cRPG
cRPG => Beginner's Help and Guides => Topic started by: Tot. on October 26, 2011, 11:52:55 pm
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I've been messing around lately with my network setting in pursue of finding a solution for laggy input or late animations, found QoS packet scheduler and turned it off for a try. While it seems that it helps with input lag, aka my character reacts way better, I have the feeling that it might be causing weird things.
Any gee....specialist can give an opinion on this matter? ;)
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What kind of "weird things"? Not that I can help, but I think I'm sometimes experiencing same kind of laggy input problems.
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I've been messing around lately with my network setting in pursue of finding a solution for laggy input or late animations, found QoS packet scheduler and turned it off for a try. While it seems that it helps with input lag, aka my character reacts way better, I have the feeling that it might be causing weird things.
Any gee....specialist can give an opinion on this matter? ;)
The QoS packet scheduler will only change the way your internal (LAN) transmissions are scheduled (important packets are given high priority and scheduled first).
I don't think it can influence your external connection. Maybe if you have a lot of internal communications going on.
edit: I was interested and found this: http://forums.speedguide.net/showthread.php?190110-Qos-Packet-Scheduler
put simply they say it's best to deactivate it.
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I'm sure it affects the performance of my game in terms of network connection. Like when its off players sometimes seem to be tearing.
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I tried it on win7 pro and I couldn't see any website :?. I didn't tested playing though.
If the game netcode implicitly relies on the behavior of this feature, then you will probably get crazy things/crashes at times. But since I don't know how they did it, how that QoS thingy exactly influences packet scheduling or how it could have consequences... :mrgreen: