cRPG => Scene Editing => Topic started by: Torak on February 03, 2011, 09:19:04 pm
Title: Extrakt a map?
Post by: Torak on February 03, 2011, 09:19:04 pm
Does anyone know how to extrakt a map that youhave made in native? if there is a answer to this on tje forums can you link it plz?
Title: Re: Extrakt a map?
Post by: Kong Ming on February 03, 2011, 11:02:56 pm
In your module's folder (in this case Native) there is a folder called "SceneObj". In that folder you will find your scene's .sco file which is part 1. Then, open and search the scenes.txt file in your module's folder for your map's name (same name as on the .sco file). Then copy the four lines of code that pertain to your map. It will look something like this (in this case the scene's name is my_scene_1):
Put that code in a basic text file and package it with your .sco file. That's all someone should need to add your map. Images in spoiler if you need them.
Title: Re: Extrakt a map?
Post by: Torak on February 03, 2011, 11:10:07 pm
ok great :) i don't need any other program right?
Title: Re: Extrakt a map?
Post by: Kong Ming on February 03, 2011, 11:14:45 pm
Correct. Added images to previous post that should help a little.
Title: Re: Extrakt a map?
Post by: Torak on February 03, 2011, 11:32:20 pm
ok i have it on steam does that make it more dif or what?
relly nice that you help me :)
Title: Re: Extrakt a map?
Post by: Torak on February 03, 2011, 11:40:57 pm
and how do i find out the name of the castel in the scene obj folder?? its just castel 1 castel 2 and so on.
Title: Re: Extrakt a map?
Post by: Kong Ming on February 04, 2011, 12:43:17 am
Don't know if Steam will cause any issues, never used it for M&B myself. Finding out which castle is which could be a little tricky. I remember seeing a list of scenes from Native someone made on the Taleworlds forum a while back. If I happen to come across it I'll post it here.
Title: Re: Extrakt a map?
Post by: Torak on February 04, 2011, 01:11:24 am