cRPG

cRPG => General Discussion => Topic started by: epoch on November 19, 2011, 07:41:59 am

Title: Crpg stronghold
Post by: epoch on November 19, 2011, 07:41:59 am
Where is it... when it was up it was so much fun... i havent heard a single thing about it. It was something to look forward too and now its the same old boring shit.

Any one know any news or what happened to it??
Title: Re: Crpg stronghold
Post by: Earthdforce on November 19, 2011, 07:50:35 am
Wasn't that a game mode?
Title: Re: Crpg stronghold
Post by: epoch on November 19, 2011, 07:56:06 am
Wasn't that a game mode?

durp
Title: Re: Crpg stronghold
Post by: Leesin on November 19, 2011, 09:35:33 am
I think Stronghold would actually tempt me to come and play, instead of just playing only skyrim in all of my free gaming time.  :lol:
Title: Re: Crpg stronghold
Post by: Tzar on November 19, 2011, 10:37:35 am
That mode was boring as hell imho the only reason some people played was because of chadz geneuros double xp mode where running when they ran test...
Title: Re: Crpg stronghold
Post by: Earthdforce on November 19, 2011, 10:42:37 am
I want Capture the Flag and Rabbit also (Edit: I WANT THEM BACK!).. And switch DTV back to DTV! (Virgin to Village)
Title: Re: Crpg stronghold
Post by: Corwin on November 19, 2011, 12:45:56 pm
I heard the rumor that chadz is playing Skyrim and has no time to program.
Title: Re: Crpg stronghold
Post by: Gravoth_iii on November 19, 2011, 12:59:03 pm
Yea crpg definitely needs a new gamemode, Battle is fun from time to time but if you die early and have to spectate for minutes it gets boring fast. Siege is just completely unbalanced which kinda ruins it for me. A simple TDM or CTF would be a great addition to crpg.
Title: Re: Crpg stronghold
Post by: Lysander on November 19, 2011, 01:08:59 pm
And switch DTV back to DTV! (Virgin to Village)

+1
Title: Re: Crpg stronghold
Post by: Gourmi on November 20, 2011, 03:26:19 am
Yeah CTF would be awsome but what i would like to see is a king of the hill type of game where you respawn constantly to fight for a house or a castle or a hill
Title: Re: Crpg stronghold
Post by: FRANK_THE_TANK on November 20, 2011, 04:03:21 am
KOH using the random flag spawn and its first to 3 wins the round, with constant spawning. Each time you cap the KOH you get an x and each OPF caps a KOH you loose an x. Plus the X for the round win. That way if you get into an epic skirmish you don't find up jammed on x1. Also no timer. Just let it get brutal, it would be much more interesting.
Title: Re: Crpg stronghold
Post by: Taser on November 22, 2011, 07:36:08 am
+1 for rabbit. That was fun as hell. I actually would defend whoever had the flag rather than trying to get the flag. It was fun. It needs to come back.
Title: Re: Crpg stronghold
Post by: Vibe on November 22, 2011, 08:07:28 am
give stronghold
Title: Re: Crpg stronghold
Post by: theero on November 22, 2011, 08:46:36 am
Aye, ppl demand Stronhold, especially nao when I got a new comp. :3
Title: Re: Crpg stronghold
Post by: Sir Gilinor on November 22, 2011, 08:47:39 am
Definitely bring back Defend the Village, and Rabbit as well. The KOH idea sounds awesome as well. And can someone tell me what the crap the point of Stronghold is? I dont understand it at all....
Title: Re: Crpg stronghold
Post by: Corrado_Decimo on November 22, 2011, 09:22:45 am
Yeah CTF would be awsome but what i would like to see is a king of the hill type of game where you respawn constantly to fight for a house or a castle or a hill

also known as siege.

anyway yes... CTF was really funny. super-fast pace, no long waiting respawn time = reckless charges (well the campers will still spawncamp on a random roof with their arbalest/longbow but who cares).

also TDM would be super. with xp multiplicator could be: if the winning team have 20 points gap from the losing team, set multi to x2, with 30 points set it to x3, 40 for the x4 and 50 for the x5.
Title: Re: Crpg stronghold
Post by: Pigeonteeth on November 22, 2011, 10:17:39 pm
Don't think I've ever tried these, they sound very fun though!
Title: Re: Crpg stronghold
Post by: chadz on November 22, 2011, 11:17:53 pm
The problem with stronghold is, sadly, that it might not be possible. The problem is that eventually it starts lagging like a bitch. For some reason the dynamically spawned objects seem to perform worse than those placed with a map editor. Another problem is that warband can't really remove scene props - once spawned, they can be hidden, but never deleted, thus hurting the framerate even more. Maybe some kind of limit would help, like, 50 objects per team max, but I never got around to testing that.

The other problem is that the gameplay is so raw, without having a dozen admins per game, I foresee lots of grieving.

Not saying it's dead, just that it needs serious rethinking.
Title: Re: Crpg stronghold
Post by: Belmont on November 22, 2011, 11:21:46 pm
The problem with stronghold is, sadly, that it might not be possible. The problem is that eventually it starts lagging like a bitch. For some reason the dynamically spawned objects seem to perform worse than those placed with a map editor. Another problem is that warband can't really remove scene props - once spawned, they can be hidden, but never deleted, thus hurting the framerate even more. Maybe some kind of limit would help, like, 50 objects per team max, but I never got around to testing that.

The other problem is that the gameplay is so raw, without having a dozen admins per game, I foresee lots of grieving.

Not saying it's dead, just that it needs serious rethinking.

On a completely unrelated note, are there any news regarding CTF? I was really looking forward to it several patches ago but sadly it was not working as intended and it was disabled soon after. Would be a nice change of pace from Battle as there is an objective to capture (could even create a "Battle CTF" mode where all players only have one life but that's probably too similar to Search & Destroy).
Title: Re: Crpg stronghold
Post by: chadz on November 22, 2011, 11:22:55 pm
Could be that it's working. It was 'disabled' ages ago because there was a mass XP bug, however, that one got fixed in stronghold developement. I'll try and do some tests.
Title: Re: Crpg stronghold
Post by: Belmont on November 22, 2011, 11:24:29 pm
Could be that it's working. It was 'disabled' ages ago because there was a mass XP bug, however, that one got fixed in stronghold developement. I'll try and do some tests.

Great news! If it is indeed working we will set up the Byzantium server as a CTF server.
Title: Re: Crpg stronghold
Post by: Jarlek on November 22, 2011, 11:27:34 pm
The problem with stronghold is, sadly, that it might not be possible. The problem is that eventually it starts lagging like a bitch. For some reason the dynamically spawned objects seem to perform worse than those placed with a map editor. Another problem is that warband can't really remove scene props - once spawned, they can be hidden, but never deleted, thus hurting the framerate even more. Maybe some kind of limit would help, like, 50 objects per team max, but I never got around to testing that.

The other problem is that the gameplay is so raw, without having a dozen admins per game, I foresee lots of grieving.

Not saying it's dead, just that it needs serious rethinking.
Some serious thinking about stronghold? Well, I loved that gamemode so much so I'll try to figure something out. At least regarding the gameplay. How to make it fun without making it griefable. I remember the damn idiots who kept destroying my walls/buildings :/ Where would you want us to post our thoughts? Suggestion section?
Title: Re: Crpg stronghold
Post by: chadz on November 22, 2011, 11:31:17 pm
Sure, feel free to post there.
Title: Re: Crpg stronghold
Post by: Warcat on November 22, 2011, 11:36:23 pm
Stronghold was fun, hope things can eventually get figured out with it.
Title: Re: Crpg stronghold
Post by: Thomek on November 23, 2011, 07:15:06 pm
I think stronghold was a great idea, but it should perhaps be implemented much much simpler.. :)

A much smaller map, resources with placed defensive structures, and the castles should be pre-determined.

If it works then, one could always expand on it..

chadzius, like I said before, your ideas are great, but like other Austrians, you sometimes think too big.
Title: Re: Crpg stronghold
Post by: Tomas_of_Miles on November 23, 2011, 07:53:54 pm
For some reason the dynamically spawned objects seem to perform worse than those placed with a map editor. Another problem is that warband can't really remove scene props - once spawned, they can be hidden, but never deleted, thus hurting the framerate even more.
So does this mean that construction sites et al DO noticeably lag servers?  :cry:
Title: Re: Crpg stronghold
Post by: Teeth on November 23, 2011, 08:19:23 pm
I think stronghold was a great idea, but it should perhaps be implemented much much simpler.. :)

A much smaller map, resources with placed defensive structures, and the castles should be pre-determined.

If it works then, one could always expand on it..

chadzius, like I said before, your ideas are great, but like other Austrians, you sometimes think too big.
I see what you did there!

Good point, start small and expand on what works.
Title: Re: Crpg stronghold
Post by: Corrado_Decimo on November 26, 2011, 08:53:20 am
So does this mean that construction sites et al DO noticeably lag servers?  :cry:

i think not. because for instance in a entire 4-5 rounds siege map, you may spawn something like 20 ladders and 10-15 CS when the game is really intense.

besides that, if the "lag" chadz say it's only related to the server resources, (for instance when the server suddently performs bad and you get triple-quad text when chatting) maybe siege servers needs a fixed time auto-reboot feature (example, EU_2 automatically reboots at 7:00 AM every day)