cRPG

cRPG => Suggestions Corner => Topic started by: RiPLeY_II on November 06, 2011, 01:07:33 am

Title: FIX the overhead hit to the ground on long 1h
Post by: RiPLeY_II on November 06, 2011, 01:07:33 am
Please fix. Right now, with the change of animations/hitboxes, 100 or more length 1h weapons hit the ground in a failed overhead on plain ground (even in descending sometimes, which is senseless), making you loose 1second of blocking and thus leaving you defenseless. That doesn't happen with longer 2h or polearm (or at least i think, correct me if I'm wrong), putting 1h in disadvantage. Think is caused by the change of "active hit" timing in the animation and is easily corrected just making it a bit shorter.
Title: Re: FIX the overhead hit to the ground on long 1h
Post by: Gurnisson on November 06, 2011, 03:33:14 am
Pretty sure it can happen with all types. Have played all classes lately, and I'm pretty sure I've experienced that with all of them.
Title: Re: FIX the overhead hit to the ground on long 1h
Post by: Xant on November 06, 2011, 03:42:57 am
It mainly makes fighting in slopes super-gay when your overhead goes straight through an enemy and bounces on the ground
Title: Re: FIX the overhead hit to the ground on long 1h
Post by: FRANK_THE_TANK on November 06, 2011, 04:53:12 am
woo hoo the At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square..