When I flew around with 27/12 build with 48 head armour and 9 IF I often survived headshots. Remember, the bolts/arrows almost never hangs from your head, only when they take like 95 % of your health, so you'll have to notive a headshot some other way (neck movement, bloody head with high damage etc.)
A few days ago I saw Dado the horse archer surviving a headshot from MW Arbalest and MW Steel Bolts from DaveUKR, and that's by far the most high-damaging headshot you can get. Dado had 52 head armour and 4 IF, iirc, though the distance was significant
Also, me surviving a headshot from Ronald's MW Arbalest and MW Steel Bolts at low/medium range:(click to show/hide)
Devs : Stop nerfing archery, already 10 time nerfed and HA removed.
From my experience, when you take the headshot, bolt/arrow never shows on your head. Instead your face gets exceptionally bloody. Are you sure that's a headshot in your screen and not a neck (body shot)?
So my question is - Why can an Arrow to the head frequently One Shot a 10 Iron Flesh Character with a Helmet, but a Great Axe slash to the head never does?
It doesn't make sense.
and cant kill tincans with 2 head shot, its need 3 shot.
Pierce head damage > cut head damage
Urban legend.
Like all cRPG stats and formulas, nobody knows the truth.And even fewer give a rat's arse.
Pierce head damage > cut head damage
That's why it seems that ranged do more damage on headshot.
Like all cRPG stats and formulas, nobody knows the truth.
1) it's a hardcoded formula and has nothing to do with cRPG.
2) I do (and Leshma, and many others).
1) ok i'm dumb (but pierce is still better against armor?)
Range seems to do more because it does.
210% for range and 120% for melee when striking the head bone.
It has nothing to do with damage type...
Headshot - 3xdamage
Headhit - 1.2xdamage
It has nothing to do with damage type...
Headshot - 3xdamage
Headhit - 1.2xdamage
Disagree.
Head shots are a lot harder to do, and should be a lot more rewarding than body shots. Having helmets possibly negating all damage from a headshot would be insane. I would rather see all bows except for the long bow go back to cut damage, with the rus bow being the top tier cut bow.
Having helmets possibly negating all damage from a headshot would be insane.
Im not suggesting that shots to Head with Helmet should do 0 damage. Im saying they should do normal damage with say 1.2x multiplier.
For example:
Arrow hits head. Head has 50 Head Armour. 50% chance for the 3x "HeadShot" multiplier to be negated and for the arrow to deal regular damage to the target.