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Lovely... thx.
Hold on... ROADS? No roads on the map as far as I can see... :D Nice one :D
Im hoping its a future add on.Did chadz not say that roads well be able to be built? (like, between fiefs) I coulda sworn I read that somewhere.
What do the look out/look in values denote?These values are used in the formula to see how far you can see other people from where you are
I'll let you guys figure that one out yourselves, it's easy :PI'm guessing... increased speed?
I was hoping someone else would ask and get an explanation so I wouldnt look dumb but no1 else has yet so here goes:pow() takes two paramaters and then makes an exponential function out of them. The first paramater is the base and the second is the power. ceil() just rounds up to the highest whole number if it's not already a whole number.
I dont understand this stuff:(click to show/hide)
Could someone explain it in terms of 100/500/1000 men, something like that? I dont get ceil or pow either. Its been many years since i used a programming language and that was just pascal.
Could someone explain it in terms of 100/500/1000 men, something like that? I dont get ceil or pow either. Its been many years since i used a programming language and that was just pascal.
Dehitay's got the explanations down, so I guess I'll handle the next part.
If I have it right:
100 troops cost 8 gold per hour.
500 troops cost 59 gold per hour.
1000 troops cost 124 gold per hour.
Some people have said that you can have 60-some troops before upkeep kicks in for heroes, but the formula appears different from the last time it was posted. If I didn't mess this up, the new number is 35.
don't know if you misstyped on the speed data.
movement table:
color name speed troops_influence look_out look_in b45e34 Bridge 10 150 100 30
...per hour? :(
can we get some documentation on the stuck button? I was tempting to press it to find out, but dont want to be teleported across the world or something like thatIf I had to guess, I would think if you're currently on an area with a movement speed of 0 (in which case you would be eternally stuck), it likely moves you to the closest pixel that doesn't have zero movement speed. However, it looks like there are still some parts of the steppe that you can get spawned in and be stuck on a cliff with no way down. I wonder if it does anything about that, too
I still wouldn't do it..Did it, did not hurt at all.
Is there a cooldown timer or some negative side-effect to using quickmarch?EDIT
Only available for small bands of troops?
If I'm understanding this correctly, moving thru desert is as fast as plains? WHAT? Shouldnt desert be the same as snow plain, and desert forest same as snow forest?
Besides making sense (moving thru sand is alot like snow) it is only fair, since like 1/2 of NA territory is SNOW. Desert is just snow in the south, so should have same travel speed
May not make as much sense if you travel by car, but for those who travel on foot, walking across a desert is far more similar to walking across plains compared to walking across snow. Though you're right that it's a bit unfair for EU to have all the nice, quick land and NA to be half speed bumps.
No, walking thru either sand dunes isnt anything like plains. Why do you think camels have HUGE WIDE feet, just like snow shoes but for sandI'm not saying it's like walking on grass, but between grass and snow, which one is sand far more similar to? Especially if you're just walking. Now if you're running, things will get a bit more messy.
Dehitay's got the explanations down, so I guess I'll handle the next part.
If I have it right:
100 troops cost 8 gold per hour.
500 troops cost 59 gold per hour.
1000 troops cost 124 gold per hour.
Some people have said that you can have 60-some troops before upkeep kicks in for heroes, but the formula appears different from the last time it was posted. If I didn't mess this up, the new number is 35.
faraway goods bonus:
round(pow($distance_percent*100, 1.26)-80)
Seriously? 2 meters per minute? Is the bridge a single rope that each troop has to walk across, one at a time, single file?
Is the bridge actually a Luck Dragon which takes each troop individually on a magical journey of adventure where they help save the Lost Gem of Aberdash, capturing it from the Evil Wizard and returning it to the Empress, whereupon they are finally deposited on the other side?