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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Crob28 on October 13, 2011, 12:17:39 am

Title: The overhead of spinning doom!!!!
Post by: Crob28 on October 13, 2011, 12:17:39 am
Does anyone else feel this needs changing? All too often I see kills being made with crazy 360 overhead spins that do full damage whether they hit the head or tap the ankle with the side of the blade, even after the attacker has spun around 200 degrees to make the hit connect... I mean how the hell do they even do that without pulling a muscle in their 45 year old backs  :rolleyes:
Title: Re: The overhead of spinning doom!!!!
Post by: Snoozer on October 13, 2011, 07:45:22 am
high sensitivity and certain built in features of gaming mouses

with my stuff i can maybe do 180 effectively maybe a 360 if my trolling worked but not succesfully
Title: Re: The overhead of spinning doom!!!!
Post by: Vibe on October 13, 2011, 07:54:20 am
There's already a thread about this - http://forum.c-rpg.net/index.php/topic,18038.0.html