cRPG

Strategus => Strategus General Discussion => Topic started by: Slamz on November 10, 2011, 10:34:11 pm

Title: Suggestion: armor looting, more valuable = more likely
Post by: Slamz on November 10, 2011, 10:34:11 pm
The main reason archers dominate in Strategus at the moment is that it just makes more sense to buy expensive bows than expensive armor.  I can buy a bunch of nice horn bows or rus bows and be pretty guaranteed to keep most of them if we win the battle, as dead archers can run out and pick their bows back up.

It makes little sense to buy a suit of plate mail for anyone, though, because when they inevitably die, that armor is lost forever and costs a crapload.

Why DOES their armor get lost forever, anyway?  Did they explode?  We were fighting in a swamp?  Do we just always bury warriors in their armor as a sacred ritual so that they can be protected in the afterlife?  Sod that.  If you die, I'm taking your armor back.


To that end, I think chadz could solve this easily in the web interface.

Examine: equipment before the battle vs equipment after the battle.

There is a percent chance that the victor can recover lost items.  The percent chance increases based on the value of the item.  Plate will get recovered more often than not; peasant gear will get lost more often than not.



Alternatively, perhaps there could be some sort of "salvage" mechanic.  Lost gear gets turned into "junk" which the victor can recover.  The more valuable the lost items, the most junk you get.  Junk can get taken back to a village and quickly converted into new gear.  So, say, every 500 gold of value (cRPG prices) turns into 1 junk.  You lose 1 Milanese Plate, you get 63 junk.  The conversion rate from junk back to items is 2:1.  So 126 junk can be turned into 1 Milanese Plate.  Or you can turn it into some Mail Shirts.

Money is still leaving the world at a good clip, but if you lose your 20 armored knights, you can at least create 10 new armored knights for free, from the junk.
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: Slamz on November 10, 2011, 10:37:05 pm
P.S.
Junk conversion into armor could be handled automatically via the existing interfaces.

If I say I want to craft Mail Shirts, then it will first check to see if I have enough junk.  If so, it will use the junk and charge me no money.  If I don't have enough junk, then I will pay the usual cash amount for the crafting.
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: Jarlek on November 10, 2011, 10:57:34 pm
Hmmm. Making the junk weigh a lot would also work PRETTY well with the new encumbrance system. You COULD get half your items back, but you would make your depleted army vulnerable to counter attacks. Your moving slower because of the higher junk weight AND you probably lost quite a lot of men!

Sounds good?


Another way would be for all items to get a -1 to them. EXAMPLE: MW Pike, becomes Balanced Pike or a Normal Pike becomes a Bent Pike. Could be that it's -1 for items used, but not lost (still equipped when battle is over), -2 for used equipment (someone died with it and nobody picked it up). With a possibility to repair them in fiefs. Dunno if we should be able to "restore" their 'loomed version. Personally I would say no, but maybe you guys have a nice reason for it to be possible.
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: Visconti on November 11, 2011, 01:36:00 am
Sounds like a great idea, +1
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: Wiawins_ATS on November 11, 2011, 02:28:06 am
+1 in some from, this should definitely happen.
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: Relit on November 11, 2011, 03:13:38 am
I like this idea a lot.
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: chadz on November 11, 2011, 05:48:19 am
Increasing armor loot, decreasing weapon loot?
I like.
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: Nessaj on November 11, 2011, 07:39:44 am
If you choose to loot armor/junk your character should be locked for a very short period of time after the battle depending on troop size and battle size (unless it were in a fief), small battles = instant. It wouldn't make sense that people flee an area right away and still managed to loot a ton of stuff from the battle.
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: Jacko on November 11, 2011, 02:58:10 pm
Someones been playing TLD.
Title: Re: Suggestion: armor looting, more valuable = more likely
Post by: dodnet on November 11, 2011, 04:27:52 pm
I like the idea. Of cause the winner should get the "junk" of the opponent too by looting the slain enemies.