The problem is the current system stacks clans on one side, many times there have been 2 clans with 10-15 people on one side vs a bunch of randoms and a small 3-4 people clan. Guess who gets x5 map after map.
Banner rebalancing is extremely stupid. Just because clans are organized doesn't mean you deserve to fuck it up. If you hate it so much join a clan or fuck off.
This is exactly what I have experienced just wondering if I am only one
I mean if your clan comes on and has five multi for two hours if that goes on for months its almost like hacking the database
Pubs(scrubs) vs Huge clan plus banner-changing "elite" is no fun
I think banner balance has a place but on the more public servers, it tends to lend itself more towards "guild groups" farming pugs for hours. When this occurs (and it does quite often), I just stop playing rather than switch my banner so I can get some decent XP. GvG servers would be a much more appropriate place for this kind of mechanic.
banner balance is the best feature in crpg ever and if not ever, than ever. i'm rather angry that it sometimes doesnt really work as it should - we had many rounds where we were separated although we had the same banner and were like 25 percent of total player count. this should be really fixed so that big groups play always together (and small ones of course too - i mean same banners should play together always or at least almost almost always).+ 10!
the other problem with banner balance is, that its really not fine tuned (balanced) according to random players. i mean if really some stacked team is winning 4:0 than why the heck doesn't autobalance make the teams 2:1 in player count? i often saw many rounds that were "balanced" by moving 1 person from mid tier into loosing team while winning clan stacked team still had even more players!!!
it seems to me that balance always is like trying to find 2 balanced groups of the same player count. why? bring on some variety, keep same banners almost always together, in the "worst" case we will see some battles with 2:1 in playercount. for me this is not actually worst case, its fun to fight against a lot of average players or try some zerg overwhelming charge notactics against a few mercs.