lordly straw hat, anyone?)
EDIT: Some "light" gloves would be nice too, other than leather.
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Improving light armor heirlooms would favor archers too much.
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+2 to all armors is justified since unlike other stats, due to the way armor works every point of armor becomes more significant as the total armor value increases - that is, +2 on a 50 armor is worth much more than +2 on a 20 armor.
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+2 to all armors is justified since unlike other stats, due to the way armor works every point of armor becomes more significant as the total armor value increases - that is, +2 on a 50 armor is worth much more than +2 on a 20 armor.
That's a very good point.
Improving light armor heirlooms would favor archers too much.
Care to elaborate how 3+ armor favors them so much? Don't forget what MouthnHoof just pointed out.
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+1 this
make the armors heirloom the same.
+2 armor for each heirloom on a pilgrims robe is not going to make it OP but it would make it more useful for those who would rather a lighter set of armor or simply different style. I had no idea that the really light armors heirloom was any different from the medium or heavy & imo it doesn't make sense that it is this way, simply for the fact that its seemingly punishing those who would choose the lighter gear to heirloom as opposed to the heavy knight's transitional, gothic, milanese, black armors or even a ninja's black lamellar.
please, think of the peasants, the fun loving characters of C-rpg like Air, PartyBoy & The Village Elder :)
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Come on people, tell us your opinions on this, even if it is as little as yes or no.
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No, I don't think it should be improved for light armor. The reason is this:
If a med armor (armor 40) get loomed to armor 42, that's a 5% increase.
but if a light armor (armor 20) gets loomed to armor 22, that's a 10% increase.
Not fair.
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I have just noticed that the fur coat get a +2 armor bonus at every stage of retirement: from 13 to 19 for the lordly version.
Probably made of expensive furs that would make your warrior the man to see.
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Heavy armor is allready overrated. I don't think we need to buff light armors even more.
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I think heirlooming light armors should decrease it's weight. It would then give us light armor wearers what we desire... More speed!!!! But I guess more armor would be fine too.
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I have just noticed that the fur coat get a +2 armor bonus at every stage of retirement: from 13 to 19 for the lordly version.
Probably made of expensive furs that would make your warrior the man to see.
I knew fur coat was the best peasant armor =3
What about the fur hat and hide boots? (EDIT: fur hat and hide boots (nor hunter boots) get the same kind of bonus)
There's no fur gloves either. Like I said, light gloves would be interesting. (lady gloves?)
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I would love if heirlooming MAIL armor would decrease it's weight too.
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(lordly straw hat, anyone?)
I have this as a target... (Will be a long time though...) Actually to think of it as well, why is it now 1 weight? Is this some kind of personal nerf? D:
I would love to see this, it'd mean I might actually survive a light crossbow bolt or more than one swing from a peasant! D: No, seriously, I would love to see this implemented since despite what people have been saying in this thread, here is some "evidence" using my Tabard at third heirloom and the closest other armour!
So:
+1
Hardened Tabard Steppe Armour
Weight: 2 Weight: 2.5
Body armour: 17 Body Armour: 16
Leg armour: 9 Leg Armour: 8
+2
Hardened Tabard Gambeson
Weight: 2 Weight: 3
Body Armour: 20 Body Armour: 20
Leg Armour: 12 Leg Armour: 5
Not a lot of a difference but it would make it more worthwhile and I would seriously consider actually heirlooming something, I mean the straw hat as well, an entire 7 head defence, I'm intending on getting it regardless just for the fact that I can say "I have a lordly straw hat" and to look like a twat but it would be nice if it actually did something!
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I have this as a target... (Will be a long time though...) Actually to think of it as well, why is it now 1 weight? Is this some kind of personal nerf?
There was another topic about this. The person entering the stats accidentally entered the weight as 1 instead of the price.
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No, I don't think it should be improved for light armor. The reason is this:
If a med armor (armor 40) get loomed to armor 42, that's a 5% increase.
but if a light armor (armor 20) gets loomed to armor 22, that's a 10% increase.
Not fair.
That isn't very very valid argument. Based on that cheap weapon shouldn't get same bonuses as more expencive ones (damage difference), but they do at the moment.
Also, based on that the most cheap armours which get 1+ shouldn't be getting anything at all on heirloom as 1+ to a tunic, for example, is fairly over 10% more protection and to a shirt it's up to 20% extra.
Heavy armor is allready overrated. I don't think we need to buff light armors even more.
When playing I see fairly high amount of people use armor as heavy as plate, so apparently it isn't that overrated after all.
I have just noticed that the fur coat get a +2 armor bonus at every stage of retirement: from 13 to 19 for the lordly version.
Probably made of expensive furs that would make your warrior the man to see.
I wonder why doesn't Padded Leather get +2, then. Or at least didn't before patch.
Or Padded Cloth for another example.
According to the Itemized Heirloom Thread, which might be bit outdated though, Sarranid Padded Vest gets +2 on every heirloom yet Padded Jacket which gives more body armor by default or Ragged Outfit which gives just 3 less leg armor don't.
This seems bit strange in my eyes.
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There was another topic about this. The person entering the stats accidentally entered the weight as 1 instead of the price.
Yes someone said that on ts about 20 minutes after I posted here, but thank you none the less :)
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For some reason my triple heirloomed padded cloth (nomnomnom) gives +4 armor. Was there a change of some sort with the new patch or did I just never look at the numbers properly?
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Hmm, my hardned ragged clothes receive a +4 bonus, too. But it was +3 before the latests patch.
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i think that light heirlooms should cost only 1/2 of a heirloom point. Armor bonus would then be acceptable but could be boosted to a +1/+2/+2
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For some reason my triple heirloomed padded cloth (oh alcohol and new patch combined, thou art a heartless bitch) gives +4 armor. Was there a change of some sort with the new patch or did I just never look at the numbers properly?
Yes, and lordly plate give +7.
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I don't know if I like the idea of boosting heavy armor heirlooming even if light armor gets boosted as well. But frankly I can't bother going on about this.
If they were going to change it they probably would already have.
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I really would like to hear from a developer, why they chose to implement this in the first place. Light armor already suffers from the fact, that IF becomes much more useful, the "heavier" the armor is.
DEVS, please share your thoughts on this topic!