cRPG

cRPG => General Discussion => Topic started by: Arkatos on October 03, 2011, 07:26:08 pm

Title: New style of baricading doors and gates!
Post by: Arkatos on October 03, 2011, 07:26:08 pm
Like a "Greys" style.

http://imageshack.us/photo/my-images/835/mbwarband20111003191926.jpg/ (http://imageshack.us/photo/my-images/835/mbwarband20111003191926.jpg/)

http://imageshack.us/photo/my-images/819/mbwarband20111003191950.jpg/ (http://imageshack.us/photo/my-images/819/mbwarband20111003191950.jpg/)

//Edit, thanks for warning, links repaired.
Title: Re: New style of baricading doors and gates!
Post by: Teeth on October 03, 2011, 07:27:08 pm
Links be broken!
Title: Re: New style of baricading doors and gates!
Post by: [ptx] on October 03, 2011, 07:28:24 pm
Okay, so... Nothing new? :rolleyes:
Title: Re: New style of baricading doors and gates!
Post by: SeQuel on October 03, 2011, 07:31:32 pm
I've seen this before o.O
Title: Re: New style of baricading doors and gates!
Post by: Fraemi on October 03, 2011, 07:31:42 pm
Saw them make a siege tower and a ton of ladders/constr. sites on and around a flag once for about 5 rounds in a row. Of those they very well might have lost 3 rounds without. Flag was completely unreachable, as in op.
Title: Re: New style of baricading doors and gates!
Post by: Penitent on October 03, 2011, 07:48:01 pm
I've seen this here and there too.  I think it's awesome!  It's fun on defense, because you get to built a fort.  It's fun on offense to BREAK ALL THE THINGS!!!

I don't think it's OP, unless its used on maps that heavily favor the defenders already.
Title: Re: New style of baricading doors and gates!
Post by: Tears of Destiny on October 03, 2011, 07:48:58 pm
Considering the HP Door bug for first rounds, some maps practically require this sort of thing for Defense to win.
Title: Re: New style of baricading doors and gates!
Post by: Jacko on October 03, 2011, 10:24:05 pm
Siege is broken.
Title: Re: New style of baricading doors and gates!
Post by: Digglez on October 03, 2011, 11:29:55 pm
You mean to say an organized team now has a chance of winning while on defense when playing an unbalanced map?!
Title: Re: New style of baricading doors and gates!
Post by: Slamz on October 03, 2011, 11:34:01 pm
Siege definitely has issues.  Things I would like to see:

* Automatically record win/loss ratio per map.  After 30 recorded rounds (where player population > 50), if defenders lose > 70% of the time, decrease the map timer by 30 seconds, wipe the records and start recording win/loss ratio again.  If defenders win > 70% of the time, increase the map timer by 30 seconds.  Map time will now be a function of the map.

* If nobody is on a player built ladder, you get a "Drop Ladder" option, which destroys it, same as map ladders.  This will address the issue of hard-to-hit ladders (especially for people with short weapons).

* When a deployable dies, it deals damage to all other deployables immediately around it.  This will address the issue of people creating big piles of crap.

* Fix the first round door bug.  Or subtract 1 minute from the first round of every map.


Maybe after Strategus reaches a stable state, we can see a little more love on siege.
Title: Re: New style of baricading doors and gates!
Post by: hippy_with_a_scimi on October 04, 2011, 12:33:23 am
Siege definitely has issues.  Things I would like to see:

* Automatically record win/loss ratio per map.  After 30 recorded rounds (where player population > 50), if defenders lose > 70% of the time, decrease the map timer by 30 seconds, wipe the records and start recording win/loss ratio again.  If defenders win > 70% of the time, increase the map timer by 30 seconds.  Map time will now be a function of the map.

* If nobody is on a player built ladder, you get a "Drop Ladder" option, which destroys it, same as map ladders.  This will address the issue of hard-to-hit ladders (especially for people with short weapons).

* When a deployable dies, it deals damage to all other deployables immediately around it.  This will address the issue of people creating big piles of crap.

* Fix the first round door bug.  Or subtract 1 minute from the first round of every map.


Maybe after Strategus reaches a stable state, we can see a little more love on siege.

+1 for you my friend , you got great ideas !!
Title: Re: New style of baricading doors and gates!
Post by: Erathsmus on October 04, 2011, 08:57:11 am

Slamz-* "When a deployable dies, it deals damage to all other deployables immediately around it.  This will address the issue of people creating big piles of crap."

Post that in suggestions, if it has not been already. +1

Title: Re: New style of baricading doors and gates!
Post by: Herald_Hardrata on October 04, 2011, 11:19:24 am
Saw them make a siege tower and a ton of ladders/constr. sites on and around a flag once for about 5 rounds in a row. Of those they very well might have lost 3 rounds without. Flag was completely unreachable, as in op.

I thought exploiting c-sites on siege was a ban? Did something change?
Title: Re: New style of baricading doors and gates!
Post by: Slamz on October 04, 2011, 12:50:36 pm
I thought exploiting c-sites on siege was a ban? Did something change?
As I have heard it told, it was a ban on some of the community siege servers (the ones nobody plays on anymore because they were not being maintained).  Using c-sites on official servers is legal, to my knowledge.

In a lot of cases, though, it's easy to spend so much time screwing around with c-sites and weapon racks that the enemy wins simply because you had too many people screwing around with c-sites.  In the case where I've seen the "super wooden barricade of doom" blockading the main entrance, there were other back-door entrances that were literally wide open and most people were just too busy raging about the main door to take a medium ladder and go 30 steps around to the back door.
Title: Re: New style of baricading doors and gates!
Post by: Malaclypse on October 04, 2011, 01:05:01 pm
Slamz-* "When a deployable dies, it deals damage to all other deployables immediately around it.  This will address the issue of people creating big piles of crap."

Post that in suggestions, if it has not been already. +1

Even better: Add firebombs, only damage siege equipment, but in a decent radius for massive damage, one hitting siege shields and small ladders for sure.
Title: Re: New style of baricading doors and gates!
Post by: Tot. on October 04, 2011, 02:09:31 pm
Even better: Add firebombs, only damage siege equipment, but in a decent radius for massive damage, one hitting siege shields and small ladders for sure.

This I actually like. Smokebombs would need to be though a) expensive  b) very heavy  c) 3 slots.

It sort of reminds me of certain events during certain siege, involving orcs, torches and castle walls.  :lol:

(click to show/hide)
Title: Re: New style of baricading doors and gates!
Post by: Malaclypse on October 04, 2011, 02:18:43 pm
He made a thread, actually, or I assume it's the same guy, with siege improvement suggestions. Firebombs are getting a lot of support there so far.