cRPG
cRPG => General Discussion => Topic started by: LordRichrich on January 30, 2011, 03:31:22 pm
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I beleive hitting through objects (such as doors) is glitching
Can anyone confirm this
And if so can we have it written in the in game rules
Thanks
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Allowed (on EU servers at least).
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Yeah, that will work:
Rule #1 - Don't hit the destructable doors if the enemy is on the other side to cry about getting hit through it :rolleyes:
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Confirmed. Allowed on NA as well.
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(some?) glitching is allowed on crpg just not strategus
game breaking stuff like blocking with unbreakable construction sites isnt (for siege) but stuff like hitting thru doors is 2 way.
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(some?) glitching is allowed on crpg just not strategus
game breaking stuff like blocking with unbreakable construction sites isnt (for siege) but stuff like hitting thru doors is 2 way.
This pretty much covers it for how we enforce any glitching violations on the NA servers. We don't, unless it's game-breaking.
Blocking doors/walkways with unbreakable construction sites isn't allowed on any servers. Hitting through walls is a problem with the engine, works both ways, and can be done on accident. It's not fixable, and because of the complications, not easy to enforce a rule against it. Therefore, it is allowed. Hiding in glitched locations where you can see everyone around you, but they can't see you, is also allowed, so long as your doing so is not delaying the round(ie, you're the last one left, and you're only hiding, NOT shooting people or anything). On the other hand, hiding in a glitched location, where no one is able to get to you without knowing the glitch themselves is not allowed, as it ultimately leads to the round being delayed and a draw.
I hope this explanation showed enough of a pattern in our enforcement behavior that threads like this cease to pop up.