cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tears of Destiny on October 02, 2011, 04:22:15 pm
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Let me make this as simple as I can put it while properly explaining my point.
I think Archery suffers from a problem that armor has. With armor you can not only heirloom your torso but also your gloves, thus radically increasing the protection that you have VIA heirlooms by doublestacking an effect. Standard weapons on the other hand you can only heirloom and are unable to stack another weapon to further increase damage, same with horses and shields (no other heirloom will stack at the same time)... with the notable exception of archery (and the aforementioned armor).
Archery has the ability to not only heirloom your bow, but also your arrows. At a glance this seems perfectly reasonable as every item should be able to be heirloomed, but I believe that it is done in the wrong way. Both heirlooming your bow and heirlooming your arrows will produce additional damage. Where as other weapons offer +3 damage, Archery can gain +3 damage from the bow and +2 damage from the arrows for a total of +5.
Proposed change
Keep bow heirlooms the same, but change arrow heirlooms to only increasing quiver size:
Old Heirlooms (Potential Damage Bonus Per Quiver):
Arrows +3 ammo/+1 damage/+1 damage (47/54/81/108)
Barbed Arrows +2 ammo/+1 damage/+1 damage (80/88/110/132)
Tatar Arrows +2 ammo/+1 damage/+1 damage (90/100/120/140)
Bodkin Arrows +2 ammo/+1 damage/+1 damage (30p/34p/51p/68p)
New Heirlooms (Potential Damage Bonus Per Quiver):
Arrows +3 ammo/+3 Ammo/+4 Ammo (47/54/59/67)
Barbed Arrows +2 ammo/+2 Ammo/+3 Ammo (80/88/96/108)
Tatar Arrows +2 ammo/+2 Ammo/+3 Ammo (90/100/110/125)
Bodkin Arrows +2 ammo/+2 Ammo/+3 Ammo (30p/34p/38p/44p)
This would help balance the power of high generation archers by keeping the damage bonus better on par with other weapons while ensuring that there is still incentive to heirloom arrows.
Effectively, this would allow higher armor to perform better against arrows as each projectile hits with less power. This also means that Bodkin Heirlooming has a significantly smaller effect, as while with the old system gaining two additional cut damage is minor, with bodkins gaining two additional pierce damage it is significantly more powerful then it should be. This new change would allow armor to remain competitive while slightly increasing the longevity of archers who can manage to stay alive.
EDIT:
For clarification is is + X Arrows per heirloom level, so using bodkins as an example, your quiver size would be 15/17/19/22 from normal level to triple loomed level.. This is why the potential damage numbers keep rising.
Another alternative worth considering
Considering that this would actually buff the archer overall (less damage per arrow but more arrows) I'm still gonna support it. Bow OR arrow looms should increase the damage but not BOTH. What ToD suggested is reasonable and gets my support.
Another way would be for Arrow looms to increase damage (total of +3 at MW and no extra ammo) and instead change the bow looms to increase fire speed/shot speed/accuracy (pick one). That would also be a way to balance it. What do you say?
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Yeah this seems like a good change. Now we just need a similar proposal for armour.
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I knew i did well doing this xbow hybrid.
I'll have supreme accuracy in strategus, compared to thoses shitty archers, and i'll even deal awesome damage in normal battles, thanks to a lot of bonus damage from heirlooms. Ah ah ah. And all this, with not a single skill point invested, and only 125wpf in xbow.
I love cRPG.
*irony off*
I'm against the simple fact that heirlooming an object doesn't make it change. But you proposed similar stats for the +1 or +2 heirloomed arrows, wich is, imo, wrong. Just change the "old" second or third arrows's heirloom level to a +1ammo, and that will mean -1 raw dmg for all +3 quivers. Wich is already not bad.
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I knew i did well doing this xbow hybrid.
I'll have supreme accuracy in strategus, compared to thoses shitty archers, and i'll even deal awesome damage in normal battles, thanks to a lot of bonus damage from heirlooms. Ah ah ah. And all this, with not a single skill point invested, and only 125wpf in xbow.
I love cRPG.
*irony off*
I'm against the simple fact that heirlooming an object doesn't make it change. But you proposed similar stats for the +1 or +2 heirloomed arrows, wich is, imo, wrong. Just change the "old" second or third arrows's heirloom level to a +1ammo, and that will mean -1 raw dmg for all +3 quivers. Wich is already not bad.
It is not similar stats, perhaps you misread (or maybe I did).
It is +X PER heirloom level. So for example Bodkins would have +2 then an additional +2 then an additional +3, hence why the Added Damage Potential rises. So you go from 15 to 17 to 19 to 22 arrows for Bodkins, as an example. This is the same principle as armor increases, for example, +2 then +2 then last is a +3.
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I agree, seems like a good idea!
I wonder if it would even be worth it to further tweak bodkin arrows at this point to help balance archery. Maybe reduce base bodkin damage by 1 and buff other cut arrows by 0/1 as well to make it more of decision... this would probably have to be coupled with a reduction in Bodkin arrow costs/upkeep.
I really like the change to arrows affecting cut/pierce, but a few small internal balance issues (like what ToD suggested) would really help put archery where it needs to be... despite the never-ending cries from the 'nerf ranged' crowd.
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agreed.
sometimes i get nearly one shot by an arrow that i receive in my ass from an an archer im not running towards wearing banded armor and 4 IF (no it wasnt an xbow shot, had a big arrow in my ass)
that cant be a regular arrow & bow
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Yeah for sure, reduce our damage with the arrows, reduce our bowdamage, reduce our accuracy, reduce our speed, take away the possibility to jump, did I forget something else that is/has been suggested on forums?
When will this community stop asking about nerfing archery?
Oh yeah, the bad bad high gen archers with their massive damage. Noone cares that cavalry can onehit you or at lest take most of your life with only 1 hit, regardless wich gen.
Noone cares that alot of 2h weapons or polearms can onehit you or at least take most of your life with only 1 hit, regardless wich gen.
Oh and I forget that they can do that although you are wearing an armour with 45 or more bodyarmour.
But yeah, I totall agree that archerdamage is way too high :rolleyes:
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I am an archer and I think the above poster is a wee bit mad... Perhaps you are forgetting that every class gets nerfed? Besides, this reduces short term damage but increases long term damage due to shots...
*shrugs*
Sorry that this caused a rant, I understand that this suggestion will not make everyone happy.
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bows now haz cut damage, come oh mighty horde of archers, lets all whine about it, and ask for damage incrises.
haaaaa bows now haz pierce
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but....so liitlllleeeee ammo , nooooo. archery sucks, you ruined it whine whine whine, Incrise ammo, incrise ammo incrise ammoo.
if you dont do it devs, im gonna roll on the ground and cry, and then i will hold my breath untill i turn blue !!!!!! I WANT ARROWS.
pathetic........
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bows now haz cut damage, come oh mighty horde of archers, lets all whine about it, and ask for damage incrises.
haaaaa bows now haz pierce
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but....so liitlllleeeee ammo , nooooo. archery sucks, you ruined it whine whine whine, Incrise ammo, incrise ammo incrise ammoo.
if you dont do it devs, im gonna roll on the ground and cry, and then i will hold my breath untill i turn blue !!!!!! I WANT ARROWS.
pathetic........
tbh i feel a little like this, you now basically want more pierce ammo for ultra fast lowtier bows, i say no cause i think archers have too much ammo anyways, 2-3 shots to kill me, not that big difference with loomed arrows, but hell i wouldnt like the archer to have capability of downing much more of my team after successfully downing me :mrgreen:
even non loomed bodkins hurt like shit since the ammo is affecting type of bow dmg
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Yeah for sure, reduce our damage with the arrows, reduce our bowdamage, reduce our accuracy, reduce our speed, take away the possibility to jump, did I forget something else that is/has been suggested on forums?
When will this community stop asking about nerfing archery?
Oh yeah, the bad bad high gen archers with their massive damage. Noone cares that cavalry can onehit you or at lest take most of your life with only 1 hit, regardless wich gen.
Noone cares that alot of 2h weapons or polearms can onehit you or at least take most of your life with only 1 hit, regardless wich gen.
Oh and I forget that they can do that although you are wearing an armour with 45 or more bodyarmour.
But yeah, I totall agree that archerdamage is way too high :rolleyes:
Erm.. cavalry can one hit pretty much everyone, point being? 2h/polearms will one hit you if you don't wear armor yes, and? You're doing it wrong if you're getting hit by 2h/polearms all the time.
Also Gazda didn't you GTX?
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bows now haz cut damage, come oh mighty horde of archers, lets all whine about it, and ask for damage incrises.
haaaaa bows now haz pierce
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but....so liitlllleeeee ammo , nooooo. archery sucks, you ruined it whine whine whine, Incrise ammo, incrise ammo incrise ammoo.
if you dont do it devs, im gonna roll on the ground and cry, and then i will hold my breath untill i turn blue !!!!!! I WANT ARROWS.
pathetic........
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Also try reading comprehension; it helps.
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Erm.. cavalry can one hit pretty much everyone, point being? 2h/polearms will one hit you if you don't wear armor yes, and? You're doing it wrong if you're getting hit by 2h/polearms all the time.
Where in my post did I talk about not wearing armour?
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Erm.. cavalry can one hit pretty much everyone, point being? 2h/polearms will one hit you if you don't wear armor yes, and? You're doing it wrong if you're getting hit by 2h/polearms all the time.
Also Gazda didn't you GTX?
Yes i did, but I check forums once in a while, and couldnt bare not to say anything on this thread...
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Increase in the number of arrows to carry? :rolleyes: lol I carry 17 arrows and I think that's more than enough, i hardly ever run out but I still get plenty of kills, i'm not the most fantastic archer in EU but I can't agree that with a decrease in damage and an increase in the number of arrows, this'll mean that I could just sit on a roof and fire down arrows constantly with 1 quiver...
Completely 100% against this, not thought through at all in my opinion. I don't need 22 arrows, if I wanted that i'd have chosen other different arrows to heirloom.
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WE DONT NEED AN ARCHERY NERF
F*****N Whiners
:evil:
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go and play hack n slay in another game if you cant live with archers.
YEAH NERF ARCHERY SO HARD THAT IT BECOMES USELESS
YEAH YEAH YEAH
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go and play hack n slay in another game if you cant live with archers.
YEAH NERF ARCHERY SO HARD THAT IT BECOMES USELESS
YEAH YEAH YEAH
lol...
you konw that many people here were attracted by the MELEE mechanics? 8-)
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go and play hack n slay in another game if you cant live with archers.
YEAH NERF ARCHERY SO HARD THAT IT BECOMES USELESS
YEAH YEAH YEAH
Go play CoD if you can't pewpew enough.
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or native
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or native
played native today. xbow reload is kinda... out of this world...
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go and play hack n slay in another game if you cant live with archers.
YEAH NERF ARCHERY SO HARD THAT IT BECOMES USELESS
YEAH YEAH YEAH
Would now be a bad time to point out that the OP is a level 33 archer?
I was not aware that a 2 damage decrease to looms but more ammo meant it would make archery useless...
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This is an archery buff/nerf, and I like it.
I suggested something similar for throwers:
http://forum.c-rpg.net/index.php/topic,17277.0.html (http://forum.c-rpg.net/index.php/topic,17277.0.html)
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GO and REMOVE ARCHERY
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GO and REMOVE ARCHERY
OOOOOOkaaaaaaaaay then.... :|
This is an archery buff/nerf, and I like it.
I suggested something similar for throwers:
http://forum.c-rpg.net/index.php/topic,17277.0.html (http://forum.c-rpg.net/index.php/topic,17277.0.html)
Thank you! Oh and I shall visit that link.
OH and for anyone who says "two points of pierce are not a lot... Remember the power of Longbows when they were 24p? Now remember them after they got changed to 26p? Yeah...
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lol...
you konw that many people here were attracted by the MELEE mechanics? 8-)
You know that many people in this game (me included) were attracted, because of the archery mechanics?
Never before seen a game in which archery made that much fun
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I don't get it why you want more ammo. Are you that bad at hitting your targets? :lol:
The amount of ammo is just fine and reducing the damage again will just lead to even more cav and melee players, because many people stop archery due to the constant nerfs :/
Where is your prob man? You yourself said 2 damage isn't that much, so leave it as it is ;)
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There are many complaints that archery does too much damage right now. I wanted increased ammo because if damage is nerfed on arrow heirlooms then you have to have something to compensate, and the only two cariables for arrows are damage and ammo count.
I am also pointing out that two damage is a lot, potentially. When longbows were 24p the only complaints were that it was underpowered by archers and that melee did not care. When it was raised to 26p suddenly infantry and cav etc left and right were complaining, and I personally think that a triple loomed bow plus triple loomed ammunition makes too much of a differnce when every other weapon only gets +3 damage (yet archery can stack the +3 from bow AND the +2 from ammo, kinda imba).
Alternatively, we could subract the damage bonus from bows so they only get +1 at one of the heirlooms, instead of +1 at every level, and then find some way to compensate by say increase accuracy or draw speed or any of the other variables.
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Stop the archery nerfing.
every damn patch is there a dmg or accuarity nerf.
i dont enjoy the game anymore too much nerfers and whiners...
easyest way is spending 1point to shield and get one.
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easyest way is spending 1point to shield and get one.
dude, you do know your speaking out of your ass right? you seem to have no knowledge of melee play !
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Considering that this would actually buff the archer overall (less damage per arrow but more arrows) I'm still gonna support it. Bow OR arrow looms should increase the damage but not BOTH. What ToD suggested is reasonable and gets my support.
Another way would be for Arrow looms to increase damage (total of +3 at MW and no extra ammo) and instead change the bow looms to increase fire speed/shot speed/accuracy (pick one). That would also be a way to balance it. What do you say ToD? (If you find that suggestion usable, please add to OP as many wont read it otherwise)
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Increase in the number of arrows to carry? :rolleyes: lol I carry 17 arrows and I think that's more than enough, i hardly ever run out but I still get plenty of kills, i'm not the most fantastic archer in EU but I can't agree that with a decrease in damage and an increase in the number of arrows, this'll mean that I could just sit on a roof and fire down arrows constantly with 1 quiver...
Completely 100% against this, not thought through at all in my opinion. I don't need 22 arrows, if I wanted that i'd have chosen other different arrows to heirloom.
Yeah, I agree. Kind of screw over all your heirloomed arrows. I want my normal arrows to get that +damage, they do so little already with cut damage, that further reducing it would make them worthless. And you never run out of normal arrows, giving +5 arrows instead of damage would be an absolutely useless heirloom. It would make even more sense to use bodkins only with this kind of change as the bonus to cut damage of the other arrows with heirlooming is part of what makes them useable balanced also by the fact that bodkins can potentially run out of ammo which makes up for their higher damage against tincans (half the melee players nowadays). This would be an unbalanced change heavily favoring overuse of one type of arrow.
And no zap, this doesn't buff archers. Any idiot can pick up arrows off the ground and its pretty easy not to run out of arrows, but to hit hard enough with cut damage arrows to kill someone is much more difficult task. Having extra arrows in a quiver is not a bonus like ToD is trying to extrapolate, because it assumes no one picks up arrows and that every round you use your entire quiver - both huge assumptions.
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1. "Many people" saying archery is OP doesn't really mean archery is OP, nor does it mean one of the most recognized archers is helping anything by making an heirloom nerf thread. After listening to other people complain about "getting 3 shot by arrows" while both myself and another archer are sitting in TS with them watching 6, 7, or 8 arrows between the two us plink into the armor of these so-called "two-shot targets". Last thing that's needed is an archer throwing flame on the fire.
2. Any archer worth his salt will either have arrows in his quiver at the end of the round from quality aiming or the simple task of collecting arrows while on the move. Extra arrows is a non-factor and that you don't recognize this makes me wonder how in touch you really are with modern archer builds. You are level 33 after all, your build is nothing like the majority of CRPG.
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Where in my post did I talk about not wearing armour?
Where in my post did I talk about you not wearing armor?
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2h/polearms will one hit you if you don't wear armor yes, and?
There :D
I wasn't talking about getting onehit withour armour :P
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Yes, you're just wrong then. If you wear proper armor, you won't get one hit.
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What is proper armour for you?
And I was talking about getting killed with 1 or 2 hits^^
So why shouldn't archery have the chance to kill someone with 2-3 arrows when melee can do that with 1-2 hits?
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So why shouldn't archery have the chance to kill someone with 2-3 arrows when melee can do that with 1-2 hits?
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What is proper armour for you?
And I was talking about getting killed with 1 or 2 hits^^
So why shouldn't archery have the chance to kill someone with 2-3 arrows when melee can do that with 1-2 hits?
Because you need to be in melee range to hit someone, and melee can be blocked? Maybe that's why? Are you seriously asking what the difference is?
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You can dodge arrows easily due to the slow missile speed ;)
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You can dodge arrows easily due to the slow missile speed ;)
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It is not similar stats, perhaps you misread (or maybe I did).
It is +X PER heirloom level. So for example Bodkins would have +2 then an additional +2 then an additional +3, hence why the Added Damage Potential rises. So you go from 15 to 17 to 19 to 22 arrows for Bodkins, as an example. This is the same principle as armor increases, for example, +2 then +2 then last is a +3.
Oh, my bad then. But.... +7bodkin arrows when you start at 15... that's horribly too many. I know you use your rusbow, so a 2 slotbow, and you don't care about dmg, but more about ammo, but my hornbow archer doesn't have any ammo (or dmg, nobody complains :( ) problems.
Of course, one thing that could solve this, wich was already suggested by somebody else, was the "personal" heirlooms. You want to heirloom an item, you have 3 choices for the first heirloom level, 2 for the second and 2 for the third.
Example :
Arrow +1
-Large bag of arrow
-Sharp arrows
-weightless arrows
Arrow +2
-Large bag
-Sharp
Arrow + 3
-Sharper
-Larger bad
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All this talk about picking up arrows is interesting. Did they fix the glitch where if you pick up an arrow not identical to your own, your bag resets to zero?
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yup they did :)
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yup they did :)
Might I ask when? Last night on NA_1 it was still there.
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Don't know, but I have no probs taking arrows from the ground.
It always changes to the sort of arrows I took last, but the amount doesn't fall to one again
A few days already
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I got 10 ironflesh and +3 plate armor, gauntlets and i even carry a board shield.
Rarely they (especially good known archers) one-shot me, sometimes a missile causes so many hitpoints. It makes me think like i have 85 health and 71 body armor, if they can do this to me i can't even imagine what they do to average players that wears non heirloomed medium armor?!?
In this case, this suggestion is reasonable for me. +1.
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.
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If this suggested nerf (and yes it is, because there is actually no need for more arrows for players that are skilled enough to hit) gets through, I demand a cavnerf and a crossbownerf as well, because they can also one/twohit kill people without any big problems.
And actually normal polearms and twohandweapons can do that, too, so that should get nerfed as well after nerfing archery again :rolleyes:
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If this suggested nerf (and yes it is, because there is actually no need for more arrows for players that are skilled enough to hit) gets through, I demand a cavnerf and a crossbownerf as well, because they can also one/twohit kill people without any big problems.
And actually normal polearms and twohandweapons can do that, too, so that should get nerfed as well after nerfing archery again :rolleyes:
The problem with archery is they can run, hide, roofcamp and shoot at the same time without being in danger. Melee can one hit but melee should get near you to do this. I hope some smart archers can understand me.
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The problem with archery is they can run, hide, roofcamp and shoot at the same time without being in danger. Melee can one hit but melee should get near you to do this. I hope some smart archers can understand me.
The usual blabla about archery :rolleyes:
running isn't as effective as before due to no jumpshot.
hiding doesn't really work for archers, because you always have to step out of your hiding before you can draw/aim
roofcamping...yeah great. throwers and xbows do that aswell and a guy with a shield can easily go up there and start killing the archers, which leads us to --> archers are almost useless in melee fights and don't have a real chance to defend themselves
as I said, dodging arrows is fucking easy at the moment. Even I with 2 athletics on my archer can take a step to the side to avoid arrows
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I've been playing as an archer for a while and I think it's too easy.
Then again, I normally play on Haven (30 man server).
(all unheirloomed) RUS BOW + 24 arrows + langes messer = top the leaderboards
I think increasing the ammo amount will buff archers pretty decently. Allows for more bodkins, etc, and allows for a kesh-style of play with a good melee sidearm. No more using the excuse about having crappy melee as an archer hurray!
(Seriously though what's so bad about archery... RUS bow is OP! compared to longbow at least)
e: Also, Gisbert_of_Thuringia, archery is a support class. If you REALLY want to live you better have some melee support to protect you. Otherwise, it's your own fault if you're getting crushed by 1-hit 2hers. And if you can't hit people who dodge your arrows... Well... I kill people with 9 athletics all the time...
And Sultan Eren is 100% correct, you shouldn't really call his argument "blabla."
(I can't help but think you're just a new player)
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I've been playing as an archer for a while and I think it's too easy.
Then again, I normally play on Haven (30 man server). RUS BOW + 24 arrows + langes messer = top the leaderboards
I think increasing the ammo amount will buff archers pretty decently. Allows for more bodkins, etc, and allows for a kesh-style of play with a good melee sidearm. No more using the excuse about having crappy melee as an archer hurray!
(Seriously though what's so bad about archery... RUS bow is OP! compared to longbow at least)
They mad that they can no longer 1 hit everything, carry a longbow, 2x quivers and a flamberge up their ass.
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I'm not dissing archers (I think it's a really fun class), but it's a little too easy if you have great battlefield awareness and good teammates... or if you have ever played a first person shooter before (I know this is my first one too!)
Edited my beforehand post!
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I've been playing as an archer for a while and I think it's too easy.
Then again, I normally play on Haven (30 man server).
(all unheirloomed) RUS BOW + 24 arrows + langes messer = top the leaderboards
I think increasing the ammo amount will buff archers pretty decently. Allows for more bodkins, etc, and allows for a kesh-style of play with a good melee sidearm. No more using the excuse about having crappy melee as an archer hurray!
(Seriously though what's so bad about archery... RUS bow is OP! compared to longbow at least)
e: Also, Gisbert_of_Thuringia, archery is a support class. If you REALLY want to live you better have some melee support to protect you. Otherwise, it's your own fault if you're getting crushed by 1-hit 2hers. And if you can't hit people who dodge your arrows... Well... I kill people with 9 athletics all the time...
And Sultan Eren is 100% correct, you shouldn't really call his argument "blabla."
Maybe you should read the whole thread before posting here :rolleyes:
Neither I'm talking about that archery is overpowered nor about me needing a melee guy to protect me. And noone here says that he has probs killing people with archery. And noone said he has problems hitting people with arrows o.O
And noone said archery is bad and noone was talking about the overpowered rusbow (which is nothing to discuss, because everyone knows)
And NO, archery is NO support class! It may be in strat, but not on normal servers.
(I can't help but think you're just a new player)
:lol: Yeah for sure
They mad that they can no longer 1 hit everything, carry a longbow, 2x quivers and a flamberge up their ass.
And what are you talking about? Noone said that he wants to onehit anyone with a bow.
Guys just stay out of threads if your only purpose is to troll around :rolleyes:
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Neither I'm talking about that archery is overpowered nor about me needing a melee guy to protect me. And noone here says that he has probs killing people with archery. And noone said he has problems hitting people with arrows o.O
And NO, archery is NO support class! It may be in strat, but not on normal servers.
And what are you talking about? Noone said that he wants to onehit anyone with a bow.
Guys just stay out of threads if your only purpose is to troll around :rolleyes:
I don't see anyone trolling this thread, except maybe for you. I just see don't see you making many valid statements, at all.
Most of what I'm talking about, with 2hers killing you, is that you're complaining that they 1 hit you... (Even though thats less common nowadays) Of course your arrows won't 1 hit anybody, its a ranged projectile. You should be able to shoot that 2h like 4 times before they reach you. And I'm telling you that you should have a melee teamate near you if you're having trouble fighting any melee player. And I'm just saying that for a player of your caliber, you are indeed support.
And you said that its "dodging arrows are fucking easy." Well for other players, it's easier to dodge an archer who can't aim well, and so...
Anyways, I know this post is going to go over your head.. While you enjoy your masterwork arrows, I will be surpassing you with my normal ones. Good luck!
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And NO, archery is NO support class! It may be in strat, but not on normal servers.
How is archery not a support class? it's purely offensive, with no defensive abilities. It cannot stick around when approached by melee unless other infantry is there. If they superior numbers they can try and surround one player. However even if they don't kill they help the rest of their team by injuring, usually without even being close to the danger themselves. Ofc they can bring a melee weapon and defend themselves but not much else. They are like Jar Jar Binks alone they are useless, dumb creatures, but with competent backup they can still be dangerous.
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I'm not complaining about 2h or cav being able to onehit anyone, I'm complaining about people constantly wanting archery to get nerfed, without doing any nerfs/changes to other classes.
I have no problem with an archery nerf if this game is finally going to be balances, which it will never be I guess :/
Don't insult Jar Jar!! >.<
He is not useless! He could kill you with half a hit instead of a onehit :O
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I'm not complaining about 2h or cav being able to onehit anyone, I'm complaining about people constantly wanting archery to get nerfed, without doing any nerfs/changes to other classes.
I have no problem with an archery nerf if this game is finally going to be balances, which it will never be I guess :/
Don't insult Jar Jar!! >.<
He is not useless! He could kill you with half a hit instead of a onehit :O
Wait? So you want EVERY SINGLE suggested adjustment in ONE thread post?
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The first post offers something that will cause an archery damage nerf. So I think i have rights to say my opinions about ranged here in this topic. I'm not constantly complaining it, i just want balance, justice and realism.
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+1
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Yes, we totally need 66 Bodkin arrows Hornbow machineguns.
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Yes, we totally need 66 Bodkin arrows Hornbow machineguns.
Well then we finally would have a cause for all that whine whine about sooo many archers killing the whole team :mrgreen:
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Retarded suggestion, I don't want archers to have more arrows.
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Retarded suggestion, I don't want archers to have more arrows.
Same here.
Since they've last reduced the amount of arrows people had to learn aiming and there is less shootaroundspamming going on due to that :)
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Same here.
Since they've last reduced the amount of arrows people had to learn aiming and there is less shootaroundspamming going on due to that :)
lol
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What?
In my opinion there is less arrowspamspam than before