cRPG
cRPG => Suggestions Corner => Topic started by: Lord_Nico on January 31, 2011, 03:15:30 pm
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Main problem on siege maps, its = Attackers win and Defender lose 90% time.
Too help defenders its noth possible too apply a warning item on screen if enemys ar on the way too cap the flag??? ( Or better a warning original medieval sound ..)
Now all the defenders dead during Flag defense, tryin too call renfourcement on flag whit chat.... buth only fev people read it.
I only think the defenders need help, or playng on defense is frustrated.
:oops: :oops: :oops: Sorry again for this bad bad englisch!!! :oops: :oops: :oops:
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Well its not true that attackers allways win but the flag capping signal would be very usefull.
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Oh, I'd agree with that.
Maybe when the flag is being captured, the spawn points change to something slightly more defensible (lord knows not on the flag itself, even though that'd be funny to watch) ?
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Actually short after the siege timer was changed to 6 minutes there was a time when defenders mostly won but then players started to get less disciplined and objective-oriented. Or forgot siege is all about the flag (also gatehouse on some maps).
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The problem with siege mode is that for some reason in 90% of the cases you get teamswitched every single round, so getting a multiplier higher than x2 is rare, and considering the increased chance of your items to break in siege I find it a lot more convenient to play battle. I usually play siege only with clanmates.
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I believe some Boiling Oil above the main gate and other entries would provide better chances of defending against the zergrush.
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this is actually a really really good point! i love playing seige! and the constant team switch is horrible.
maybe a viking war horn defending players can use in the Q menu? it shouldnt be automatic until someone actually see's the flag being taken.
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this is actually a really really good point! i love playing seige! and the constant team switch is horrible.
maybe a viking war horn defending players can use in the Q menu? it shouldnt be automatic until someone actually see's the flag being taken.
O god noth a keis too all player or its a big caos.... just a " viking horn" (nice idea)if enemys on the way too cap a flag ;)
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the spawn time at the defenders side is huge maybe a little reduce in 10 or 5 secs the diference betwen attack and def is about 25 sec and is a huge one
and the attacker 90% win lol i hate to lose at defence
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... considering the increased chance of your items to break in siege...
Where do you got that from?