cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Rogue_Eagle on February 01, 2011, 03:13:07 am

Title: Alternative ways to retire.
Post by: Rogue_Eagle on February 01, 2011, 03:13:07 am
I don't think I'm alone in thinking that making the retirement level 31 was a little harsh, but if retirement is intended to be for serious grinders only, I was wondering if it'd be possible to have another way to retire.

With upkeep etc. money can be hard to come by, but if one could retire by spending say 25k or something.... it'd be a nice alternative (I'm collecting lots of money on my archer, but crap all experience towards retirement)

Or perhaps a way to turn cash into experience under guise of 'additional training' button or something.

Just a couple of thoughts.
Title: Re: Alternative ways to retire.
Post by: slothscott on February 01, 2011, 04:12:54 am
I'd like somwhere to put my gold, using my 30k set i've been slowly accumulating gold, i've spent it on horses, throwing and several different sets of armour. I still have 140k left over :(.

+1 to anything to spend my gold on.
Title: Re: Alternative ways to retire.
Post by: AgentQ on February 01, 2011, 04:41:17 am
Make it lvl 32 to retire  :twisted:
Title: Re: Alternative ways to retire.
Post by: Rogue_Eagle on February 01, 2011, 04:48:41 am
Make it lvl 32 to retire  :twisted:

keep pushing this agenda and it'll be level 32 till you can see your family again.
Title: Re: Alternative ways to retire.
Post by: Balton on February 01, 2011, 04:58:16 am
It would be nice if the multiplier cap was extended to x10, but made so after x5 it takes two wins in a row for each consecutive multiplier gain. So it would take 4 wins in a row to get to x5, and 14 wins in a row to get to x10.

At the current rate, it takes 29.11 hours of x5 for a gen 1 to level up to level 31. If it was extended to x10 that time could be halved to 14.56 hours (not including the time it takes to get the multiplier) of x10 (although godlike skill/unbelievable luck would be required for such a feat).
Title: Re: Alternative ways to retire.
Post by: EponiCo on February 01, 2011, 05:21:33 am
Seriously no.
Retirement isn't meant to be something that you can achieve easily and heirlooms are quite powerful.
Gold is easy to get in the new system. Let's assume average of x2 -> 100gold per minute -> ~4h30min to 25k if you run around with shirt and sword.
Mind you, I don't like grind either, but if you make it easy the grinders will just race through it 20 times, before you get it once.
Title: Re: Alternative ways to retire.
Post by: Centurion on February 01, 2011, 05:22:14 am
There should be a trade option of gold. Like one clanmate can share there gold with another clanmate or something hehehe. Im so fucking poor.
Title: Re: Alternative ways to retire.
Post by: Peasant_Woman on February 01, 2011, 05:56:35 am
Perhaps a lottery system so that people have something to throw away money on? For example you could be able to purchase a lottery ticket once a week on the crpg site, at the end of the week a random player with a ticket is chosen and recieves a +1 heirloom modifier to a random item in his characters inventory.
To make this a true moneysink a ticket should cost a lot, (in the region of 30-50k in my opinion) whether you should be allowed to purchase multiple tickets or not I am unsure as even 2 tickets would be very expensive but you are increasing your chances of winning significantly.

I'd welcome some constructive feedback on this, thanks.
Title: Re: Alternative ways to retire.
Post by: Heroin on February 01, 2011, 08:13:26 am
It would be nice if the multiplier cap was extended to x10, but made so after x5 it takes two wins in a row for each consecutive multiplier gain. So it would take 4 wins in a row to get to x5, and 14 wins in a row to get to x10.

I'm in favor of something like this.
Title: Re: Alternative ways to retire.
Post by: Punisher on February 01, 2011, 09:15:30 am
25k for a retirement is dirt cheap, I spend 25k to upkeep my plate for ~2-3 hours of gameplay. Anyway spending gold for retirements is a bad idea, people will just stay at level 31 and farm gold.

I think it would be more interesting to purchase a boost - for example for 50k gold you get 1 hour of double xp/gold (x1 becomes x2, x5 becomes x10).
Title: Re: Alternative ways to retire.
Post by: Heroin on February 01, 2011, 06:29:55 pm
I think it would be more interesting to purchase a boost - for example for 50k gold you get 1 hour of double xp/gold (x1 becomes x2, x5 becomes x10).

I like this idea too.
Title: Re: Alternative ways to retire.
Post by: jspook on February 01, 2011, 06:42:41 pm
Perhaps a lottery system so that people have something to throw away money on? For example you could be able to purchase a lottery ticket once a week on the crpg site, at the end of the week a random player with a ticket is chosen and recieves a +1 heirloom modifier to a random item in his characters inventory.
To make this a true moneysink a ticket should cost a lot, (in the region of 30-50k in my opinion) whether you should be allowed to purchase multiple tickets or not I am unsure as even 2 tickets would be very expensive but you are increasing your chances of winning significantly.

I'd welcome some constructive feedback on this, thanks.

Fail.
its a horrible idea.  Basically all the ninjas would just be gold farming heirlooms.  those guys already have 200k+ and can farm rediculous amounts very quickly.  When I wear my lamer set I can make 25k in like 3 hours.  Lottery is a BAD idea.  Earn your heirlooms.
Title: Re: Alternative ways to retire.
Post by: Rogue_Eagle on February 02, 2011, 03:07:03 am
It would be nice if the multiplier cap was extended to x10, but made so after x5 it takes two wins in a row for each consecutive multiplier gain. So it would take 4 wins in a row to get to x5, and 14 wins in a row to get to x10.

At the current rate, it takes 29.11 hours of x5 for a gen 1 to level up to level 31. If it was extended to x10 that time could be halved to 14.56 hours (not including the time it takes to get the multiplier) of x10 (although godlike skill/unbelievable luck would be required for such a feat).

while I'm in favour of extending the multiplier cap some servers have shitty balancing so you can't really get ahead much multiplier wise because the teams seem to be getting balanced every round.
Title: Re: Alternative ways to retire.
Post by: Heroin on February 02, 2011, 09:03:00 am
while I'm in favour of extending the multiplier cap some servers have shitty balancing so you can't really get ahead much multiplier wise because the teams seem to be getting balanced every round.

That sounds like GOOD balancing to me. If they extended the multiplier cap to x10, it would be good BECAUSE people wouldn't get there often, so it would be special.
Title: Re: Alternative ways to retire.
Post by: IG_Saint on February 02, 2011, 09:41:37 am
It would be nice if the multiplier cap was extended to x10, but made so after x5 it takes two wins in a row for each consecutive multiplier gain. So it would take 4 wins in a row to get to x5, and 14 wins in a row to get to x10.

At the current rate, it takes 29.11 hours of x5 for a gen 1 to level up to level 31. If it was extended to x10 that time could be halved to 14.56 hours (not including the time it takes to get the multiplier) of x10 (although godlike skill/unbelievable luck would be required for such a feat).

On siege after your team has won, but before the next round begins, you can change to spectator without losing your multiplier. People already exploit that to keep their x5 constantly. That exploit needs to be fixed before a x10 multiplier is introduced.
Title: Re: Alternative ways to retire.
Post by: Ninja_Khorin on February 02, 2011, 10:25:25 am
Please make it 25k to retire so I don't ever have to grind with my ninja again  :twisted:
I could retire 20 times :P
Title: Re: Alternative ways to retire.
Post by: Heroin on February 02, 2011, 07:50:14 pm
On siege after your team has won, but before the next round begins, you can change to spectator without losing your multiplier. People already exploit that to keep their x5 constantly. That exploit needs to be fixed before a x10 multiplier is introduced.

They don't lose their modifier by spectating, but they don't earn XP while spectating either, right? And since they STILL can't pick whether to be on attack or defense, I don't see how this "exploit" helps them, unless I'm missing something...
Title: Re: Alternative ways to retire.
Post by: HoboJoe on February 02, 2011, 07:55:13 pm
Tested it, you do get XP as a spectator if you've spawned that round. And choose team and go back to spectator until you get into the winning team.
Title: Re: Alternative ways to retire.
Post by: Heroin on February 02, 2011, 09:28:03 pm
Tested it, you do get XP as a spectator if you've spawned that round. And choose team and go back to spectator until you get into the winning team.

I just tested it as well. And you're right, you get xp as a spectator if you've spawned that round. HOWEVER, if the team that you spawned on loses, you lose your modifier at the next XP tick, even if you were spectating and get switched to the other team.

So basically, this glitch only works if you can switch to spectator, then switch to the other team before your team loses, which doesn't happen most of the time. It typically keeps putting you back on the same team. And spending all your time doing this, rather than helping your team, you're probably no more likely to get a modifier, unless you suck REAL bad.
Title: Re: Alternative ways to retire.
Post by: HoboJoe on February 02, 2011, 10:38:26 pm
I wouldn't say so. Most of the time there's the search for the last guy and some people may have left from the winning team. It is a serious issue.