Fix for lolstab:
Pull mouse down while pressing ur assigned block button.
:shock:
Deal with it.
Player A using 2H sword.
Player B using polearm.
Distance between two players is 2 meters.
Player A: lolstab
Player B: block
Player A: feint feint slash
Player B: block
Player B: stab
Player A: you missed punk, you don't have lolstab lololol
Player B: slash, overhead, slash
Player A: block, block, block
Player A: lolstab
Player B: dead
Player A: Yo punk I'm skilled in melee don't waste my time yo.
lol wat.
Learn the rhytm of the combat better, maybe. It's not exactly a well kept secret that you can actually attack back. Also, polearmers can just backpedal and do a side slash to outrange the current thrust.
Swordmen can do the same. I'm not talking about truly skilled people here, I'm talking about average skilled players. In most cases a player using 2H kills his oponent with lolstab. Also since recent ninja nerf on speed of greatwords most both and less skilled 2H player use longsword. If you're skilled at blocking, feinting and chambering I really don't see a need for best overall 2H sword (long enough and fast).
Phyrex since you're talking about polearms spam, why don't you try it yourself. From what I know fastest polearm which can swing is Iron Staff. Long shield breaking axes are unbalanced which means spamming isn't posible.
Player A using 2H sword.
Player B using polearm.
Distance between two players is 2 meters.
Player A: lolstab
Player B: block
Player A: feint feint slash
Player B: block
Player B: stab
Player A: you missed punk, you don't have lolstab lololol
Player B: slash, overhead, slash
Player A: block, block, block
Player A: lolstab
Player B: dead
Player A: Yo punk I'm skilled in melee don't waste my time yo.
I never understood the problem behind the old stab (aside the damage, which was fixed).
If I recall correctly, cookies or tears had like 40 pierce damage with stab. Or close enough.
So now when damage is equal to thrusting-only polearms, with still longer range, it's considered "fixed"? Ok..
Scimitars are curved and the warband engine sees all weapons as straight stick so it hits a bit earlier at longer ranges.
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Few of the devs are huge two handed sword aficionados, this couldn't be work of just one guy. For 3 months I'm playing this mod, 2H swords were probably the strongest melee choice and that was always justified with "skill". Dear devs, polearms don't take skill or what?
Standard = Onehand overhead (+0)I, of course, don't believe any of it...
1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61
2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 - old animation
2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19
1h Polearms
Thrust = +50
I, of course, don't believe any of it...(click to show/hide)
STUFF
+
If given the opportunity to trade my 2H heirlooms I will switch to polearms as it seems they filled the spot 2H had before the patch, so why not take advantage and enjoy using OP weapons.
How to beat a 2hander:
Get a healthy amount of athletics.
Get a longish polearm.
Backpedal while you spam side swings.
I did this vs a 2hander named Xant. Didn't work, i hit him one time then got hit and died :D Do you happen to know this Xant guy ? Either he posts wrong things on the forum or he uses a speedhack.
Your amount of athletics was not healthy enough, padawan!
Yup, I agree. I actually switched one of my characters from 2h to polearm already. Pole users were the only class NOT to be nerfed in the latest patch.
If the 2H stab animation gets slowed, what reason is there to play 2H anymore? Polearms already have all the other advantages except the slower stab. They are faster, longer, cheaper, have STUN, a lot more versatile, very efficient with low WPF and the best polearms have bonus dmg vs shield.
Its based on opposing weapon weight so if your using a light weapon like say a katana(1.3 lb)
about everything will stun u but say a sarranid battle axe(4.5 lb) will do the opposite
That is AFAIK
and here you can just spam stabs due to uber stats and almost do not care about bounce
You couldn't be more wrong.
After throwers, most of my deaths come from a thrustbounce that leaves me stunned and unable to block. And you get stunned /easy/ with the new animation.
Learn to curve.