cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Malaclypse on October 06, 2011, 10:51:01 am

Title: [STATS] Torch DOT
Post by: Malaclypse on October 06, 2011, 10:51:01 am
Hitting, with a torch, someone who is in armor considered flammable (the criteria for this will need to hashed out, of course) should apply damage over time. Flame damage could be increased with heirlooms. Torch wielders could adapt a kneeling position in front of archers, allowing arrows passing through the flames to apply the same DOT to a target.
Title: Re: [STATS] Torch DOT
Post by: Vibe on October 06, 2011, 10:53:22 am
You know it takes time to light shit on fire? Simply hitting someone with a torch is not enough, unless the target is dresses in dry leaves.
Title: Re: [STATS] Torch DOT
Post by: Malaclypse on October 06, 2011, 12:26:50 pm
You're probably right, unless we can get our hands on the recipe for greek fire, the torch could be relegated for the use of burning any wooden/grass scene materials and destroying them using a starting mechanism akin to loading from a Weapon Rack or healing in a Healing Tent. I see no reason why said fire would not readily spread to other flammable materials, and that anyone in the blaze would not take increasing damage the longer they remain.
Title: Re: [STATS] Torch DOT
Post by: BreakIn on October 30, 2011, 07:35:11 pm
I know what to do with this... Just make torches deal 10x more damage to construction sites and it shall be ok.
Title: Re: [STATS] Torch DOT
Post by: Lennu on November 02, 2011, 01:02:26 am
I think there was a suggestion long time ago about this "bonus against constuctions" for torch ;D