cRPG

cRPG => Suggestions Corner => Topic started by: Ozwan on September 30, 2011, 07:14:13 pm

Title: Disarming?
Post by: Ozwan on September 30, 2011, 07:14:13 pm
What do you guys think about disarming in combat? For example, when you get trampled by the horse youve a chance to drop your weapon/shield (thats how it is in Vikingr, iirc). Or maybe just in combat when certain factors are there your weapon might be knocked out of your hand? It would add a lot od depth, like carrying a backup weapon in your spare slots or scavenging for a weapon just to have something to defend yourself with.

Title: Re: Disarming?
Post by: Tomas_of_Miles on September 30, 2011, 07:16:36 pm
Depends. Vikingr tends to lend itself to careful tactical players who work well together, if you put this in cRPG the masses would outcry and it would be removed from the sheer volume of outrage. I am very much in favour of this kind of realism, the kind that encourages teamwork. But there a hell of a lot of horses out there...
Title: Re: Disarming?
Post by: Tears of Destiny on September 30, 2011, 07:17:45 pm
If you are disarmed, you are dead from some random chance screwing you.

To test this, during a fight try switching weapons in the middle of it. Your opponent gets one or two free hit.

I am sorry but I am not a big fan of random factors.
Title: Re: Disarming?
Post by: Bjord on September 30, 2011, 07:20:02 pm
Maybe only if you get chambered, and even then the chance should be like 10%.

I might add that it's an interesting idea, but I don't think it's that crucial of one though. Perhaps in a distant cRPG future when the devs have added so many features they find difficulty in coming up with new ones.

+1 anyway.
Title: Re: Disarming?
Post by: Tomas_of_Miles on September 30, 2011, 07:21:43 pm
Maybe only if you get chambered, and even then the chance should be like 10%.

I might add that it's an interesting idea, but I don't think it's that crucial of one though. Perhaps in a distant cRPG future when the devs have added so many features they find difficulty in coming up with new ones.

+1 anyway.
+1 with the chambering, also, maybe it shouldn't be random, but dependent on the weight and your wpf in the said weapon.
Title: Re: Disarming?
Post by: Bjord on September 30, 2011, 07:24:52 pm
Maybe a combination of that and chance factor.

Anyway, would like to hear devs' input. They never seem to, and I'd really like to know what they deem do-able and not.
Title: Re: Disarming?
Post by: Jarlek on September 30, 2011, 07:30:11 pm
+1 with the chambering, also, maybe it shouldn't be random, but dependent on the weight and your wpf in the said weapon.
+1, both on what you said and what you +1'ed. It should NEVER be anything random unless there is NO OTHER WAY for it to be implemented. Maybe after chamber and if the weigths/wpf is high enough (statbased, like crushtrough) or something completely different. As long as it isn't random I'm all for it.
Title: Re: Disarming?
Post by: Rogue_Eagle on September 30, 2011, 10:44:35 pm
chamber and 50% chance I think would be good.
Title: Re: Disarming?
Post by: Ylca on September 30, 2011, 10:57:57 pm
Getting disarmed near more than 1 opponent = instadeath. Not a very good idea.
Title: Re: Disarming?
Post by: Xant on September 30, 2011, 11:10:57 pm
chamber and 50% chance I think would be good.

Lol wut? 50% chance when you're chambered? Seriously? Chambering.. isn't.. that hard.
Title: Re: Disarming?
Post by: Digglez on September 30, 2011, 11:13:31 pm
I would love some form of disarming.  Perhaps make it Strategus only like the soon to be archery/shield changes?