cRPG
Strategus => Strategus Issues => Topic started by: kinngrimm on November 26, 2011, 06:13:59 pm
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You wanted to go somewhere, so you clicked on that location and then clicked enter at that location or you made a movement or attack command.
After some hours you check again, and you didn't move a meter. Problem was, you would have needed to first leave the location you are already in.
I can't see a particular reason for that, but perhaps you have one, then tell me.
Please make it that when ever we are in a location and want to travel somewhere else, that we don't need first to leave explicitly that first origin we are moving from.
Particular annoying could be, you have troops to pay upkeep for, trade goods that are expected to get you gold to be able to do other stuff and you just loose another day because after they guy who was responsible for moving that stuff, went shortly after he made the move command and saw the travel line appear offline as he believed he did everything right.
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Strange, this have been changed, i don't have to press "leave" button before entering new location.
That was really retarded, but now it's fixed?
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Weird. If I'm in a fief and press the "Move.... to" command and then press anywhere on the map, it automatically makes me leave the fief. The only thing that doesn't work is to use the "enter fief" command, which doesn't even show up. Then again, I'm using the latest version of the Eye Candy Script. Maybe it's from that?
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i can say it definitly happened with "enter fief" command while in another fief.
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I was actually annoyed that this didn't happen earlier, when I was trying to get the range to various villages from the one I was in but didn't actually want to leave. I'd prefer if I did have to press to leave the fief, but I don't seem to need to.
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I was actually annoyed that this didn't happen earlier, when I was trying to get the range to various villages from the one I was in but didn't actually want to leave. I'd prefer if I did have to press to leave the fief, but I don't seem to need to.
explicit is better then implicit
when i give an explicit command, there is an intention behind it, if then the command is ignored it results in me being bugged out.
As long you don' t explicitly(or by accident) hit the "enter fief" of another location while you taking the distance, then there shouldn't be a problem with taking the range. I do it too with eyecandy no problem and nothing to do with what i described when programmed correctly. But apropos eyecandy perhaps i should have mentioned it there in the thread ^^
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This isn't actually a bug, Kinngrimm is just lying.