First of all nice castle! Looks fantastic
Second, get rid of it or change it:
There's only one point of entry to the inner keep. This makes it impossible to take. Take a look at the wooden pallisade castle where even with the fighting generally ending up at the flag INSIDE the castle its no guarantee of winning as an attacker.
But with this 'Helms Deep' type castle there is no way you are going to take the inner courtyard if scaling the walls is impossible. There aren't any ladders to put up to the inner wall and no spot to do this from.
The inner gatehouse, hmmm. I saw that the winch mechanism is in between two gates, stuck on the floor level. Very very odd and surely not intentional? Take a look if you get time. Because even if you get a ladder from the outer wall across to the inner gatehouse spanning that wide chasm like courtyard, once across, you cannot even raise the gate from the gatehouse!
So all the fighting is concentrated in one doorway. And as a defender if you know no one is coming over the walls its just too easy to defend.
I'v got to x5 from defending this keep. Great. Not really, because the other 50% of the time attacking there's just no point really apart from a pew pew fest outside that inner door.
PLEASE PLEASE change this castle :)
This map will give you multiplier as defender 95% of the time or even higher chance.
Like the other map with the breakable door direct at attackerspawn will give attackers multiplier at chance of 95%+++
Both maps should be changed to make them more balanced. Until that happend just remove them.
The Helm's Deep map is too large. The standard balancing mechanism for siege, a defended position but with fewer active combatants, no longer functions when the average respawning attacker takes longer than the average respawning defender to resume fighting.
1. Put atk spawnpoint closer to the flag so you dont have to run for about 2 minutes until you "could" reach the flag.
2. It is possible to put a siege ladder from the main gatehouse at the right side to the innerkeep.
First off, please use this subforum when discussing map balance, since its where all the mappers visit: http://forum.c-rpg.net/index.php/board,24.0.htmlPlease, people...it will make life much easier for us mappers and you can give feedback on all the maps.