cRPG

cRPG => Suggestions Corner => Topic started by: FRANK_THE_TANK on November 17, 2011, 07:41:49 am

Title: Different get off your fat lazy arse speeds after being knocked down.
Post by: FRANK_THE_TANK on November 17, 2011, 07:41:49 am

I don't know what the weights should be set at.

I was thinking 3 different lvls of weight.

1.) Gets up after horse bump and knocked down, very, very fast. Almost like a ball bouncing off the ground. (12 arbitrary weight units.
2.) same as it is now. (12 to 22)
3.) Half the speed that it is now. (22>)

Str has the same counter balancing effect. The stronger you are the further they move. ie 24str moves 12-22 to 18-28 and so on and so forth.

As far as balancing and the technical specifics of how much weight and how fast/slow, I've got no idea.

Comment, blather, tear it apart.

Cheers
FRANK
Title: Re: Different get off your fat lazy arse speeds after being knocked down.
Post by: beniliusbob on November 18, 2011, 05:09:23 pm
I am certainly not opposed to tin cans struggling to stand after being knocked to the ground. At the battle of Agincourt, a buttload of French knights DROWNED IN MUD because their armour was so heavy.

But I have no programming knowledge and thusly all the recommendations I could possibly make are free-wheeling are utterly irresponsible.
Title: Re: Different get off your fat lazy arse speeds after being knocked down.
Post by: FRANK_THE_TANK on November 20, 2011, 04:18:12 am
yay utterly irresponsible.

It probably has a speed setting some where in that mess of files. I suggest the hard bit would be linking it to carry weight since it doesn't seem to have anything to do with it.