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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: B3RS3RK on November 10, 2011, 01:57:59 pm

Title: How to make Loomed Body armor less OP but still good
Post by: B3RS3RK on November 10, 2011, 01:57:59 pm
The second Loom shouldnt increase Body armor, but reduce weight by, lets say 2.0 Points for medium, 3.0 for heavy and 1.0 for light armor.

That way, Armor bonus will still be ok, and the fact that the ARmors become lighter will be a plus also, but not as big as the additional body armor.

I personally think Loomed armor is okay, but since the topic comes up here and then I decided to introduce you to my idea.
Title: Re: How to make Loomed Body armor less OP but still good
Post by: Vibe on November 10, 2011, 02:00:58 pm
Agree,

BUT

Make weight reduce same for all armors. Loomed heavy armor is op enough, we don't want a shitload of lordly tincans, do we?
Title: Re: How to make Loomed Body armor less OP but still good
Post by: B3RS3RK on November 10, 2011, 02:06:34 pm
Well, yeah.Obviously the Amount of reduced weight would need to be tweaked by more experienced item balancers than me :)
Title: Re: How to make Loomed Body armor less OP but still good
Post by: Cup1d on November 10, 2011, 03:11:20 pm
Body
Thick + 2 to body and leg armor
Reinforced + 1 to body and leg armor
Lordly - 1 to weight, + 1 to body and leg armor (If weight of item already is less than 1 - add +1 to armor instead) Don't think that there are too many overpowered peasant armors.

Hands
Thick + 2 to body armor
Reinforced + 1 to body armor
Lordly - 0,2 to weight, + 1 to body armor (If weight of item already is less than 0.2 - add +1 to armor instead) Don't think that this make leather gloves overpowered peasant armors.

Head
Thick + 2 to head armor
Reinforced + 1 to head armor
Lordly - 0,2 to weight, + 1 to head armor (If weight of item already is less than 1 - add +1 to armor instead) Don't think that this make peasant hats overpowered peasant armors.


Title: Re: How to make Loomed Body armor less OP but still good
Post by: B3RS3RK on November 10, 2011, 03:30:01 pm
I personally think its better if the second loom is ONLY weight.That way, people NEED to do it to get a lordly one with good armor stats.The way you did it, I´d just stick with reinforced for the most part if I dont care for weight.
Title: Re: How to make Loomed Body armor less OP but still good
Post by: Penitent on November 10, 2011, 05:35:45 pm
agree
Title: Re: How to make Loomed Body armor less OP but still good
Post by: Tzar on November 10, 2011, 05:47:11 pm
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Title: Re: How to make Loomed Body armor less OP but still good
Post by: Mala on November 10, 2011, 09:39:45 pm
Umm, my light armour already weighs nearly nothing (for example my gloses weigh 0.125 kg or so).
So in the end i would lose 2 armour points for a weight of 2.5 kg (0 for the gloves and 2.5 for body armour) in instead of 3.625 kg.

I see no real improvement here.
Title: Re: How to make Loomed Body armor less OP but still good
Post by: ThePoopy on November 10, 2011, 10:12:11 pm
give bonus to fist dmg by loomed gloves
Title: Re: How to make Loomed Body armor less OP but still good
Post by: B3RS3RK on November 10, 2011, 11:36:48 pm
Umm, my light armour already weighs nearly nothing (for example my gloses weigh 0.125 kg or so).
So in the end i would lose 2 armour points for a weight of 2.5 kg (0 for the gloves and 2.5 for body armour) in instead of 3.625 kg.

I see no real improvement here.

Yes, I said, Tweaks necessary.Maybe exclude light armors under x weight per se, so the Light armor loom gets better in comparison.