cRPG

cRPG => Suggestions Corner => Topic started by: Tomas_of_Miles on September 30, 2011, 07:13:21 pm

Title: Turn Deathmatch into a War Mode
Post by: Tomas_of_Miles on September 30, 2011, 07:13:21 pm
Ok straight up. by "War" I mean a more extended conflict than a battle.
So take the deathmatch gamemode->
Extend the round time limit to the max or further->
Make the spawn a destructible base which becomes a victory condition->
Add Forward Base functionality in this mode->
Automatically assign people to battalions at the start (but allow them to change still)->
Put large open maps with very few advantageous key points on cycle->
Profit

What do you think?




Title: Re: Turn Deathmatch into a War Mode
Post by: ThePoopy on September 30, 2011, 07:21:34 pm
stronghold -<
Title: Re: Turn Deathmatch into a War Mode
Post by: Tomas_of_Miles on September 30, 2011, 07:46:57 pm
stronghold -<
I never got to play it. Same with Rabbit. Is rabbit still in the pipelines, or just finished?
Title: Re: Turn Deathmatch into a War Mode
Post by: Snoozer on October 01, 2011, 12:21:27 pm
idk alot of these are rather dead to the crpg community(defend the virgin is another).i think due to the xp system the only choice u have is battle,everything else is an xp fail and not worth the time playing