cRPG

cRPG => Suggestions Corner => Topic started by: SoA_Sir_ODHarry on October 05, 2011, 01:19:32 am

Title: x bow balancing
Post by: SoA_Sir_ODHarry on October 05, 2011, 01:19:32 am
Just got the idea that WPF in x bow should set the reload time.
so the more WPF the faster u reload no WPF mean to reload it terribale slow...
maybe more usefull than the upkeep thingy
idk how u can do it because of the animation but should be possibel i guess

greetz OD
Title: Re: x bow balancing
Post by: Jacko on October 05, 2011, 01:27:09 am
It already does.
Title: Re: x bow balancing
Post by: SoA_Sir_ODHarry on October 05, 2011, 01:31:36 am
lol but still fast enough....
i mean make it kinda unplayabel slow
its still fast enough so i not recognize it as annyoing when i use it wit 0 wpf :lol:
Title: Re: x bow balancing
Post by: Jarlek on October 05, 2011, 01:39:00 am
lol but still fast enough....
i mean kinda unplayabel slow
its still fast enough so i not recognize it as annyoing when i use it wit 0 wpf :lol:
Yes. Currently reloading with 1 wpf is ok, while reloading with 150 is fast. I say make the 1 wpf reload speed what you would have at 100wpf now but still keep the speed you have at 150wpf.
Title: Re: x bow balancing
Post by: SoA_Sir_ODHarry on October 05, 2011, 01:52:55 am
i think its too fast at 0 wpf or 1 or ... its should be just take ages too reload till 70-100 wpf so peeps gotta invest some to make this sniperrifel usefull its just a imba weapon....
Title: Re: x bow balancing
Post by: Old_Sir_Agor on October 05, 2011, 02:40:23 am
i think then that 2h swing shoud take 20 sec ok?
Title: Re: x bow balancing
Post by: SoA_Sir_ODHarry on October 05, 2011, 03:03:41 am
x bow wit low or no wpf is just imba because everyone can use this godamm sniper rifel
2h wit 0 wpf is just usefull when u got enough skill  :mrgreen:
Title: Re: x bow balancing
Post by: PieParadox on October 05, 2011, 03:30:20 am
i think then that 2h swing shoud take 20 sec ok?

Why do people make thoughtless comments like this with such little logic behind it.

You know what, fine lets do that. But make 2hs have 9000 length then all is good. And make it unblockable except against shields. And make it completely viable with 1 wpf... I could go on.

I hope you get my point. Please use your brain when you come up with an idea.
Title: Re: x bow balancing
Post by: justme on October 05, 2011, 07:52:31 am
Why do people make thoughtless comments like this with such little logic behind it.

You know what, fine lets do that. But make 2hs have 9000 length then all is good. And make it unblockable except against shields. And make it completely viable with 1 wpf... I could go on.

I hope you get my point. Please use your brain when you come up with an idea.

hehe ouch :)
Title: Re: x bow balancing
Post by: Old_Sir_Agor on October 05, 2011, 07:55:13 am
it is same as nerfing xbow speed, have you see arbalesta reloading?
Title: Re: x bow balancing
Post by: Gisbert_of_Thuringia on October 05, 2011, 07:57:18 am
So you want it slower as it is now with 0 wpf but faster than now when you have more wpf?

Jeez...crossbows are already good enough, no need to buff reloading speed.

And if you take a look at those guys who spend about 150/160 wpf in crossbows you can see that they reload already fast enough
Title: Re: x bow balancing
Post by: FRANK_THE_TANK on October 05, 2011, 08:13:11 am
Why do people make thoughtless comments like this with such little logic behind it.

You know what, fine lets do that. But make 2hs have 9000 length then all is good. And make it unblockable except against shields. And make it completely viable with 1 wpf... I could go on.

I hope you get my point. Please use your brain when you come up with an idea.

I believe trolololo is in order. When on the internet one must set ones sarcasm meter to 11. Remember children, it always September.
Title: Re: x bow balancing
Post by: Jarlek on October 05, 2011, 05:28:18 pm
So you want it slower as it is now with 0 wpf but faster than now when you have more wpf?

Jeez...crossbows are already good enough, no need to buff reloading speed.

And if you take a look at those guys who spend about 150/160 wpf in crossbows you can see that they reload already fast enough
Or as I said, decrease the speed when you got almost no wpf (less than 50 seems good) while keeping the speed the same for the different 100+ wpf. (150 now is the same as 150 then, 120 now is same as 120 then etc)
Title: Re: x bow balancing
Post by: Gisbert_of_Thuringia on October 05, 2011, 05:31:54 pm
jo
Title: Re: x bow balancing
Post by: Bulzur on October 05, 2011, 07:29:02 pm
Agreed.
All in all, make a "better" curve for the wpf efficiency for xbows.
Even though it won't change the xbow shotgun then drop it and fight situations, it will already help with this no-skill-point required ranged weapon.
Title: Re: x bow balancing
Post by: Lt_Anders on October 05, 2011, 10:57:07 pm
You know what, fine lets do that. But make 2hs have 9000 length then all is good.

Yes, lets do that. Give all the 2h players a weapon that is more or less useless on every single map.

Quote
I hope you get my point. Please use your brain when you come up with an idea.

Anyways, concerning xbows. If you want to do something like that for bows, then make a 50 point gap in melee prof give the person with 50 points lower 1 swing to the other guys 2. Or perhaps, an archer with only 100 points of wpf can only shoot 1 arrow per minute while someone with 150 gets to shoot 2 per minute.

Oh and why not make it so that with 0 prof in polearms, a cav player who decides to use a lance take forever to swing it, cause everyone knows, not having any training on swinging a weapon from horseback is bad at it there first time.

TL;DR: Dumb idea unless everything gets it.
Title: Re: x bow balancing
Post by: PieParadox on October 06, 2011, 12:51:00 am
Anyways, I apologize for my hasty, angry comment earlier, I was in a bad mood when I wrote it.

I'm not sure why you would oppose this idea Anders, as you're a horse crossbowman and it would not hurt you (rather it would protect you from 0 wpf crossbowers).

That said, I understand what you're saying Anders, but the biggest difference between melee with 0 wpf and using a crossbow with 0 wpf is that, by using a melee weapon with 0 wpf, your damage is lower (lower speed bonus), and it can be blocked easier. However, it is true that a melee weapon with 0 wpf can still be very, very deadly.

On the other hand, a crossbow is a ranged weapon, with almost no drawbacks to using it. So I can put all my points into 2h, even with the idea you guys suggest, then STILL use a crossbow, though it would be considerably slower. Still not many drawbacks other than the gold cost of it, while if a 2h with 0 wpf attempts to fight in melee, they will get crushed it they can only swing once for every two the enemy can.

My main point is, a crossbow is a ranged projectile. And it only takes two slots to carry. And it almost has no drawbacks.
Title: Re: x bow balancing
Post by: Lt_Anders on October 06, 2011, 04:41:07 pm
That said, I understand what you're saying Anders, but the biggest difference between melee with 0 wpf and using a crossbow with 0 wpf is that, by using a melee weapon with 0 wpf, your damage is lower (lower speed bonus), and it can be blocked easier. However, it is true that a melee weapon with 0 wpf can still be very, very deadly.

WPF doesn't provide that large of a bonus. 120 wpf in melee is more than adequate to fight with a weapon. WPF provides a .15% increase in spead and damage per 100 wpf points.(something like that). And you can have 7 PS and a 0 wpf weapon and hit like a truck. Can't do that with xbows.

Quote
On the other hand, a crossbow is a ranged weapon, with almost no drawbacks to using it. So I can put all my points into 2h, even with the idea you guys suggest, then STILL use a crossbow, though it would be considerably slower. Still not many drawbacks other than the gold cost of it, while if a 2h with 0 wpf attempts to fight in melee, they will get crushed it they can only swing once for every two the enemy can.



They have no damage modifier, and LOSE damage over flight time. Bows and throwing do as well, but they have damage modifier. In fact, if you made xbows cut damage, you'd see how shitty they really are. The only reason people bitch is that they have high damage. Don't know if you've noticed though, but with the new xbow animations, from bolt to next accurate shot, it takes me .25-.5 seconds longer to reload even with the same wpf.  Also, carrying around a 0wpf xbow makes it break as much as the arrows (nearly) do as an archer. Considering the cost, all the ranged drawbacks the crossbow is much more balanced than you would think.

Also going to point this out:
[17:31] <@cmp> Archery   10142 06.73%
[17:31] <@cmp> Crossbow  4485  02.98%
[17:31] <@cmp> Throwing  3716  02.47%

Crossbow is only bitched on because when it hits, it hurts.
(Oh, and you ARE right this wouldn't bother me, but I find the logical fallacies disheartening. Clearly archers are balanced (I agree here) and they STILL kill more than double crossbow.)
Title: Re: x bow balancing
Post by: SoA_Sir_ODHarry on October 07, 2011, 01:22:30 am
nah xbow should get unusabel for chars which are not dedicated too it
like 2h not use a bow wit 0 or some wpf
wtf?
IMBA
peopel which use meele wit 0 wpf are blockabel x bows not unless u can dodge it :arrow: :o
even u got all ur facts x bows just imba right now

greetz OD
Title: Re: x bow balancing
Post by: Lt_Anders on October 07, 2011, 02:26:44 am
nah xbow should get unusabel for chars which are not dedicated too it
like 2h not use a bow wit 0 or some wpf
wtf?
IMBA
peopel which use meele wit 0 wpf are blockabel x bows not unless u can dodge it :arrow: :o
even u got all ur facts x bows just imba right now

greetz OD

First off, what class do you play? Second, this seems like real spur of the moment typing. English not main language?

So if xbows are unusable without wpf, then we must do the same with melee.
In this game, there's only three "items" that require skill investment. Shield, a non-combat skill; Riding, a conditional combat skill; Archery, a combat skill. All other items have a set(or sets) of weapons that can be used without skill point investment. Throwing, All melee, Shooting FROM horseback, Crossbow. Now admittedly, you put points into the other skills to get better stats and quickness, but you can use them without.

(Oh and melee can't use a bow, even with wpf, you need skill points.)

How bout, if you can't use an item without skill points, why not add an "Armor WPF" into the game so that you need that to be able to use full plate, in addition to strength requirements. (probably not such a bad idea, but meh) I'm just pointing out fallicies in the nerf xbows cause I die from them. Or as i saw somewhere else: Hi, I'm rock. Scissors is fine, Nerf paper.

Also the final thing, 2h is fine without 0 wpf cause you can block it? I think your thinking is off track there. Cause following that logic: Xbows are fine cause you can block with shield, therefore> get a shield, nub.
Title: Re: x bow balancing
Post by: Herkkutatti on October 07, 2011, 11:33:43 am
Realoding xbow takes something like 20-30 second  in crpg 5 sec D :


http://www.youtube.com/watch?v=6VpsKrs1yww&feature=related
Title: Re: x bow balancing
Post by: Jarlek on October 07, 2011, 04:29:59 pm
First off, what class do you play? Second, this seems like real spur of the moment typing. English not main language?

So if xbows are unusable without wpf, then we must do the same with melee.
In this game, there's only three "items" that require skill investment. Shield, a non-combat skill; Riding, a conditional combat skill; Archery, a combat skill. All other items have a set(or sets) of weapons that can be used without skill point investment. Throwing, All melee, Shooting FROM horseback, Crossbow. Now admittedly, you put points into the other skills to get better stats and quickness, but you can use them without.

(Oh and melee can't use a bow, even with wpf, you need skill points.)

How bout, if you can't use an item without skill points, why not add an "Armor WPF" into the game so that you need that to be able to use full plate, in addition to strength requirements. (probably not such a bad idea, but meh) I'm just pointing out fallicies in the nerf xbows cause I die from them. Or as i saw somewhere else: Hi, I'm rock. Scissors is fine, Nerf paper.

Also the final thing, 2h is fine without 0 wpf cause you can block it? I think your thinking is off track there. Cause following that logic: Xbows are fine cause you can block with shield, therefore> get a shield, nub.

I get what your saying Anders, his arguments are kinda "lolwut?"

So I'm gonna take what he said and make it a good and reasonable suggestion.

Here is his point:
nah xbow should get unusabel for chars which are not dedicated too it
-snip-

And here is me changing it:
Quote
Weapons should be difficult to use for chars which are not dedicated too it

Bolded part for my changes.

Melee weapons (sort of) already are because of the speed and damage (mainly speed) penalty for using them with low wpf. Personally I say this should be increased, but that's another discussion.

With xbows on the other hand the wpf isn't that important. It increases the reload speed and accuracy but it is still too fast and too accurate and most importantly, still as damaging(!) for 1 wpf users.

Does this mean we should nerf xbow accuracy and damage? NO, I say!

Let me quote myself:
Or as I said, decrease the speed when you got almost no wpf (less than 50 seems good) while keeping the speed the same for the different 100+ wpf. (150 now is the same as 150 then, 120 now is same as 120 then etc)

Basically make the wpf matter more. When you got beneath (for example) 50 wpf you will be as accurate as a 0 HA skill HA on a courser at full speed. When you get 50 wpf (the threshold for "I know not to hurt myself with this thing!") you should have the accuracy/reload speed that the 1 wpf crossbows have now. This should go on until you got 100 wpf (the "this is my weapon, I know it, although I'm not a master with it.) where it should be the same as now and after that it should remain the same (150 now is the same as 150 then, 125 now is the same as 125 then etc.).

What would this mean?
It means that people who want to use the crossbow as a sidearm would need at LEAST 50 wpf in it.
People that are hybrids with a crossbow would not be affected (or affected that much if 80-99 wpf range)
Dedicated Crossbowmen would not change A BIT. (although they might get more credit because of all the annoying 1 wpf kids being gone).

Does this sound Within The Realm Of Reason?

Anders, other people? Points and opinions?
Title: Re: x bow balancing
Post by: Leshma on October 07, 2011, 04:59:45 pm
I don't mind their accuracy, I don't mind their damage but please, for the love of god change reqs for Arbalest to 18 str...
Title: Re: x bow balancing
Post by: Lt_Anders on October 07, 2011, 05:14:12 pm
@ zapper:
Have you used xbows with the new update?
With the new update, xbows now do exactly that. In addition, because of the update, you ready your shots half a second before you get closed accuracy, even at 120 wpf. If anything, the amount of time to shoot accurately was INCREASED this patch, even with 120 wpf.

Otherwise, the only reason I'm arguing is that if you do it to one weapon to "balance" it, you have to do it to all others.
Title: Re: x bow balancing
Post by: Jarlek on October 07, 2011, 06:58:15 pm
@ zapper:
Have you used xbows with the new update?
With the new update, xbows now do exactly that. In addition, because of the update, you ready your shots half a second before you get closed accuracy, even at 120 wpf. If anything, the amount of time to shoot accurately was INCREASED this patch, even with 120 wpf.

Otherwise, the only reason I'm arguing is that if you do it to one weapon to "balance" it, you have to do it to all others.
Yes, I have. I got an xbow alt which I really enjoy playing with. It's the fact that when I pick up and xbow with my main or any of my other alts, the reload speed is still too fast for a guy with 1 wpf. Not the arbalest, mind you, but the normal crossbow and light crossbow. Haven't tried the heavy, though.
Title: Re: x bow balancing
Post by: Lt_Anders on October 07, 2011, 07:41:52 pm
Yes, I have. I got an xbow alt which I really enjoy playing with. It's the fact that when I pick up and xbow with my main or any of my other alts, the reload speed is still too fast for a guy with 1 wpf. Not the arbalest, mind you, but the normal crossbow and light crossbow. Haven't tried the heavy, though.

Well I only use a light. But on horseback the reload is the same as a heavy on foot. I wish HA increased reload speed.