cRPG

cRPG => Suggestions Corner => Topic started by: Black Wind on October 30, 2011, 11:27:06 pm

Title: Make the Flamburge sheathable!
Post by: Black Wind on October 30, 2011, 11:27:06 pm
Atleast at one point in all of our lives.. We have pondered the age old question: "Wait... Why can you sheath glaives, long hafted blades, awlpikes, great long bardiches, long bardiches etc. And not the flamberge, yet all these weapons are longer?"

I have thought that just now. If you people litter this thread saying "balance reasons", you obviously must be deluded. The great long bardiche is better in every way (+1 speed, +3 reach, bonus against shields sheathable. So think of that first. Kthx

/end rant
Title: Re: Make the Flamburge sheathable!
Post by: Osiris on October 30, 2011, 11:38:55 pm
one word. Unbalanced. it isnt better in every way
Title: Re: Make the Flamburge sheathable!
Post by: Black Wind on October 31, 2011, 12:29:39 am
one word. Unbalanced. it isnt better in every way

It is better or equivalent in every field except thrust.

Flamberge:
weapon length: 152
weight: 4
difficulty: 18
speed rating: 86
weapon length: 152
thrust damage: 24 pierce
swing damage: 46 cut
slots: 2
Can't use on horseback
Can't sheath

Great Long Bardiche:
weapon length: 155
weight: 3.8
difficulty: 18
speed rating: 87
weapon length: 155
thrust damage: 18 pierce
swing damage: 46 cut
slots: 2
Can't use on horseback
Unbalanced
Bonus against Shield

Lets see then.
Great Long Bardiche is:
-Longer
-Lighter
-sheathable
-lower thrust damage
-Faster
-Bonus against shields.
-Unbalanced (not a bad thing, depends on playstyle)

Compared to the flamberge.


Title: Re: Make the Flamburge sheathable!
Post by: Vexus on October 31, 2011, 12:35:22 am
Make it sheatable with all the nerfing that sword has gotten it's very rare even seeing more than 1-2 people using one in a server with 100 people.
Title: Re: Make the Flamburge sheathable!
Post by: Okkam on October 31, 2011, 12:36:06 am
Someone forgot about Flamberge right swing?
Title: Re: Make the Flamburge sheathable!
Post by: John on October 31, 2011, 12:47:54 am
Hah, "Unbalanced is not a bad thing, depending on your playstyle." 

Yeah, one of my playstyles definitely revolves around not being able to block as well. 
Title: Re: Make the Flamburge sheathable!
Post by: Casimir on October 31, 2011, 01:05:06 am
Why does a ninja care for the flamberge?

Is this a subtle katana buff thread?
Title: Re: Make the Flamburge sheathable!
Post by: Black Wind on October 31, 2011, 01:24:22 am
Hah, "Unbalanced is not a bad thing, depending on your playstyle." 

Yeah, one of my playstyles definitely revolves around not being able to block as well.

Block? I can block fine with any unbalanced weapon. It's just different feinting to me...

Why does a ninja care for the flamberge?

Is this a subtle katana buff thread?

I don't use a flamberge, it just seems silly that you can sheath weapons that are longer than also have 4 attack directions.
Title: Re: Make the Flamburge sheathable!
Post by: Xant on October 31, 2011, 01:41:52 am
You can't sheath it because there's no "flamberge on the back" model. If you sheath it, it disappears into your back pocket.
Title: Re: Make the Flamburge sheathable!
Post by: John on October 31, 2011, 10:24:39 am
Block? I can block fine with any unbalanced weapon. It's just different feinting to me...

You can't block with an unbalanced weapon until your attack is finished.  It's a pretty clear disadvantage.
Title: Re: Make the Flamburge sheathable!
Post by: a_bear_irl on October 31, 2011, 01:15:35 pm
unbalanced is a huge malus
Title: Re: Make the Flamburge sheathable!
Post by: Dexxtaa on October 31, 2011, 01:59:05 pm
(click to show/hide)

GLB range is lower due to animations.
Title: Re: Make the Flamburge sheathable!
Post by: Vexus on October 31, 2011, 02:05:41 pm
Flamberge animations are of polearms so no same ranges.
Title: Re: Make the Flamburge sheathable!
Post by: Dexxtaa on October 31, 2011, 02:07:00 pm
Flamberge animations are of polearms so no same ranges.

Right swing.

Also, you misspelled "Flamberge," OP.
Title: Re: Make the Flamburge sheathable!
Post by: Black Wind on October 31, 2011, 02:08:43 pm
Right swing.

Also, you misspelled "Flamberge," OP.

I know, sorry. I have just got too much swagg to spell it correctly  :wink:
Title: Re: Make the Flamburge sheathable!
Post by: RandomDude on October 31, 2011, 02:19:15 pm
But if flamberge is sheathable again i might start using a board shield agian and then.... I wont get shot as much and then you take away so many archer's joy!
Title: Re: Make the Flamburge sheathable!
Post by: Black Wind on October 31, 2011, 02:21:09 pm
But if flamberge is sheathable again i might start using a board shield agian and then.... I wont get shot as much and then you take away so many archer's joy!

They are archers, the real vermin of the universe.
Title: Re: Make the Flamburge sheathable!
Post by: Dexxtaa on October 31, 2011, 02:48:19 pm
They are archers, the real vermin of the universe.

I can't argue with that.
Title: Re: Make the Flamburge sheathable!
Post by: Vexus on October 31, 2011, 03:14:28 pm
But if flamberge is sheathable again i might start using a board shield agian and then.... I wont get shot as much and then you take away so many archer's joy!

Isn't that a good thing?  :twisted:

Tough you would be kinda slow with all that weight.
Title: Re: Make the Flamburge sheathable!
Post by: Lech on October 31, 2011, 08:22:56 pm
I suggest the other way, make all weapons longer than flamburger unsheathable.
Title: Re: Make the Flamburge sheathable!
Post by: owens on November 01, 2011, 12:29:10 am
Black wind is correct.

The flamberge has taken many "balance" nerfs. If you are paying for the most costly weapon you expect a reward. You do not get that reward with the flamberge.

Unbalanced makes very little difference anyway, only on overheads does it cause real issues and with all that reach who cares. You should easily be able to stay at an effective safe range unless faced by a superior player or counter build.

This topic is long overdue.
Title: Re: Make the Flamburge sheathable!
Post by: MrShovelFace on November 01, 2011, 06:54:05 am
the weapon reach (not statistical length!!!) of the flameberg as it stands makes it the second longest swing weapon in this game second only to the peasant scythe

-1 for shameless lobbying
Title: Re: Make the Flamburge sheathable!
Post by: [Ant] on November 01, 2011, 06:59:39 am
your dumb


"its real length is different"

Can this not be said for every weapon, dont give me that shit. The flamberge needs an edge, "Shameless lobbying" from a guy who has a ninja build without enough str to use a berge why? sounds doubtful.
Title: Re: Make the Flamburge sheathable!
Post by: MrShovelFace on November 01, 2011, 07:05:55 am
hmmmm maybe ill ninja edit... this once

.. or no



flameberg is the second longest swingable weapon
only twohander that can rear horses
most slash damage in the game
an alternative thrust animation as opposed to the sometimes annoying two hand thrust animation


its however is not a weapon that...

should be employed with a shield
should be employed with any ranged
should definely not be sheathable for aesthetic reasons (the weapon is almost as long as the human body for christ sakes)



it has a well defined niche for two handers who want to dabble in a supportive melee role
Title: Re: Make the Flamburge sheathable!
Post by: Black Wind on November 01, 2011, 07:40:35 am
hmmmm maybe ill ninja edit... this once

.. or no



flameberg is the second longest swingable weapon
only twohander that can rear horses
most slash damage in the game
an alternative thrust animation as opposed to the sometimes annoying two hand thrust animation


its however is not a weapon that...

should be employed with a shield
should be employed with any ranged
should definely not be sheathable for aesthetic reasons (the weapon is almost as long as the human body for christ sakes)



it has a well defined niche for two handers who want to dabble in a supportive melee role


For starters, any two-handed weapon with The ability to half-sword can rear a horse. Secondly, it's reach is completely raped by a greatswords thrust (e.g. Danish Greatsword thrust = 124+80) which totals 204 reach. The Flamberge doesn't come close, as it has the polearm thrust animation. As for your argument about "aesthetic reasons", look into sheathable polearmery. Flamberge reach = 152; unsheathable. Long Hafted Blade reach = 153 sheathable, Glaive reach = 160 and it's sheathable, Great Long Bardiche reach = 155, sheathable. The list goes on, and my point is; all these polearms are longer than the Flamberge, and yet, can be sheathed. This makes no sense in my books.
Title: Re: Make the Flamburge sheathable!
Post by: Cepeshi on November 01, 2011, 02:54:50 pm
Since when do 2h weapons have the ability to rear a horse? o.O

with secondary mode they indeed can
Title: Re: Make the Flamburge sheathable!
Post by: Cepeshi on November 01, 2011, 03:30:35 pm
well ok but that mode is shitty and unnessesary ...

it is there for:

Since when do 2h weapons have the ability to rear a horse? o.O

Not?  :mrgreen:   
Title: Re: Make the Flamburge sheathable!
Post by: Casimir on November 01, 2011, 04:54:22 pm
i do believe half swording no longer rears horses, since they changed which polearms that rear horses...
Title: Re: Make the Flamburge sheathable!
Post by: Lech on November 01, 2011, 09:12:00 pm

For starters, any two-handed weapon with The ability to half-sword can rear a horse. Secondly, it's reach is completely raped by a greatswords thrust (e.g. Danish Greatsword thrust = 124+80) which totals 204 reach. The Flamberge doesn't come close, as it has the polearm thrust animation. As for your argument about "aesthetic reasons", look into sheathable polearmery. Flamberge reach = 152; unsheathable. Long Hafted Blade reach = 153 sheathable, Glaive reach = 160 and it's sheathable, Great Long Bardiche reach = 155, sheathable. The list goes on, and my point is; all these polearms are longer than the Flamberge, and yet, can be sheathed. This makes no sense in my books.

You are right, but all those weapons should be unsheathable too.
Title: Re: Make the Flamburge sheathable!
Post by: Eddy on November 01, 2011, 10:24:05 pm
i think an "realism" aspect would be that the flamberge is made completely from steel (or main part) and polearms have an long shaft made from wood so look exept the GLB all "long" poleaxe/arms got 2.5-3.0 weight while the flameberge got an weight of 4 so people could`nt carry long times such an fat weapon on their back
Title: Re: Make the Flamburge sheathable!
Post by: MouthnHoof on November 03, 2011, 11:03:38 am
Atleast at one point in all of our lives.. We have pondered the age old question: "Wait... Why can you sheath glaives, long hafted blades, awlpikes, great long bardiches, long bardiches etc. And not the flamberge, yet all these weapons are longer?"

I have thought that just now. If you people litter this thread saying "balance reasons", you obviously must be deluded. The great long bardiche is better in every way (+1 speed, +3 reach, bonus against shields sheathable. So think of that first. Kthx

/end rant
You got the problem right, but the solution reversed - ALL these weapons should have been unsheathable.

I dont know what stupid game started this trend of sheathing weapons on your back being cool. Yes it is, if you are about to march all day and have absolutely NO intention to use this weapon today, then maybe. It is actually much more cooler and tactically interesting game-wise, when you can only carry one oversized weapon and it drops to the ground when you pull out a secondary. Nearly all poles and 2H weapons should be unsheathable.
Title: Re: Make the Flamburge sheathable!
Post by: Black Wind on November 03, 2011, 11:24:58 am
You got the problem right, but the solution reversed - ALL these weapons should have been unsheathable.

I dont know what stupid game started this trend of sheathing weapons on your back being cool. Yes it is, if you are about to march all day and have absolutely NO intention to use this weapon today, then maybe. It is actually much more cooler and tactically interesting game-wise, when you can only carry one oversized weapon and it drops to the ground when you pull out a secondary. Nearly all poles and 2H weapons should be unsheathable.

Well, for balance purposes, despite the obvious flaw in realism, I think they should be sheathable. As for the solution, I think any weapon in excess of 150 reach, should be unsheathable, or make the flamberge sheathable. One or the other, because it's just silly atm.