cRPG
cRPG => Beginner's Help and Guides => Topic started by: Anwyl on October 01, 2011, 04:52:06 am
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I'm considering making a mounted thrower alt and I was hoping for some information.
As I've never played a thrower, and it has been a very long time since I have played cav, what build can you recommend?
What throwing weapons would be effective for mounted throwing? Is it better to mix up the weapons I take (throwing lances & throwing spears) or should I stick to one type?
Should I put any prof points into melee?
Does Horse Archery affect throwing accuracy at all?
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Horse Archery effects all projectiles, including thrown.
I would suggest either Jarids for power, or Throwing SPEARS for the ammo (throwing SPEARS are suitable for most targets and I prefer them). Wardarts are nice for spam.
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I think you reversed power and ammo there, or you meant throwing spears, Tears.
For build, 18/18 is good, with 6 PT and 3 HA, you can go 21/18 if you cut ground skills, but I prefer more rounded play.
For the weapons, I suggest just buying all of them eventually, and trying them out. Every throwing weapon throws differently, especially from horseback, and they are also good for different situations. Javs and their ilk throw easiest form horseback, I think, but really everything works.
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I meant throwing spears... Bleh :oops:
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The mounted thrower suffers from an oversight from Taleworlds. In speed bonus calculation for projectiles the movement speed of the thrower/shooter does not count. So there is no difference damagewise if a mounted thrower chucks a javelin from standing position or at full speed into his target. That always kept me away from rolling a mounted thrower.
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So even infantry thrower doesn't get speed bonus?
We could use some gigantic cRPG/M&B mechanics FAQ some day.
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chadz doesn't want people minmaxing (which obviously happens anyway) so they keep actual mechanics close to their chests
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Well, telling something like not getting a speedbonus when using throwing wouldn't really lead to minmaxing, other than people stopping running to get extra damage to the throw.
But eh.
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The savvy elitist players already know though... Helps to keep a folder on this information.
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You only get no speed bonus from your own movement speed. The targets speed does count. For the damage calc(but not for trajectory calc) every projectile is handled as if it is launched from a static position.
This has some interesting effects with horse archery too. So imagine a HA who is chased by another cav, both at same speed and the HA is shooting backwards at the cav. Irl one would expect normal damage because shooter and target are moving at the same speed. But it is different in Warband physics. Here it thinks the arrow is launched from static postion and the target is moving towards the arrow, resulting in extra damage. A mounted thrower would even profit the most from this glitch because the smaller the projectile speed compared to the movement speed, the higher the damage bonus/malus.
On the other hand this makes advisable for a victim to ride away from the HA. Same here, irl one would expect normal damage if a HA chases another cav when both move at the same speed. In Warband only the victim speed counts and he rides away from the arrow resulting in less damage than normal. Mounted thrower suffer the most from this.
Same for infantry but of course the impact is small because of the low movement speed.
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You only get no speed bonus from your own movement speed. The targets speed does count. For the damage calc(but not for trajectory calc) every projectile is handled as if it is launched from a static position.
This has some interesting effects with horse archery too. So imagine a HA who is chased by another cav, both at same speed and the HA is shooting backwards at the cav. Irl one would expect normal damage because shooter and target are moving at the same speed. But it is different in Warband physics. Here it thinks the arrow is launched from static postion and the target is moving towards the arrow, resulting in extra damage. A mounted thrower would even profit the most from this glitch because the smaller the projectile speed compared to the movement speed, the higher the damage bonus/malus.
On the other hand this makes advisable for a victim to ride away from the HA. Same here, irl one would expect normal damage if a HA chases another cav when both move at the same speed. In Warband only the victim speed counts and he rides away from the arrow resulting in less damage than normal. Mounted thrower suffer the most from this.
Same for infantry but of course the impact is small because of the low movement speed.
Interesting. While where at it, in melee does the attackers oder attacked or both speed count? and how its with charge damage?
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I think for melee speed bonus works correctly.
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Anyway to change that mechanic with WSE?
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I got a question for my javcav build: for a 21/18 build should i go for 3 PS 4 Riding or just put it all into riding with 1 SP over? I would use the steppe horse for good maneuver, as i dont really need speed that much.
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Wasn't this getting fixed with WSE, Paul?
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Nvm changed my build, going for 27-12. 9 PT bitchez, no need for accuracy when one hit is enough.
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low prio