cRPG

cRPG => Suggestions Corner => Topic started by: Metz on February 08, 2011, 03:11:11 am

Title: Zombie Mode
Post by: Metz on February 08, 2011, 03:11:11 am
Game starts with 1 zombie for every 15 people. So in a 75 man server there are 5 zombies.


The zombies can either be super powerful, super strong, or have a higher HP level or can keep respawning every time they die. Every time a normal player dies he becomes a zombie.

Survive the time limit and the human team wins.. Everyone dies and the zombie team lives.


Ideal maps would be urban castle maps or tight towns. Perhaps special maps would be made for this game mode that enables suspense and thrill as to where you and your teammates go.


Perhaps the human team starts out naked or with light armor and they have to pick up weapons (better and better) as they go deeper through a giant castle.
Title: Re: Zombie Mode
Post by: ManOfWar on February 08, 2011, 05:21:47 am
Can you make this?
Title: Re: Zombie Mode
Post by: justme on February 08, 2011, 05:24:42 am
dont u like full invasion mod?
Title: Re: Zombie Mode
Post by: MountedRhader on February 08, 2011, 05:45:57 am
I was just thinking about this the other day..
A zombie mode would be so friggin awesome.. especially if we gained gold off of it.  :D
Title: Re: Zombie Mode
Post by: Centurion on February 08, 2011, 06:17:18 am
Sounds good to me
Title: Re: Zombie Mode
Post by: Metz on February 08, 2011, 02:15:35 pm
It doesn't seem so hard to script.
Title: Re: Zombie Mode
Post by: Everkistus on February 08, 2011, 03:23:40 pm
Full Invasion herp derp.

I'm going to say it only once, screw that. I want to kill zombies with my cRPG character and the weapons and armor I grinded so much to get. They don't have to be zombies, they could be superpeasants or whatever you guys want them to be.

+1 to Zombie mode in addition of battle, siege, CTF and such.
Title: Re: Zombie Mode
Post by: tankmen on February 08, 2011, 03:40:31 pm
o god yes, id love to run thru zombies on my champion charger  :lol: but could they please be weak just just out number the people on the server ? i hate games where average zombies get hella strong
Title: Re: Zombie Mode
Post by: Metz on February 08, 2011, 09:18:53 pm
Alternatively there could be giant waves of 100 zombies rising over and over again and all the human players have to defend a castle... Human players can't respawn or maybe only as zombies. If they survive the time limit the humans win... If all die then no one wins.
Title: Re: Zombie Mode
Post by: Allers on February 08, 2011, 09:43:55 pm
I think it should be survive waves of zombies that get harder every round. It would be something different and arso fun :D
Title: Re: Zombie Mode
Post by: Radix on February 08, 2011, 09:48:53 pm
sounds like a fun to me. I enjoyed zombie mod in CS, it would be even better in MB I think.
Title: Re: Zombie Mode
Post by: Rhuell on February 08, 2011, 09:50:52 pm
This would be just dandy
Title: Re: Zombie Mode
Post by: LordBerenger on February 08, 2011, 10:26:54 pm
Are you guys serious or did i miss that today was Sarcasm day?
Title: Re: Zombie Mode
Post by: Dreakon_The_Destroyer on February 09, 2011, 04:58:11 pm
dude..

zombie kill mod - kill 100+ zombies with your team before times up
zombie seige defense - defend the flag/king/VIP from a zombie invasion
zombie survival - run through a castle maze, riddled with zombies to the exit

some one make it. It would be a BIGGGG hit !

+1
Title: Re: Zombie Mode
Post by: Vexus on February 09, 2011, 04:59:46 pm
I'm kinda sick of battle mode and siege being auto balanced every round makes it retarded so sure why not.
Title: Re: Zombie Mode
Post by: LordBerenger on February 09, 2011, 05:02:25 pm
Can't believe it lol. You whined when some guys asked if Musket guns would been able to put inside crpg for it being too ''unrealistic'' for the current time period cRPG is at. (Medieval) But this is okay? :O
Title: Re: Zombie Mode
Post by: Dreakon_The_Destroyer on February 09, 2011, 06:15:37 pm
If your reffering to me. I said guns dont mix with swords. but swords do mix with zombies.

guns mix also, but this isnt a guns topic...

zombie mod FTW
Title: Re: Zombie Mode
Post by: Rextard on February 09, 2011, 08:50:57 pm
Yes please.
Title: Re: Zombie Mode
Post by: brune on February 11, 2011, 05:29:25 pm
But would the c-rpg community have enough "Brainnnnnssssssssss"  to feed the zombie horde? ;)  Idea sounds fun :)
Title: Re: Zombie Mode
Post by: Mustang_Sweets on February 11, 2011, 05:54:32 pm
Full Invasion herp derp.

I'm going to say it only once, screw that. I want to kill zombies with my cRPG character and the weapons and armor I grinded so much to get. They don't have to be zombies, they could be superpeasants or whatever you guys want them to be.

+1 to Zombie mode in addition of battle, siege, CTF and such.
I say make it like a peasant uprising, in which to royal family must survive the time till the military arrives to quell it. Every 5 peasants killed is a new royal guard. Or when a peasant is killed he has 30sec wait till respawning as a royal guard.
Title: Re: Zombie Mode
Post by: Centurion on February 11, 2011, 06:10:13 pm
Sounds cool although survival with no spawn. Sounds kinda gay plus its a lot of lag generating zombie bots and AI in m&b is extremely easy so that would have to change.
Title: Re: Zombie Mode
Post by: MountedRhader on February 13, 2011, 09:03:12 am
I think this would allow for more teamwork and less harsh feelings towards other hard-working members of the cRPG community.  8-)
Title: Re: Zombie Mode
Post by: Dreakon_The_Destroyer on March 08, 2011, 05:16:57 pm
bump for this kickass idea
Title: Re: Zombie Mode
Post by: Tears of Destiny on March 08, 2011, 05:45:08 pm
A peasant uprising would be killer, I am more for a swarm of peasants then zombies.
Title: Re: Zombie Mode
Post by: Keshian on March 08, 2011, 05:51:51 pm
I can't tell you how much fun this would be to be able to use your cRPG character in other contexts.  Just get some of the open script from full invasion and adapt it to bot peasants, knights, and lords.  Basically mix more of single player in so that you can do a team effort against a large army of bots.  Simple solution is to just make it no gold/xp on one of the clan servers not geared for gold/xp yet.  That would be really awesome and fun thing to add to cRPG.  +1 +1 OP.  I wonder if you can do normal bots on those servers right now...
Title: Re: Zombie Mode
Post by: Nogar on March 08, 2011, 06:03:27 pm
+1 for full invasion with our chars and maybe some gold? 
Title: Re: Zombie Mode
Post by: Sphinxer on March 08, 2011, 08:09:52 pm
Can't believe it lol. You whined when some guys asked if Musket guns would been able to put inside crpg for it being too ''unrealistic'' for the current time period cRPG is at. (Medieval) But this is okay? :O

Sooo +1

You wanna kill zombie, get a mod with zombies.

I honestly rather have the dev work on the new patch for Strategus and keep it balanced and bringing new stuff to make my experience playing cRPG / Strategus (and not zombieland) better , instead of wasting their precious time on a zombie mini-mod / gameplay.
Title: Re: Zombie Mode
Post by: Konrax on March 08, 2011, 08:24:40 pm
Zombies should have:

3x hp
Damage equal to secondary mode of throwing rocks
Regenerate hp
bonus damage taken to the head
Title: Re: Zombie Mode
Post by: Engine on March 08, 2011, 08:51:10 pm
I am 100% in favor of a zombie mod, and 200% in favor of a chocolate chip cookie zombie mod. If it has chocolate chip cookie zombies IT CANNOT FAIL TO PLEASE.
Title: Re: Zombie Mode
Post by: Hauptmann on March 08, 2011, 10:57:17 pm
I've always wanted a medieval zombie fighting game.
Title: Re: Zombie Mode
Post by: Blondin on March 09, 2011, 02:19:39 am
Yeah could be fun, but now it's useless, first we need Strat, then maybe.
You can play invasion mod, there is many servers, ok you can't play with your equip, but there is plenty of good weapons and armors. Even firearms are in invasion mod!!
 btw there is a big difference between opening one server with cRPGinvasion mod and implementing firearms in cRPG with many balance problems.
Title: Re: Zombie Mode
Post by: Whalen207 on March 09, 2011, 04:24:40 am
http://forums.taleworlds.com/index.php?topic=119350.0
This already exists. I suppose you could re-code it for our characters. But ask Arch3r first... I think he's still active, yeah.
Unless you plan on making it original. Waves aren't original.  :?

Maybe the Players descent through a castle fighting bots along the way. Bunch of bot battles with a boss or two.
Eh, just my two cents.
Title: Re: Zombie Mode
Post by: Armbrust_Schtze on March 09, 2011, 11:31:45 am
zooooombie mod..



..NOT!
Title: Re: Zombie Mode
Post by: Toffi on March 09, 2011, 01:08:20 pm
NO