cRPG
cRPG => General Discussion => Topic started by: Kimichi on February 05, 2011, 07:40:09 am
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and losing a multiplier from random disconnect(s) every hour because TimeWarner is the best internet compared to Kazakhstan's.
Can you please change the system where the team that wins the next round after the draw gains the multiplier +1.
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I agree with the cavalry who valiantly charges into the thick of enemy lines!
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Time warner's that bad for you too? :( We just switched to them recently, and while I enjoy the much improved speed, constant dns problems do not amuse me.
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I voted the wrong way.
Draws are alright, in my opinion. The new system has everyone gaining experience anyway, so it's not player based anymore. I don't see much of a problem with it, really.
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yeah draws are fine, otherwise the team with the multiplier had no reason to attack
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yeah draws are fine, otherwise the team with the multiplier had no reason to attack
I think this should conclude the discussion :D
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Time warner's that bad for you too? :( We just switched to them recently, and while I enjoy the much improved speed, constant dns problems do not amuse me.
Try using an alternate public dns.
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http://code.google.com/speed/public-dns/ (http://code.google.com/speed/public-dns/) try bit of google dns
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The last time I checked, draws made it so that no one got XP or gold the NEXT round. Has this changed? While I do not like losing a multiplier, not getting xp or gold is infinitely worse.
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Yep, multipliers drop and the next round is played with no rewards. I think it's fine, though. The losing team can play passively and threaten a draw to goad the other side into action, but it's a gamble for both, because each side is penalized if the draw actually occurs.
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Try using an alternate public dns.
http://code.google.com/speed/public-dns/ (http://code.google.com/speed/public-dns/) try bit of google dns
Thanks, I've done as much already, it's our modem acting up too; going to take it over to Time Warner's office eventually, using OpenDNS, used to use google's dns.
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People need to start going after the master of the field flags(when they are avail) because whoever has the higher flag, WINS. Let the campers sit in their tower or the cavalry circle enemies endlessly.