cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: B3RS3RK on November 06, 2011, 03:29:43 pm

Title: Heirloom Stats for Bolts
Post by: B3RS3RK on November 06, 2011, 03:29:43 pm
Anyone noticed that only the first Heirloom for normal bolts changes ANYTHING?It changes ammo from 15 to 16.+2 and +3 change nothing


Why?

Shouldn´t it be like
+2 Ammo on first loom
+1 damage on second loom
and another +1 damage at third loom?

Or at least something.
Title: Re: Heirloom Stats for Bolts
Post by: B3RS3RK on November 06, 2011, 07:27:50 pm
Seriously?Nobody interested in fixing this horrible discrimination of normal Bolts?
Title: Re: Heirloom Stats for Bolts
Post by: B3RS3RK on November 07, 2011, 12:09:01 am
What the fuck is wrong with this community?Horsepoop is important, but an obvious mistake in Item Balance is ignored.
Title: Re: Heirloom Stats for Bolts
Post by: B3RS3RK on November 07, 2011, 12:59:31 pm
You guys seem really interestend in improving this game.
Title: Re: Heirloom Stats for Bolts
Post by: Lech on November 07, 2011, 01:26:45 pm
Yes we are, i'd say: leave them alone, or increase amount of bolts by 1 per heirloom level.
Title: Re: Heirloom Stats for Bolts
Post by: B3RS3RK on November 07, 2011, 01:38:35 pm
 :lol:

Who would bother to loom them then?

Even the worst stick has a decent loom bonus in cRPG, but bolts cant have one?Atleast one or two Pierce damage on MW level should be in it.
Title: Re: Heirloom Stats for Bolts
Post by: Lech on November 07, 2011, 02:01:24 pm
:lol:

Who would bother to loom them then?

Even the worst stick has a decent loom bonus in cRPG, but bolts cant have one?Atleast one or two Pierce damage on MW level should be in it.

You get additional damage from weapon, it would be op if bolts would increase damage too. Or take it away from weapon, make it just increase speed and projectile speed.

Worst stick can't get double damage bonus.
Title: Re: Heirloom Stats for Bolts
Post by: B3RS3RK on November 07, 2011, 02:25:33 pm
Where would it be OP?Compared to masterworked bolts theyd still have 10 damage moar.
Title: Re: Heirloom Stats for Bolts
Post by: Old_Sir_Agor on November 07, 2011, 02:35:59 pm
you have expensive equip i think, and just dont want spend money on steel bolts, so if it is so use crappy regular bolts)  :lol:
Title: Re: Heirloom Stats for Bolts
Post by: B3RS3RK on November 07, 2011, 02:37:25 pm
Not really, I rarely use any Crossbows(Sometimes just for fun), but going through what i could retire I saw that +2 and +3 bring no benefits for normal bolts, which is just not fair.


as if it would hur to make them a bit better.
Title: Re: Heirloom Stats for Bolts
Post by: Old_Sir_Agor on November 07, 2011, 03:37:25 pm
low tier armor also gives only +4 armor, no benefits, it is just how crpg works lol)
Title: Re: Heirloom Stats for Bolts
Post by: B3RS3RK on November 07, 2011, 03:50:54 pm
+4 armor is more a benefit than one additional bolt.

Also, the +2 and +3 looms on light armor at least do SOMETHING.

They dont with Bolts.

Even if they only get +1 ammo per loom I would be fine, but after the first loom they get NOTHING.
Title: Re: Heirloom Stats for Bolts
Post by: Cup1d on November 07, 2011, 04:06:24 pm
Instead loomed stell bolts receive insane bonus

Looks balanced
Title: Re: Heirloom Stats for Bolts
Post by: B3RS3RK on November 07, 2011, 04:17:47 pm
Totally

I call Bolt Racism!

Iron Bolts are just as good as Steel bolts!Better to die than to hate!