Having the attackers make a ladder to an unreachable spot and build on from there was one quite a nasty problem when defenders couldn't make any ladders, hence now they have ladders.
Player built ladders are probably the #1 problem with creating map balance. Siege maps generally have many different ways to attack the walls anyway. Are 3-5 ways in not good enough? Do we really need literally 800 potential points to enter the castle, thanks to deployable ladders?
Personally, i'd love to see one of the EU siege servers go more like Strat.
- 80 slots, a 10 min timer and banner balance
- Small Castles only so that defeners don't get spread too thin
- No preset entry points so attackers and defenders have to analyse weak spots themselves
- Weapon Racks already set up at spawn so people can respec without dying
- Slightly reduced construction material requirements to speed building catapults and siege towers up
- Flag in a sensible place and not overlooked by lots of towers
EDIT: possible addition
- All areas of the castle accesible to defenders without ladders so that defenders don't need them
And no, you can still defend castles without placing tons of consites and ladders. It's very easy: teamplay, skill and learn how to play :)Devs already took off a minute from the siege maps because defenders were losing way too often.