cRPG

cRPG => Suggestions Corner => Topic started by: Veto on November 07, 2011, 05:26:03 pm

Title: for the love of christ
Post by: Veto on November 07, 2011, 05:26:03 pm
please change the point limit to 4 wins on NA 1

why the fuck do we need to play one map 9 times?
Title: Re: for the love of christ
Post by: RobinHood on November 07, 2011, 05:29:22 pm
agreed.
Title: Re: for the love of christ
Post by: Zisa on November 07, 2011, 05:42:55 pm
We can either have 5-0 or 5-4 on some shitty village in a bowl map WITH archers perching the slope.

Yes change it.
Title: Re: for the love of christ
Post by: Gheritarish le Loki on November 07, 2011, 05:47:01 pm
Oh, if it's for the love of christ change it!
Title: Re: for the love of christ
Post by: Gravoth_iii on November 07, 2011, 05:51:37 pm
I hate christ so no... and im on eu.
Title: Re: for the love of christ
Post by: Kafein on November 07, 2011, 10:52:28 pm
9 rounds is actually better than 4 because it lets the multi be up for a longer time. Most rounds go like this :

Team 1 wins
Team 2 wins
Team 2 wins
Team 2 wins
Team 2 wins
Team 2 wins

and Team 2 wins until the map changes

with the best multi going as follows :

x2
x2
x2
x3
x4
x5

and the x5 continues until the map changes.

So it is best (for loot ofc.) to have rounds as long as possible.
Title: Re: for the love of christ
Post by: FRANK_THE_TANK on November 08, 2011, 12:39:57 pm
Yeah but the multi follows you to the next map anyway.

@Kafein You have a valid point, if your point is that it should be changed to a quicker rotation because Auto Balance clearly doesn't work. +1

Auto Balance best player world 2010, 2011. I wonder how he/she will fair in 2012?
Title: Re: for the love of christ
Post by: Kafein on November 08, 2011, 05:28:48 pm
Yeah but the multi follows you to the next map anyway.

@Kafein You have a valid point, if your point is that it should be changed to a quicker rotation because Auto Balance clearly doesn't work. +1

Auto Balance best player world 2010, 2011. I wonder how he/she will fair in 2012?

Autobalance doesn't work as good as we want, which means that the winning team usually wins all the rounds until the map ends. The longer the round, the longer the multi streak will be, and the higher the average income. While being kinda lame, victories and losses in longer bursts get you a lot more gold and xp than more alternating win-losses like in siege.
Title: Re: for the love of christ
Post by: Zisa on November 08, 2011, 05:30:03 pm
Autobalance doesn't work as good as we want, which means that the winning team usually wins all the rounds until the map ends. The longer the round, the longer the multi streak will be, and the higher the average income. While being kinda lame, victories and losses in longer bursts get you a lot more gold and xp than more alternating win-losses like in siege.
You are missing the point - the OP and others seem to not want to be stuck in some shitty stock village map for 9 rounds, multis be damned.
Title: Re: for the love of christ
Post by: Miley on November 16, 2011, 06:36:21 am
It was 5 in the olden times, I like it.