cRPG

cRPG => Suggestions Corner => Topic started by: Joelturuz on February 14, 2011, 07:55:45 pm

Title: Heirlooming light armor
Post by: Joelturuz on February 14, 2011, 07:55:45 pm
I think changing the + modifier on light armor upon heirlooming to as much as medium/heavy armor get would be nice. People might actually heirloom something else than heavy armor if they'd get their moneys worth out of it.
In case someone didn't know, light armor gets +1 to leg and body armor upon heirlooming while medium/heavy get +2.

Yes, I use light armor. No one in their right mind would heirloom it right now, though.

EDIT: Added poll.
EDIT2: Reset poll.
Title: Re: Heirlooming light armor
Post by: Joelturuz on February 16, 2011, 04:57:58 pm
Does no one really have any opinions on this? Not even enough to vote?
Or doesn't anybody just come here :lol:
Title: Re: Heirlooming light armor
Post by: La Makina on February 16, 2011, 05:24:29 pm
YES!  :P
I wanted to heirloom light gear too but the bonus is so ridiculous (+1 for amor, oh great). The gear just next in the shop list is better for just 500 grams more.
Title: Re: Heirlooming light armor
Post by: Joelturuz on February 16, 2011, 05:48:15 pm
My thoughts exactly. The change certainly wouldn't make light armor overpowered either. It'd still just be on par with the next one on the list.
In my opinion promoting variety is always good.
Title: Re: Heirlooming light armor
Post by: Butan on February 16, 2011, 06:09:46 pm
I feel like a kind of % bonus of default armor value would be fair, something like 1/2% on each gen.
Title: Re: Heirlooming light armor
Post by: Joelturuz on February 16, 2011, 07:51:03 pm
Don't really know about that. It'd make people use heavy armors even more (at least when heirloomed), and there's enough tins as it is.
Title: Re: Heirlooming light armor
Post by: Mover76 on February 16, 2011, 07:59:45 pm
This is a good idea, and with a maximum of 3 heirlooms light armor will never be overpowered. At its best it will just be slightly sneaky.
Title: Re: Heirlooming light armor
Post by: Korgoth on February 16, 2011, 08:09:34 pm
Yeh All armours should have the same Looming effects
Title: Re: Heirlooming light armor
Post by: La Makina on February 16, 2011, 08:59:32 pm
Actually, I would support that light gears get a better bonus. Heavy stuff would have a smaller one in comparison because they already have a tremendous advantage (sure, they are heavy) and they don't really need more. Ex: light leather would get +2, plate +1. See, the flamberge is already huge; the heirloom bonus makes it insane.

(I guess this suggestion will not get popular...)
Title: Re: Heirlooming light armor
Post by: Bobthehero on February 16, 2011, 09:24:31 pm
Well duh because its stupid, plate needs a lot more upkeep than the light armor, its not worth the heirloom for 2 points of armor you will almost never use.
Title: Re: Heirlooming light armor
Post by: Mustang_Sweets on February 16, 2011, 09:43:02 pm
I agree on this fact, according to the calc for armor and wpf the armors that hit 20+ in weight cause an additional loss in wpf about 2 times for each pound over 20. While the light armors also suffer in the major fact that they dye fast and easy, even if heirloomed. My added suggestion if not said already, the heirloom pluses should go Light 2+def Medium 2+def and heavy 3+def/ heavy 3+def 1+ weight.

Or 1+def light/ 2+def +.05 weight medium / 3+def 1+weight Heavy
Title: Re: Heirlooming light armor
Post by: Joelturuz on May 07, 2011, 10:37:11 am
Seeing as this didn't get implemented in the new patch, bump. I still think this would be a nice change.
Title: Re: Heirlooming light armor
Post by: UrLukur on May 07, 2011, 04:45:59 pm
Yes, and both should give +1 for every loom level.
Title: Re: Heirlooming light armor
Post by: OzyTheSage on May 07, 2011, 05:03:00 pm
I don't really see why this isn't already the case. Though, it might make sense to have certain things un-heirloomable (lordly straw hat, anyone?)

EDIT: Some "light" gloves would be nice too, other than leather.
Title: Re: Heirlooming light armor
Post by: Seawied on May 08, 2011, 01:36:28 am
Improving light armor heirlooms would favor archers too much.
Title: Re: Heirlooming light armor
Post by: MouthnHoof on May 09, 2011, 02:19:57 pm
+2 to all armors is justified since unlike other stats, due to the way armor works every point of armor becomes more significant as the total armor value increases - that is, +2 on a 50 armor is worth much more than +2 on a 20 armor.
Title: Re: Heirlooming light armor
Post by: Joelturuz on May 09, 2011, 03:21:35 pm
+2 to all armors is justified since unlike other stats, due to the way armor works every point of armor becomes more significant as the total armor value increases - that is, +2 on a 50 armor is worth much more than +2 on a 20 armor.
That's a very good point.

Improving light armor heirlooms would favor archers too much.
Care to elaborate how 3+ armor favors them so much? Don't forget what MouthnHoof just pointed out.
Title: Re: Heirlooming light armor
Post by: Memento_Mori on May 09, 2011, 04:25:15 pm
+1 this

make the armors heirloom the same.
+2 armor for each heirloom on a pilgrims robe is not going to make it OP but it would make it more useful for those who would rather a lighter set of armor or simply different style. I had no idea that the really light armors heirloom was any different from the medium or heavy & imo it doesn't make sense that it is this way, simply for the fact that its seemingly punishing those who would choose the lighter gear to heirloom as opposed to the heavy knight's transitional, gothic, milanese, black armors or even a ninja's black lamellar.

please, think of the peasants, the fun loving characters of C-rpg like Air, PartyBoy & The Village Elder :)
Title: Re: Heirlooming light armor
Post by: Joelturuz on May 10, 2011, 08:08:31 pm
Come on people, tell us your opinions on this, even if it is as little as yes or no.

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Title: Re: Heirlooming light armor
Post by: Penitent on May 11, 2011, 12:32:28 am
No, I don't think it should be improved for light armor.  The reason is this:

If a med armor (armor 40) get loomed to armor 42, that's a 5% increase.

but if a light armor (armor 20) gets loomed to armor 22, that's a 10% increase.

Not fair.
Title: Re: Heirlooming light armor
Post by: La Makina on May 11, 2011, 01:16:33 am
I have just noticed that the fur coat get a +2 armor bonus at every stage of retirement: from 13 to 19 for the lordly version.
Probably made of expensive furs that would make your warrior the man to see.
Title: Re: Heirlooming light armor
Post by: Kafein on May 11, 2011, 01:21:01 am
Heavy armor is allready overrated. I don't think we need to buff light armors even more.
Title: Re: Heirlooming light armor
Post by: Havoco on May 11, 2011, 02:12:29 am
I think heirlooming light armors should decrease it's weight. It would then give us light armor wearers what we desire... More speed!!!! But I guess more armor would be fine too.
Title: Re: Heirlooming light armor
Post by: OzyTheSage on May 11, 2011, 04:31:48 am
I have just noticed that the fur coat get a +2 armor bonus at every stage of retirement: from 13 to 19 for the lordly version.
Probably made of expensive furs that would make your warrior the man to see.

I knew fur coat was the best peasant armor =3

What about the fur hat and hide boots? (EDIT: fur hat and hide boots (nor hunter boots) get the same kind of bonus)

There's no fur gloves either. Like I said, light gloves would be interesting. (lady gloves?)
Title: Re: Heirlooming light armor
Post by: UrLukur on May 11, 2011, 11:43:16 am
I would love if heirlooming MAIL armor would decrease it's weight too.
Title: Re: Heirlooming light armor
Post by: Tennenoth on May 11, 2011, 02:08:40 pm
(lordly straw hat, anyone?)

I have this as a target... (Will be a long time though...) Actually to think of it as well, why is it now 1 weight? Is this some kind of personal nerf? D:

I would love to see this, it'd mean I might actually survive a light crossbow bolt or more than one swing from a peasant! D: No, seriously, I would love to see this implemented since despite what people have been saying in this thread, here is some "evidence" using my Tabard at third heirloom and the closest other armour!

So:

+1

Hardened Tabard                        Steppe Armour
Weight: 2                                    Weight: 2.5
Body armour: 17                         Body Armour: 16
Leg armour: 9                             Leg Armour: 8

+2

Hardened Tabard                       Gambeson
Weight: 2                                   Weight: 3
Body Armour: 20                        Body Armour: 20
Leg Armour: 12                          Leg Armour: 5

Not a lot of a difference but it would make it more worthwhile and I would seriously consider actually heirlooming something, I mean the straw hat as well, an entire 7 head defence, I'm intending on getting it regardless just for the fact that I can say "I have a lordly straw hat" and to look like a twat but it would be nice if it actually did something!
Title: Re: Heirlooming light armor
Post by: OzyTheSage on May 11, 2011, 08:00:36 pm
I have this as a target... (Will be a long time though...) Actually to think of it as well, why is it now 1 weight? Is this some kind of personal nerf?

There was another topic about this. The person entering the stats accidentally entered the weight as 1 instead of the price.
Title: Re: Heirlooming light armor
Post by: Joelturuz on May 12, 2011, 03:46:01 pm
No, I don't think it should be improved for light armor.  The reason is this:

If a med armor (armor 40) get loomed to armor 42, that's a 5% increase.

but if a light armor (armor 20) gets loomed to armor 22, that's a 10% increase.

Not fair.
That isn't very very valid argument. Based on that cheap weapon shouldn't get same bonuses as more expencive ones (damage difference), but they do at the moment.

Also, based on that the most cheap armours which get 1+ shouldn't be getting anything at all on heirloom as 1+ to a tunic, for example, is fairly over 10% more protection and to a shirt it's up to 20% extra.

Heavy armor is allready overrated. I don't think we need to buff light armors even more.
When playing I see fairly high amount of people use armor as heavy as plate, so apparently it isn't that overrated after all.

I have just noticed that the fur coat get a +2 armor bonus at every stage of retirement: from 13 to 19 for the lordly version.
Probably made of expensive furs that would make your warrior the man to see.
I wonder why doesn't Padded Leather get +2, then. Or at least didn't before patch.
Or Padded Cloth for another example.

According to the Itemized Heirloom Thread, which might be bit outdated though, Sarranid Padded Vest gets +2 on every heirloom yet Padded Jacket which gives more body armor by default or  Ragged Outfit which gives just 3 less leg armor don't.

This seems bit strange in my eyes.
Title: Re: Heirlooming light armor
Post by: Tennenoth on May 12, 2011, 04:30:10 pm
There was another topic about this. The person entering the stats accidentally entered the weight as 1 instead of the price.

Yes someone said that on ts about 20 minutes after I posted here, but thank you none the less :)
Title: Re: Heirlooming light armor
Post by: Joelturuz on May 12, 2011, 07:54:21 pm
For some reason my triple heirloomed padded cloth (nomnomnom) gives +4 armor. Was there a change of some sort with the new patch or did I just never look at the numbers properly?
Title: Re: Heirlooming light armor
Post by: Mala on May 12, 2011, 09:05:29 pm
Hmm, my hardned ragged clothes receive a +4 bonus, too. But it was +3 before the latests patch.
Title: Re: Heirlooming light armor
Post by: MrShovelFace on May 12, 2011, 11:04:52 pm
i think that light heirlooms should cost only 1/2 of a heirloom point. Armor bonus would then be acceptable but could be boosted to a +1/+2/+2
Title: Re: Heirlooming light armor
Post by: UrLukur on May 13, 2011, 11:19:41 am
For some reason my triple heirloomed padded cloth (oh alcohol and new patch combined, thou art a heartless bitch) gives +4 armor. Was there a change of some sort with the new patch or did I just never look at the numbers properly?

Yes, and lordly plate give +7.
Title: Re: Heirlooming light armor
Post by: Joelturuz on May 13, 2011, 02:22:16 pm
I don't know if I like the idea of boosting heavy armor heirlooming even if light armor gets boosted as well. But frankly I can't bother going on about this.
If they were going to change it they probably would already have.
Title: Re: Heirlooming light armor
Post by: StuLLe on May 22, 2011, 05:36:43 am
I really would like to hear from a developer, why they chose to implement this in the first place. Light armor already suffers from the fact, that IF becomes much more useful, the "heavier" the armor is.
DEVS, please share your thoughts on this topic!