cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Cup1d on November 16, 2011, 06:24:59 pm

Title: Collision system
Post by: Cup1d on November 16, 2011, 06:24:59 pm
Question

If you can't attack with long weapon in tight places, why you still can block?
This just killing short weapons as class. No one uses daggers and other fun short enough back-up weapons.
Title: Re: Collision system
Post by: MayPeX on November 17, 2011, 11:06:23 am
You're asking for too much there.
Title: Re: Collision system
Post by: Vibe on November 17, 2011, 11:10:33 am
just no
Title: Re: Collision system
Post by: Gurnisson on November 17, 2011, 12:06:41 pm
Ugh, no thanks :?
Title: Re: Collision system
Post by: Gravoth_iii on November 17, 2011, 01:19:33 pm
 :shock:
Title: Re: Collision system
Post by: Cup1d on November 17, 2011, 01:38:41 pm
Vibe

Don't you think that it's silly, when long weapon is better in any kind of battle situation?
Or you just like this, because it make your game easy?
Title: Re: Collision system
Post by: Vibe on November 17, 2011, 01:44:29 pm
Vibe

Don't you think that it's silly, when long weapon is better in any kind of battle situation?
Or you just like this, because it make your game easy?

Longer weapons are not neccessarily better than short ones in tight corridors (like castles) or group gangbangs. Shit gets stuck on every possible thing now when attacking, but you want to take block away from those weapons too, making them completely useless in close combat?
Title: Re: Collision system
Post by: Camaris on November 17, 2011, 02:23:32 pm
only if huscarls get stuck in doors so they cant enter rooms anymore ;)
Its totally unrealistic that someone should be able to enter a room with a 3m radius roundtable.
Title: Re: Collision system
Post by: The_Bloody_Nine on November 17, 2011, 04:56:18 pm
You bring up a legimate respectively a weak point of the warband combat system in general: there is no close combat. In a real battle there will be situations where you grab each others neck, and the use of daggers  and the like would be necessary.

However its difficult to implement such mechanics properly in this (and any other) combat enginge and definitely impossible for mods. And the suggestion of disabling block in tight places will lead to much problems and would be only very artificial implementation of close combat.
Title: Re: Collision system
Post by: Jarlek on November 17, 2011, 10:20:44 pm
only if huscarls get stuck in doors so they cant enter rooms anymore ;)
Its totally unrealistic that someone should be able to enter a room with a 3m radius roundtable.
Yeah. Cause it's totally reasonable that people can move through someone with a shield. But we also need to make shields unable to move through others!

Also:
You bring up a legimate respectively a weak point of the warband combat system in general: there is no close combat. In a real battle there will be situations where you grab each others neck, and the use of daggers  and the like would be necessary.

However its difficult to implement such mechanics properly in this (and any other) combat enginge and definitely impossible for mods. And the suggestion of disabling block in tight places will lead to much problems and would be only very artificial implementation of close combat.
This pretty much explains it. Although I personally would LOVE to make the weapons DIFFERENT! All the weapons are so similar in how they are used.

Oh, and to the people who think long 2handers hit objects a lot. Bitch, please. Try out one of the long 1handed swords. Because of the animations, they get stuck much more on the stuff around. Try to be sensible. Although poles still have it the worst with this...
Title: Re: Collision system
Post by: Zisa on November 18, 2011, 12:33:58 am
Vibe

Don't you think that it's silly, when long weapon is better in any kind of battle situation?
Or you just like this, because it make your game easy?
I think you should go into a tight closet and try to poke yourself in the eye.
Title: Re: Collision system
Post by: Cup1d on November 19, 2011, 11:28:21 pm
I think you should go into a tight closet and try to poke yourself in the eye.

Thank you boy, but I prefer something real, instead your wet juvenile dreams.


Zapper
I do not know how collision system works, but I'm sure that Flamberge and LHB\Glaive still too effective in castle corridors.


Title: Re: Collision system
Post by: Skysong on November 19, 2011, 11:39:30 pm
You bring up a legimate respectively a weak point of the warband combat system in general: there is no close combat. In a real battle there will be situations where you grab each others neck, and the use of daggers  and the like would be necessary.

However its difficult to implement such mechanics properly in this (and any other) combat enginge and definitely impossible for mods. And the suggestion of disabling block in tight places will lead to much problems and would be only very artificial implementation of close combat.

Title: Re: Collision system
Post by: Xant on November 19, 2011, 11:48:55 pm
I do not know how collision system works, but I'm sure that Flamberge and LHB\Glaive still too effective in castle corridors.


....

What?
Title: Re: Collision system
Post by: justjr on November 19, 2011, 11:54:30 pm
Good idea.
Title: Re: Collision system
Post by: Gorath on November 19, 2011, 11:57:53 pm

....

What?

Well he's half right.  2hers are far far too effective in close combat and tight corridors compared to 1hers.  Polearms are properly derp in those situations though, except for long pokey sticks.
Title: Re: Collision system
Post by: Xant on November 20, 2011, 12:01:40 am
Well he's half right.  2hers are far far too effective in close combat and tight corridors compared to 1hers.  Polearms are properly derp in those situations though, except for long pokey sticks.
Sure, he may be. But he just said he doesn't even know how it works but he's still "sure" of it.
Title: Re: Collision system
Post by: Gorath on November 20, 2011, 12:10:31 am
Sure, he may be. But he just said he doesn't even know how it works but he's still "sure" of it.
Well I'm not sure how magnets work, but I'm sure they attract or repel each other.   :wink:
Title: Re: Collision system
Post by: Thucydides on November 20, 2011, 01:08:20 am
Well I'm not sure how magnets work, but I'm sure they attract or repel each other.   :wink:

fucking magnets
Title: Re: Collision system
Post by: Jarlek on November 20, 2011, 01:27:43 am
Sure, he may be. But he just said he doesn't even know how it works but he's still "sure" of it.
I don't know how wpf work but I'm still sure it increases damage and swing speed. Just because you don't know exactly how something works, doesn't mean you can be sure about certain aspects or what it does in general terms.
Title: Re: Collision system
Post by: Gorath on November 20, 2011, 01:36:38 am
magnets

Indeed
Title: Re: Collision system
Post by: Zisa on November 20, 2011, 02:07:45 am
Thank you boy, but I prefer something real, instead your wet juvenile dreams.


Zapper
I do not know how collision system works, but I'm sure that Flamberge and LHB\Glaive still too effective in castle corridors.
Took you two days to come up with that?

l2engrish - poke yourself in the eye - for REAL.

I'm sure you do not use the weapons in question. But keep posting stupid fucking ideas.
Title: Re: Collision system
Post by: Thucydides on November 20, 2011, 04:16:00 am
do you know how annoying it is when you cant even get off a swing because the swing arc TOUCHES EVERYTHING? I use the GLA, i can't imagine how stupid it must be for LHB or ESPECIALLY flamberg users.
Title: Re: Collision system
Post by: Xant on November 20, 2011, 05:06:33 am
I don't know how wpf work but I'm still sure it increases damage and swing speed. Just because you don't know exactly how something works, doesn't mean you can be sure about certain aspects or what it does in general terms.

I didn't see him saying he doesn't know "exactly" how it works. It would be more akin to saying "I don't know how wpf works, but I'm sure it doesn't increase damage." Although it might have just been bad phrasing from him. "I don't know how exactly the collision system works, but flamberge is still too effective in castle corridors" would mean what you're implying he means. Saying that he doesn't know how collision system works but is still sure flamberge is too effective in castle corridors (which is what he said) means something else. Looking back at it, it might well be the former, though. In which case fine, he's entitled to his opinion.
Title: Re: Collision system
Post by: Gorath on November 20, 2011, 06:23:08 am
visitors can't see pics , please register or login
Title: Re: Collision system
Post by: Cup1d on November 20, 2011, 12:27:12 pm
Sure, he may be. But he just said he doesn't even know how it works but he's still "sure" of it.

I don't know how collision system works. I'm interested, can this system be implemented not only for attack phase, but for blocking phase too?
It's question about game mechanics. I do not pretend to be guru in this.

Zisa
You can choose wet or bloody juvenile dreams.
Title: Re: Collision system
Post by: Zisa on November 20, 2011, 04:22:39 pm
I don't know how collision system works. I'm interested, can this system be implemented not only for attack phase, but for blocking phase too?
It's question about game mechanics. I do not pretend to be guru in this.

Zisa
You can choose wet or bloody juvenile dreams.
You had a wet dream
I had one too
Mine was much better
It was of you

Have you tried these weapons you want to nerf?
No?

Flamberge is allready a poor choice in cramped map, what you propose is rediculous.
Title: Re: Collision system
Post by: Gorath on November 20, 2011, 06:27:59 pm
Flamberge is allready a poor choice in cramped map, what you propose is rediculous.

lol, you blatantly lying sack of biased poo.

Zisa will argue with you forever dude.  He's been a notorious s-key flammy spammer since they changed wpf and he couldn't break animations with a loomed katana anymore.
Title: Re: Collision system
Post by: Zisa on November 20, 2011, 07:00:49 pm
lol, you blatantly lying sack of biased poo.

Zisa will argue with you forever dude.  He's been a notorious s-key flammy spammer since they changed wpf and he couldn't break animations with a loomed katana anymore.
Gorant you are a notorious idiot who can not use a 1 hander, or think your uber hybrids should be the answer to everything and run to the forums as soon as some pure build kills you.

I invite you to try running around with a flamberge and light/medium armour instead of your current heavy cavalry and let us know how that works for you.

I also invite you to bring the same weapon to the tavern with the caverns - you will certainly think to yourself - why the fuck did I not bring a better weapon? oh ya - shits and giggles. Any 2hander is a better choice then flamberge on that map.