cRPG

cRPG => Announcements => Topic started by: chadz on October 08, 2011, 12:32:45 pm

Title: Stronghold Test today on Eu4
Post by: chadz on October 08, 2011, 12:32:45 pm
important: get this patch: http://c-rpg.net/cRPG_update.zip

it fixes ghost objects when building. Otherwise you have to tap F2 to fix ghost objects. (pretty annoying)

for instructions, see: http://forum.c-rpg.net/index.php/topic,14930.msg211076.html#msg211076
Title: Re: Stronghold Test today on Eu4
Post by: wayyyyyne on October 08, 2011, 12:33:39 pm
I get a 404 error when clicking the first link...
Title: Re: Stronghold Test today on Eu4
Post by: Iymore on October 08, 2011, 12:42:05 pm
First download on here? http://forum.c-rpg.net/index.php/topic,14930.msg211079.html#msg211079
Title: Re: Stronghold Test today on Eu4
Post by: Hrafn on October 08, 2011, 12:44:47 pm
Doesnt work for me "Unable to open file: Modules\cRPG\Recources\Yomans_helmets.brf" bah :mad:
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on October 08, 2011, 12:48:57 pm
This gos in cRPG or cRPG_dev?
Title: Re: Stronghold Test today on Eu4
Post by: Iymore on October 08, 2011, 12:50:02 pm
So how can install? i have Unable to open file: Modules\cRPG\Recources\Yomans_helmets.brf error!
Title: Re: Stronghold Test today on Eu4
Post by: Overdriven on October 08, 2011, 12:55:46 pm
Same issue...crpg just crashes when loading.
Title: Re: Stronghold Test today on Eu4
Post by: Iymore on October 08, 2011, 12:56:26 pm
Try with non update. or whatever it is. :S
Title: Re: Stronghold Test today on Eu4
Post by: Paul on October 08, 2011, 01:38:49 pm
You can comment out "load_mod_resource = Yoman's_helmets" in the module.ini.
"#load_mod_resource = Yoman's_helmets"
Title: Re: Stronghold Test today on Eu4
Post by: Overdriven on October 08, 2011, 01:43:11 pm
Thanks Paul  :D
Title: Re: Stronghold Test today on Eu4
Post by: Herkkutatti on October 08, 2011, 01:57:18 pm
when?
Title: Re: Stronghold Test today on Eu4
Post by: Overdriven on October 08, 2011, 02:52:42 pm
Switched back to battle? :(

Edit: O wait it switched map.
Title: Re: Stronghold Test today on Eu4
Post by: Overdriven on October 08, 2011, 03:21:10 pm
O and main complaint...hitting badly placed objects with the hammer is near impossible. On a length of wall there's like 1 place where the hit actually registers.

Otherwise it's very fun mode...would be great with a full server  :)

Edit:

Also they can chop through the walls with melee weapons really bloody easily.
Title: Re: Stronghold Test today on Eu4
Post by: ToxicKilla on October 08, 2011, 05:24:54 pm
So it is only for today?
Title: Re: Stronghold Test today on Eu4
Post by: Tavuk_Bey on October 08, 2011, 06:05:07 pm
O and main complaint...hitting badly placed objects with the hammer is near impossible. On a length of wall there's like 1 place where the hit actually registers.

Otherwise it's very fun mode...would be great with a full server  :)

Edit:

Also they can chop through the walls with melee weapons really bloody easily.

maybe that's why it's called stronghold  :D

visitors can't see pics , please register or login
Title: Re: Stronghold Test today on Eu4
Post by: Fips on October 08, 2011, 06:26:47 pm
That was fun. I'd like to know how to get constructions sites, though.
Title: Re: Stronghold Test today on Eu4
Post by: ToxicKilla on October 08, 2011, 06:27:04 pm
Back to battle?  :cry:
Title: Re: Stronghold Test today on Eu4
Post by: Overdriven on October 08, 2011, 06:32:27 pm
No more?  :(
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on October 08, 2011, 06:48:51 pm
Ok two things.

1:
LET THERE ALWAYS BE AN ADMIN ON!

Two Ravens came on and started to destroy a lot of the buildings I placed, then they started teamattacking/killing.

2:
Integrete something so we can see how much our current equipment outfit costs. I kinda had to guess and a couple of times I miscalculated and spawned with a shield sword great lance but no horse. My own fault, but still annoying to have to guess. Let the discounts from the workshops also be displayed/integreted in this so we know about it.

3:
Make it easier to make a designated builder etc:
This worked well in the beginning (when you told people to go scout and capture the mines) while I stayed back and built. Shouting a bit over team chat to go battallion 4 helped a lot and we got a fort quickly up around our dummy.

But later on when more people joined (and in the later part of me building the fort) some people came on and started to build inside the fort, making it look stupid/block of certain places. This is bad. There should be some way to Stop the ammount of builders or make it clearer who builds and who don't. It worked out in the end (even with the Raven griefing) but it would help a lot if there was some info to people who just joined about who is the current builder etc. It would make it so much easier for people who just joined.

4:
Make only people whos faction the building belongs to be able to use it.
As when you came back from spectator and ended up in the oposite team but still spawned in our forward base. Was a bit fun (sorry for the spawnrape, but that climbing you did was clever :D) but it shouldn't be possible.

5:
Not for Stronghold but for future testing sessions. PLEASE make it passworded and put the password here or in the guide. It became really annoying to explain to every single person who joined what this was/ how it worked/ why they shouldn't destroy the (friendly) dummy or buildings.
Title: Re: Stronghold Test today on Eu4
Post by: Lysander on October 08, 2011, 06:58:09 pm

5:
Not for Stronghold but for future testing sessions. PLEASE make it passworded and put the password here or in the guide. It became really annoying to explain to every single person who joined what this was/ how it worked/ why they shouldn't destroy the (friendly) dummy or buildings.

+1
Title: Re: Stronghold Test today on Eu4
Post by: Senni__Ti on October 08, 2011, 08:39:36 pm
it was all really fun, looking foward to its release :D.

Couple of bugs i ran into:
weapon rack didn't seem to work, I was trying to spawn a con site though with less than 10k resources, no idea if that had anything to do with it.
also in some places I could not build anything.
Title: Re: Stronghold Test today on Eu4
Post by: Kherr on October 09, 2011, 01:10:15 am
I had very low fps... about 34. Normally I have about 80-120, depending on the map.
Title: Re: Stronghold Test today on Eu4
Post by: Segd on October 09, 2011, 11:24:45 am
I had very low fps... about 34. Normally I have about 80-120, depending on the map.
You should try to use scary mod  :lol:
(click to show/hide)

P.S. & 34 fps is not so bad.
Title: Re: Stronghold Test today on Eu4
Post by: Earthdforce on October 09, 2011, 12:09:51 pm
Those are some amazing trees..
Title: Re: Stronghold Test today on Eu4
Post by: Kherr on October 09, 2011, 05:44:11 pm
You should try to use scary mod  :lol:
omfg... that is scary!
thx for the info
Title: Re: Stronghold Test today on Eu4
Post by: LtVos on October 09, 2011, 07:34:27 pm
9th october: I am very annoyed with the admins and the availabiltity to test this gamemode, i joined the server which was then passworded, i asked (politely) what the password was as i lose connection a lot, for this i was kicked i dont know who the admin was but he wouldnt even tell me the forum page for the password, all i wanted to do was help test the game mode please improve you admins and if i see his name again(i cant remeber) i will post it on here, please school him in being a nice person or just get rid of his admin powers.. i would gladly leave the server if i was not supposed to be there but a kick without any explaination and no way of getting the password is just bad. people say the crpg is bad...please try to change that by not getting admins who are complete assholes
ps. sorry for language at the end but come on woudlnt you be annoyed?
Title: Re: Stronghold Test today on Eu4
Post by: Bjarky on October 09, 2011, 07:44:44 pm
if you didn't know the password, that just means u didn't read the forum about the info's, rules etc.
thats probably why he kicked u, cus everybody is fed up with the horde of people not reading and start flaming questions in the server.
so pls read it before joining, you will also notice the pw by doing so  :wink:
Title: Re: Stronghold Test today on Eu4
Post by: Tot. on October 09, 2011, 08:18:38 pm
So far its just hilarious lags and low fps despite highend rig. Unplayable atm to be honest.
Title: Re: Stronghold Test today on Eu4
Post by: Thovex on October 09, 2011, 08:34:08 pm
(click to show/hide)

Red Team's base after Risen_Jarlek nearly completed it, the yellow team was just getting dominated.
Title: Re: Stronghold Test today on Eu4
Post by: Bjarky on October 09, 2011, 08:35:14 pm
looks awsome  :D
Title: Re: Stronghold Test today on Eu4
Post by: vinnytk on October 09, 2011, 08:59:11 pm
(click to show/hide)

Red Team's base after Risen_Jarlek nearly completed it, the yellow team was just getting dominated.

the snowball effect is pretty ridiculous
Title: Re: Stronghold Test today on Eu4
Post by: SirCymro_Crusader on October 09, 2011, 08:59:46 pm
Would have been good but so many idiots decided to destroy yellows sites and dummy, (teammates that is)

It got out of hand
Title: Re: Stronghold Test today on Eu4
Post by: Phazey on October 09, 2011, 09:00:23 pm
Lots of LLJK and others misbehaving.

I like the gamemode, but fear it's not for all of us. I propose making it invite only.
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on October 09, 2011, 09:00:49 pm
looks awsome  :D
Right before the server went down I made Crojo go Spectator and take some more pics. He'll be posting them here later. 95% of it was made by me (with resource help from others).

the snowball effect is pretty ridiculous
True. I first walled off a good area and then went tech spam (weapons and armoursmiths, then stabels) making us able to spawn with better equipment. Was a rape after that :D
Title: Re: Stronghold Test today on Eu4
Post by: SirCymro_Crusader on October 09, 2011, 09:01:38 pm
Lots of LLJK and others misbehaving.

I like the gamemode, but fear it's not for all of us. I propose making it invite only.

+1
Title: Re: Stronghold Test today on Eu4
Post by: Ylca on October 09, 2011, 09:26:12 pm
Would you mind naming the LLJK who misbehaved? I saw people getting kicked left and right for all sorts of offenses, but as for myself and my clanmates on Red team, we were mostly just taking objectives, sitting pretty in the middle of our teams scoreboard (NA players at EU ping) and capturing objectives our team was ignoring (we held the left mine for over 10 minutes on the last round).

LLJK scapegoating is still all the rage, i suppose.
Title: Re: Stronghold Test today on Eu4
Post by: Centurion on October 10, 2011, 01:16:54 am
Would have been good but so many idiots decided to destroy yellows sites and dummy, (teammates that is)

It got out of hand
yea it was i was on yellow also and built most of the base including the buildings. then people would start tking me, my structures or placing random objects in my way which i then have to destroy(and try to not be tked for destroying it)
Lots of LLJK and others misbehaving.

I like the gamemode, but fear it's not for all of us. I propose making it invite only.
i would have to agree with this i dont want to be playing in there with a bunch of dumbasses destroying our buildings and especially our dummy. i was stuck on x1 the whole time(was stilll having fun) because of the idiots on my time destrpying the base and dummy AND always leaving the damn gate open.
Title: Re: Stronghold Test today on Eu4
Post by: Vrael on October 10, 2011, 06:59:00 am
Just a question about download; Will I just put this in main cRPG folder or is this download thing an own module?
Title: Re: Stronghold Test today on Eu4
Post by: OttomanSniper on October 10, 2011, 09:45:05 am
I destroy one castle wall with spear... I think only catapult can destroy castle walls.

Siege Camp is too slow, 3 second is good for cons. material.
Title: Re: Stronghold Test today on Eu4
Post by: IR_Kuoin on October 10, 2011, 09:59:59 am
And I destroyed a stabel with just 3 hits from a club (The work club you get from the practice dummy)
Title: Re: Stronghold Test today on Eu4
Post by: Tavuk_Bey on October 10, 2011, 10:10:48 am
Lots of LLJK and others misbehaving.

I like the gamemode, but fear it's not for all of us. I propose making it invite only.

lol you made us mad when you step on mine and destroyed our process
Title: Re: Stronghold Test today on Eu4
Post by: Ylca on October 10, 2011, 11:59:13 am
As for feedback, this game mode is going to be amazing once both teams know what's going on. For the test we seemed to have one team (red) that had players that knew what to do and taught everyone else. Yellow appeared not to be so lucky.
Title: Re: Stronghold Test today on Eu4
Post by: IR_Kuoin on October 10, 2011, 12:08:00 pm
Yeh it was a complete mess  :shock:
Title: Re: Stronghold Test today on Eu4
Post by: Phazey on October 10, 2011, 12:13:28 pm
Yeah, i think i was on yellow, even though i missed most of the stronghold test because of dinner.

Next time i'll try to shout some instruction. From what i heard red had a few guys taking charge of building and they seemed to be much more successful because of that.
Title: Re: Stronghold Test today on Eu4
Post by: FRANK_THE_TANK on October 10, 2011, 03:57:14 pm
Couching a lance and doing a strafing run on any object does a good whack of dmg... Fun like the dickens but a bit mental. The lance doesn't bounce after the first hit it just keeps cliping the whole way along what ever you are hitting.
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on October 10, 2011, 05:32:03 pm
Yeah, i think i was on yellow, even though i missed most of the stronghold test because of dinner.

Next time i'll try to shout some instruction. From what i heard red had a few guys taking charge of building and they seemed to be much more successful because of that.
Fuck yeah, mah awesome building skillz! Just look at those fucking screens! That was, like, 15 minutes into the game and I'd just finished the back defenses and was finishing up the shitty outer wall that somebody else had started. Managed to make it good in the end.
(click to show/hide)

Was pretty hard to make people join my battalion so we could share resources. Worked pretty well in the beginning, though, and we got walls and stuff up. Lost a few people then probably because putting up the workshops took more time. In the end I was so to say alone and nobody wanted to help building the last defenses around the dummy. I guess it was because people were too busy fighting/upgrading the mines.

But this gamemode REALLY needs some anti-grief stuff and a way to make sure people ahd read the guide. Even with the password being in the Guide it was a lot of people in chat asking about how stuff works. Not as many as the previous times, so it definitely helped.
Title: Re: Stronghold Test today on Eu4
Post by: Phazey on October 10, 2011, 05:42:52 pm
Zapper, next time lets try and build minimal, functional and most of all tight defences around the dummy. Maybe add a second layer of walls later on if we have resources to spare. Our castle was so big and had two courtyards that it got inefficient... people spawned in courtyard B and had to walk a bit to get to the dummy. Also, we had too many gates.
Title: Re: Stronghold Test today on Eu4
Post by: Vrael on October 10, 2011, 06:01:21 pm
Just a question about download; Will I just put this in main cRPG folder or is this download thing an own module?

Still wonder. How did you it?
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on October 10, 2011, 06:22:23 pm
Zapper, next time lets try and build minimal, functional and most of all tight defences around the dummy. Maybe add a second layer of walls later on if we have resources to spare. Our castle was so big and had two courtyards that it got inefficient... people spawned in courtyard B and had to walk a bit to get to the dummy. Also, we had too many gates.
I know. The porblem was that it was other people building useless shit.

In the beginning i was basically encircling the dummy and our spawn, so to more easily protect it from attacks. Also putting up the gate right infront of the dummy was to make people naturally go there when they respawn and thus see that it was safe. (herding the randomers ftw!)

After that, when the dummy and spawn was completely encircled, I sent a guy to look for holes (tibberias over TS) while I put up two strategic staircases. It was then that I found out one idiot had made a wall RIGHT infront of the gate. *facepalm*

So I thought, fuck it, and started building workshops, since I now had a good open and safe space to build in (was going for tech rush).

Then, since the enemy kept running around our walls and destroying the back walls and only 4-5 out of 40 dudes actually bothered to go there, I had to quickly build a small palisade. That palisade worked for the rest of the game and kept people away from attacking our back (also helped that our technological superiority had pushed them so far back).

Now I had to go and fix up the frontal courtyard. Mainly because there where still people standing there trying (and failing hard) to expand it. I thought if I finished it up and it was made properly they would stop wasting resources on it and actually do something constructive. This worked as after I finished the outer courtyard everybody stop mucking around adding layers to the castle. You were right, though. It really was a waste of resources, but better that I finish it up than them keep on making it crap and wasting even more.

Finally, I was going to seal of the dummy (my original step after building the workshops) but now nobody seemed to want to help building. The dummy was even on less than 5% help and still people wouldn't donate resources to secure it. I had to wait (with a mighty 70-80ish resources per tick) until I myself had 3k and I STILL couldn't build. Seemed like most people had abandoned helping out building the base. Luckily our tech advantage and some dudes who kept guarding the dummy made us able to not loose it to the enemy. Still, very annoying that I couldn't finish the last piece of defences and start making more workshops (20 stables=free horses :D)

Then the game ended.

But really, It's better to have a fully encircled spawn+dummy than just encircling the dummy in the beginning. Not in a clan scim, but you kinda have to herd the randomers into defending. Thus making the only exit from spawn go past the dummy was the best idea. I also got the walls up pretty quick because of all the people donating resources (thanks guys!). It was later on that building donations stopped and I didn't manage to make a building in 5 minutes :(

Still wonder. How did you it?
Normal cRPG folder
Title: Re: Stronghold Test today on Eu4
Post by: Tiberias on October 10, 2011, 06:57:31 pm
(click to show/hide)

DONT write a Tiberias with a double b !!!!  NEVER DO that again !!  FEAR the Winged Great Helmet !!




EDIT: Ok, now to the serious stuff:

It was less bugged, than the last test, and it was fun to play. I would mention to add something like a pricelist. Or different prices ( correct me if im wrong, but i think that all buildings cost 3k atm ?? ) for different buildings ( like stone and wodden walls )
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on October 10, 2011, 07:01:19 pm
(click to show/hide)

DONT write a Tiberias with a double b !!!!  NEVER DO that again !!  FEAR the Winged Great Helmet !!
I wrote Tibby first and then changed it to Tiberias. Forgot to take away the double b :O
Title: Re: Stronghold Test today on Eu4
Post by: IR_Kuoin on October 10, 2011, 07:04:36 pm
(click to show/hide)

DONT write a Tiberias with a double b !!!!  NEVER DO that again !!  FEAR the Winged Great Helmet !!

U mad Tibberias?
Title: Re: Stronghold Test today on Eu4
Post by: Moncho on October 10, 2011, 09:33:40 pm
I was first on my main on the team with Jarlek and helped our team capture the middle mine (the one straight from the teams fortress). I was then fortifying it when I lost connection (i think there were 2 walls and a gate, or something like that). I then rejoined on an alt and was put in the other team, which had a pretty decent base at that time, though there were some holes in it which i fixed (sorry about the badly placed walls) as fast as i could since there were enemies right out of them.

Also a suggestion, this has probably been said elsewhere, but I think making two tiers of building: wooden and stone, with different stats would help. Wood would be cheaper and faster to build but destructible to normal weapons whereas stone would be quite a bit more expensive but NEARLY immune to normal weapons, making catapults an actual need or at least a good help against them. This would see a first defense rise fast and then get expanded with stone walls, and would allow near end-game to see actual charges of a lot of people teamworking (kind of like siege) to get a dummy, appart from the current sneak attacks.

Also, the lag from the previous test was reduced, even though there still was some (quite understandable with a lot of people plus buildings), and people had a bit more idea of what to do.

Cant think of anything else atm, but overall, great gamemode, I really like it
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on October 11, 2011, 02:14:10 am
I was first on my main on the team with Jarlek and helped our team capture the middle mine (the one straight from the teams fortress). I was then fortifying it when I lost connection (i think there were 2 walls and a gate, or something like that). I then rejoined on an alt and was put in the other team, which had a pretty decent base at that time, though there were some holes in it which i fixed (sorry about the badly placed walls) as fast as i could since there were enemies right out of them.

Also a suggestion, this has probably been said elsewhere, but I think making two tiers of building: wooden and stone, with different stats would help. Wood would be cheaper and faster to build but destructible to normal weapons whereas stone would be quite a bit more expensive but NEARLY immune to normal weapons, making catapults an actual need or at least a good help against them. This would see a first defense rise fast and then get expanded with stone walls, and would allow near end-game to see actual charges of a lot of people teamworking (kind of like siege) to get a dummy, appart from the current sneak attacks.

Also, the lag from the previous test was reduced, even though there still was some (quite understandable with a lot of people plus buildings), and people had a bit more idea of what to do.

Cant think of anything else atm, but overall, great gamemode, I really like it
A FELLOW ENGINEER :D

Bolded part: That's a good idea. It would also make people take ladders with them (it still surprise me I haven't seen a single ladder except the one chadz took on saturday) and make catapults important.
Title: Re: Stronghold Test today on Eu4
Post by: ToxicKilla on October 11, 2011, 08:36:22 am
Wonderfull gamemode, I agree with the idea of wooden walls that are vulnerable to normal weps and stone ones which require a catapult or a lot of people to smash down.
Would also be cool if you couldn't damage your teams equipment.
And, if as a wall became damaged, you could see it visually crumbling like the Strat walls. You would also be able to repair them with resources if you already can't. (Have they implemented that yet  in Strat?)
Title: Re: Stronghold Test today on Eu4
Post by: Centurion on October 11, 2011, 05:21:21 pm
Wonderfull gamemode, I agree with the idea of wooden walls that are vulnerable to normal weps and stone ones which require a catapult or a lot of people to smash down.
Would also be cool if you couldn't damage your teams equipment.
And, if as a wall became damaged, you could see it visually crumbling like the Strat walls. You would also be able to repair them with resources if you already can't. (Have they implemented that yet  in Strat?)
would be dumb if u couldnt hurt teammates structures...i had to destroy soooo many randomly placed walls and builings in front of gatehouses and everything else. i was trying to make it look nice (actually lining up the walls with staircases and stuff) but ppl would place a builing inside of the wall which was also blocking the entrance to the gate house(dont see how thats helpfull)only reason i would like the idea is because these same dumbasses were destroying all the stables and other buildings i destroyed cause they thought they werent working....they clearly didnt read about it
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on October 11, 2011, 05:33:14 pm
would be dumb if u couldnt hurt teammates structures...i had to destroy soooo many randomly placed walls and builings in front of gatehouses and everything else. i was trying to make it look nice (actually lining up the walls with staircases and stuff) but ppl would place a builing inside of the wall which was also blocking the entrance to the gate house(dont see how thats helpfull)only reason i would like the idea is because these same dumbasses were destroying all the stables and other buildings i destroyed cause they thought they werent working....they clearly didnt read about it
About friendly walls. They should be indestructible to your own team, but there should be a specific "demolitioner" weapon that can destroy friendly buildings and bring x% of it's cost back to your team. There should only be one of that item for each team to stop griefing.

Also another item apart from the hammer to take over enemy structures. Banners please :D
Title: Re: Stronghold Test today on Eu4
Post by: Phazey on October 11, 2011, 06:09:31 pm
... but ppl would place a builing inside of the wall which was also blocking the entrance to the gate house..

yeah that is annoying. chalk it up to inexperience though.

would be nice if you can't place a wall inside / over a gatehouse, but i'm not sure if / how that could be implemented
Title: Re: Stronghold Test today on Eu4
Post by: ToxicKilla on October 11, 2011, 08:29:04 pm
would be dumb if u couldnt hurt teammates structures...i had to destroy soooo many randomly placed walls and builings in front of gatehouses and everything else. i was trying to make it look nice (actually lining up the walls with staircases and stuff) but ppl would place a builing inside of the wall which was also blocking the entrance to the gate house(dont see how thats helpfull)only reason i would like the idea is because these same dumbasses were destroying all the stables and other buildings i destroyed cause they thought they werent working....they clearly didnt read about it
Hmm, good point. We just need more admins on to stop griefing I suppose.
Title: Re: Stronghold Test today on Eu4
Post by: Vovka on October 12, 2011, 01:57:42 pm
  I think need the option of choosing the Leader by vote. Which will have the right to kick players from the server. Then there will always be most trusted server admin.
Title: Re: Stronghold Test today on Eu4
Post by: SirCymro_Crusader on October 12, 2011, 04:14:42 pm
  I think need the option of choosing the Leader by vote. Which will have the right to kick players from the server. Then there will always be most trusted server admin.

No, because that would be clan based voting.

Im going to make up a clan here...the Floatea spearmen, have 30 people on the server, and around ~25 on one team, they vote the leader cos they have the most players.

Anyone therefore that person doesnt like can be kicked. Not always a trusted person
Title: Re: Stronghold Test today on Eu4
Post by: Banok on October 26, 2011, 02:19:21 am
will this be out in the near future? would really like to see some more game modes before any more strategus stuff.
Title: Re: Stronghold Test today on Eu4
Post by: Rogue_Eagle on October 26, 2011, 08:06:45 am
whats this gamemode about? is it 2 fortresses? sounds interesting at any rate.

Title: Re: Stronghold Test today on Eu4
Post by: Vibe on October 26, 2011, 08:07:23 am
will this be out in the near future? would really like to see some more game modes before any more strategus stuff.

+1, stronghold > strat
Title: Re: Stronghold Test today on Eu4
Post by: Kato on October 26, 2011, 05:50:32 pm
capture the flag>strategus>stronghold
Title: Re: Stronghold Test today on Eu4
Post by: Thovex on October 26, 2011, 05:56:35 pm
Yeah I kinda love Stronghold, it's awesome.
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on November 17, 2012, 06:59:43 pm
People talked about this over TS today. Man, I want this gamemode :(
Title: Re: Stronghold Test today on Eu4
Post by: IR_Kuoin on November 17, 2012, 07:02:18 pm
Remember playing this, so much chaos, and sooo many trolls. chadz came onto the server, said "Doubble XP and gold on stronghold server" half the server left in under 30 sec :P
Title: Re: Stronghold Test today on Eu4
Post by: Moncho on November 17, 2012, 07:05:15 pm
Oh, the old days...
Shame that support was discontinued, but I can see why as it required very active admining
Title: Re: Stronghold Test today on Eu4
Post by: Segd on November 17, 2012, 07:10:40 pm
It is still working. Just need server & some game rules.
Title: Re: Stronghold Test today on Eu4
Post by: Pejlaen on November 17, 2012, 07:33:54 pm
Someone said it earlier today:

"Crpg is dying because learning curve is to steep for new players, and the old players looses interest thanks to where the game is and are heading"

Conquest or stronghold or something else is badly needed imo.
Title: Re: Stronghold Test today on Eu4
Post by: Butan on November 17, 2012, 08:31:41 pm
Someone said it earlier today:

"Crpg is dying because learning curve is to steep for new players, and the old players looses interest thanks to where the game is and are heading"

Conquest or stronghold or something else is badly needed imo.

Definitely.

Just look at "what is it you want?" topic vote results and go from there devs; maybe you need more people to "actively" admin ? ;)
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on November 17, 2012, 10:08:41 pm
If they add Stronghold and need admins, they should just give it to me as I would play Stronghold 24/7 365 for the rest of my life. I also have a feeling I wouldn't be alone in that :D
Title: Re: Stronghold Test today on Eu4
Post by: IR_Kuoin on November 17, 2012, 10:10:03 pm
If they add Stronghold and need admins, they should just give it to me as I would play Stronghold 24/7 365 for the rest of my life. I also have a feeling I wouldn't be alone in that :D

Yeah, it was an awesome gamemode
Title: Re: Stronghold Test today on Eu4
Post by: Bjord on November 17, 2012, 10:28:19 pm
If they add Stronghold and need admins, they should just give it to me as I would play Stronghold 24/7 365 for the rest of my life. I also have a feeling I wouldn't be alone in that :D

I'm afraid the last thing this mod needs is you, as an admin. I have the impression that you'd potentially be worse than nuffen (so thank the gods in advance from keeping you the fuck away from any position with authority).

Also, +1 for Stronghold or Conquest. I'd vouch for Conquest as Stronghold was very buggy.
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on November 17, 2012, 11:09:54 pm
I'm afraid the last thing this mod needs is you, as an admin. I have the impression that you'd potentially be worse than nuffen (so thank the gods in advance from keeping you the fuck away from any position with authority).
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Title: Re: Stronghold Test today on Eu4
Post by: Teeth on November 18, 2012, 12:52:18 am
(click to show/hide)
Excellent job at proving Bjord right.
Title: Re: Stronghold Test today on Eu4
Post by: IR_Kuoin on November 18, 2012, 01:56:20 am
Revive this gamemode please, so we can get something fresh back into cRPG :D
Title: Re: Stronghold Test today on Eu4
Post by: Moncho on November 18, 2012, 02:06:15 am
I can see this becoming like karasu's siege topic... :(
Title: Re: Stronghold Test today on Eu4
Post by: Arathian on November 18, 2012, 02:46:46 am
I want this!
Title: Re: Stronghold Test today on Eu4
Post by: Fips on November 18, 2012, 11:45:25 am
This had potential.
Title: Re: Stronghold Test today on Eu4
Post by: Polobow on November 18, 2012, 12:22:51 pm
Man i can still remember this... time flies by.
Title: Re: Stronghold Test today on Eu4
Post by: Thovex on November 18, 2012, 01:50:10 pm
Saw this thread, read the date, put my sad face on and left.
Title: Re: Stronghold Test today on Eu4
Post by: chadz on November 18, 2012, 07:56:13 pm
I agree that it would be nice to continue development on this. No time at the moment, but its definitely not forgotten
Title: Re: Stronghold Test today on Eu4
Post by: Kunio on November 18, 2012, 08:08:10 pm
I agree that it would be nice to continue development on this. No time at the moment, but its definitely not forgotten
we would play even with the buggy one :)
Title: Re: Stronghold Test today on Eu4
Post by: Kafein on November 18, 2012, 08:11:12 pm
I agree that it would be nice to continue development on this. No time at the moment, but its definitely not forgotten

Wouldn't conquest be easier to patch up for cRPG ?
Title: Re: Stronghold Test today on Eu4
Post by: Thovex on November 18, 2012, 08:15:16 pm
I agree that it would be nice to continue development on this. No time at the moment, but its definitely not forgotten

Rejoice!
Title: Re: Stronghold Test today on Eu4
Post by: Latrinenkobold on November 18, 2012, 08:16:01 pm
If you would run Stronghold again chadz i would donate you 20 euros!

Sadly i can´t pay with credit card or anything else so you will have to wait 1 year untill i´m 18 :D
Title: Re: Stronghold Test today on Eu4
Post by: Bjord on November 18, 2012, 08:20:43 pm
If you would run Stronghold again chadz i would donate you 20 euros!

Sadly i can´t pay with credit card or anything else so you will have to wait 1 year untill i´m 18 :D

"I'd give you money if I could but sadly I can't!"

:wink:
Title: Re: Stronghold Test today on Eu4
Post by: Gravoth_iii on November 18, 2012, 11:18:00 pm
How come I've never heard of this? And why was it not finished?!! This would be so awesome.
Title: Re: Stronghold Test today on Eu4
Post by: Arathian on November 20, 2012, 08:42:09 pm
I agree that it would be nice to continue development on this. No time at the moment, but its definitely not forgotten

chadz, pls. Add it!
Title: Re: Stronghold Test today on Eu4
Post by: partyboy on November 20, 2012, 11:45:18 pm
Stronghold will never work and will just be left as a buggy, half complete shell.  Make Smoothrich's dream a reality:

http://forum.meleegaming.com/suggestions-corner/conquest-gametype-combine-strategus-siege-and-battle-into-1-bad-assed-mode/

It would be infinitely better than anything we have right now, including strat.
Title: Re: Stronghold Test today on Eu4
Post by: Sarpton on November 21, 2012, 04:57:01 am
Stronghold will never work and will just be left as a buggy, half complete shell.  Make Smoothrich's dream a reality:

http://forum.meleegaming.com/suggestions-corner/conquest-gametype-combine-strategus-siege-and-battle-into-1-bad-assed-mode/

It would be infinitely better than anything we have right now, including strat.


Zapper why would you down vote this?  Smooth's idea is badass.
Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on November 21, 2012, 04:58:33 am

Zapper why would you down vote this?  Smooth's idea is badass.
He suggested to abandon Stronghold. My hate is thus eternal.

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Title: Re: Stronghold Test today on Eu4
Post by: Sarpton on November 21, 2012, 06:23:47 pm
Oh, alright then.  I never played stronghold, so I envy you. 
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Title: Re: Stronghold Test today on Eu4
Post by: Jarlek on November 21, 2012, 07:11:37 pm
Oh, alright then.  I never played stronghold, so I envy you. 
(click to show/hide)
Why wouldn't I respond in a civil manner? You asked a decent question.
Title: Re: Stronghold Test today on Eu4
Post by: pine on October 06, 2014, 01:11:21 am
bumpity
Title: Re: Stronghold Test today on Eu4
Post by: Krex on October 06, 2014, 06:35:20 am
bumpity
Stop necroing pls