cRPG

cRPG => Suggestions Corner => Topic started by: Braeden on October 14, 2011, 01:55:10 am

Title: Doubled Throwing Weapons
Post by: Braeden on October 14, 2011, 01:55:10 am
I am suggesting the addition of 4 new throwing "items" which are exactly the same as existing items, except they cost twice as much, have twice as much ammo, and take up two slots.  They would be added for Throwing Daggers, Heavy Throwing Axes, Javelins and Jarids.  The purpose of this addition is to allow a thrower to take the same number of axes and still carry a 0 slot sidearm.  This would reduce the number of throwers running around looking for ammo, and would help throwers from throwing away their last melee weapon.  I think it would be a nice addition, without requiring any new work, since it would use only existing models and really just be a c/p job with a little editing.

Basically, instead of shield + 3 stacks heavy throwing axes, it would allow a thrower to carry a shield, 3 stacks of heavy throwing axes and a dagger.

Example:
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Title: Re: Doubled Throwing Weapons
Post by: Jarlek on October 14, 2011, 02:02:00 am
Sounds Good. Not like the 0 slot weapons are any good and that would mean the throwers would still normaly keep 1 axe for melee, but they would still be able to fight if they had a really good reason to throw the last one.
Title: Re: Doubled Throwing Weapons
Post by: Digglez on October 14, 2011, 04:33:59 am
not needed
Title: Re: Doubled Throwing Weapons
Post by: joozek42 on October 14, 2011, 11:03:36 am
But you can always use Heavy Throwing Axes 2 times. And then you'll get same...

And if they would choose 2 throwing weapons x2 It would took 4 slots. They would be able to take wooden stick or dagger with them (or something like that). So they would surely kill all enemies (especially tincans).

o For this what you are saying is option "second mode".
o I'll take 4x throwing axes. So I'll get 12 of them. If I throw 6 or 9, I'll be able to pick up weapon  (from bodies which I've killed 2sec ago)...