cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: a_bear_irl on September 29, 2011, 11:02:22 am

Title: Patch melee infantry out of the game entirely
Post by: a_bear_irl on September 29, 2011, 11:02:22 am
The devs nonstop buff cavalry, cavalry, and throwers, the game is quickly approaching unplayable as 2h infantry. Shielder is boring as hell and I already did two gens as shielder, I can't even play 2h anymore because for every infantry there is a thrower, two archers and a heavy cav. Just get rid of melee infantry and be done with it

edit: when playing other games online i say to myself "are these admins worse at adminning than the CRPG balance team is at balancing?" if the answer is yes, i find another server
Title: Re: Patch melee infantry out of the game entirely
Post by: Vibe on September 29, 2011, 11:15:34 am
I agree there is a lot of ranged and cav lately, but I think we have to blaim the balance system for that, filling up one team with all the infantry and the other with ranged&cav.
Title: Re: Patch melee infantry out of the game entirely
Post by: a_bear_irl on September 29, 2011, 11:19:04 am
I agree there is a lot of ranged and cav lately, but I think we have to blaim the balance system for that, filling up one team with all the infantry and the other with ranged&cav.

actually we have to blame the balance team for that, regular infantry is so bad at this point it's become an auxillary class, like in strat it's going to be "well, we got all the cav and ranged we could, just fill the slots with whatever infantry you can scrounge up"
Title: Re: Patch melee infantry out of the game entirely
Post by: Vibe on September 29, 2011, 11:26:17 am
I think shielders can still be quite effective vs ranged and cav, especially hoplites. As for 2h, well... not so much.
Title: Re: Patch melee infantry out of the game entirely
Post by: Vodner on September 29, 2011, 11:47:15 am
I don't mind seeing some ranged in fights, but the amount of ranged I am currently seeing in battle is downright silly.
Title: Re: Patch melee infantry out of the game entirely
Post by: Ulrek on September 29, 2011, 02:36:48 pm
Getting shot by arrows? buy a shield and a fast 1h weapon for back up, shield + weapon are two slots, so you can still use your big sword.

Getting run over by cav? buy a crossbow, bolts + crossbow are still 2 slots, plenty of room.

Getting raped by everything at once? stay in a group, or just go spec mode and complain about how bad your team is if that fails.

-Ulrek-
Title: Re: Patch melee infantry out of the game entirely
Post by: Tot. on September 29, 2011, 02:50:24 pm
Blah blah blah

Why in every thread concerning ridiculous amounts of ranged and cav theres always some wise guy, like the dude above, who bought Warband on Steam sales, figured out that there's some sort of rock-paper-scissors and keeps posting it. Seriously, stop it.
Title: Re: Patch melee infantry out of the game entirely
Post by: Ylca on September 29, 2011, 03:00:30 pm
Why in every thread concerning ridiculous amounts of ranged and cav theres always some wise guy, like the dude above, who bought Warband on Steam sales, figured out that there's some sort of rock-paper-scissors and keeps posting it. Seriously, stop it.

Yeah man stop posting your solutions we're busy wallowing in our complaints. Melee can't do anything that's why we dominate the scoreboards. Oh no i can't charge headfirst into an aware cluster of archers too bad there's no one else around who could help me in this situation. Wait CRPG isn't a single player game? Teamwork? Wha?

Maybe you should remove melee, i don't see ranged constantly whining about every single change or every other class, but for some reason there is an amazing percentage of melee that absolutely cannot handle any change to the game. Oh no we're useless. Yeah will if that's true it's because you're terrible as the same people who i saw who were great in melee before are great now. Sorry your plate armor doesn't make you completely impervious to damage as it used to and you might actually have to, i dunno, occasionally use cover or work with a teammate. The horror.

e: Also the reason there is so much ranged is that for some reason the autobalancer often balance almost all archers to one side and almost all cav to the other. Probably should be looked into, but then again with banner balance it's a pretty much moot point.
Title: Re: Patch melee infantry out of the game entirely
Post by: cmp on September 29, 2011, 03:02:43 pm
i don't see ranged constantly whining about every single change or every other class

 :lol:

Players of each class complain about everyone else equally. Breaking news.
Title: Re: Patch melee infantry out of the game entirely
Post by: Xant on September 29, 2011, 03:08:53 pm
Nah, it's true. Ranged doesn't complain as much about every other class -- obviously. Why would an archer care if polearms are OP compared to 2h, or vice versa? Or if pikes have 500 thrust damage? But they make up by complaining about cav, naturally.
Title: Re: Patch melee infantry out of the game entirely
Post by: Vibe on September 29, 2011, 03:16:47 pm
There's like a million threads every time they slightly change archery.. even when it's for the better (like the recent arrow type damage change).
Title: Re: Patch melee infantry out of the game entirely
Post by: Bobthehero on September 29, 2011, 03:20:40 pm
IMO that change wasnt the greatest of all, feels like archery will be able to do higher damage to all its counter, even heavyier cavalry.
Title: Re: Patch melee infantry out of the game entirely
Post by: Lactose_the_intolerant on September 29, 2011, 03:28:45 pm
i don't see ranged constantly whining about every single change or every other class

 :lol:
Title: Re: Patch melee infantry out of the game entirely
Post by: MrShine on September 29, 2011, 03:35:24 pm
Put 1 point into shield.  Old Board Shield costs 812 gold and has 200 hp, will absorb a handful of arrows.  Or put 2 into shield and use the plain board shield for 2342 gold, 325 hp 4 armor, that should last you against ranged for quite awhile.

I did this during my last 2H gen and busted the shield out when a team had especially pesky archers.  Most of the time though I didn't even bring a shield out and just wiggled to victory.

@ people who cba to adjust their build one point to significantly increase their defense against ranged - cry more.
Title: Re: Patch melee infantry out of the game entirely
Post by: Bobthehero on September 29, 2011, 03:39:56 pm
Can't do that, no points avaible.
Title: Re: Patch melee infantry out of the game entirely
Post by: Tears of Destiny on September 29, 2011, 05:32:20 pm
So from what I gather reading this thread, a bear irl can not keep up with the rest of the NA melee users... And wants the game to be easier... Cool.
Title: Re: Patch melee infantry out of the game entirely
Post by: Xant on September 29, 2011, 05:35:31 pm
A bear irl is poor in melee yes, we all know this.
Title: Re: Patch melee infantry out of the game entirely
Post by: Leshma on September 29, 2011, 05:38:53 pm
I want archers and cavalry to die from aids and shielders to be a slower than they are atm :D
Title: Re: Patch melee infantry out of the game entirely
Post by: a_bear_irl on September 29, 2011, 06:09:58 pm
So from what I gather reading this thread, a bear irl can not keep up with the rest of the NA melee users... And wants the game to be easier... Cool.

tears you can't even kill me in a full goretooth loadout
Title: Re: Patch melee infantry out of the game entirely
Post by: Hiln on September 29, 2011, 06:37:35 pm
just throwing in my 2 cents but after only playing this game for  a week i can say i dont understand why 2h people complain i always see 2h dominate shielders and depending on the terrain and situation against all other classes i can say 2h kick way more ass then  most other classes i mean it really depends on the map

when i first started playing i prayed to god i didnt get in a one on one with a 2h because i just couldn't figure out how to survive at all then after a series of trial an error i figure that if i add a throwing ax to my play style i could survive 1 encounter out 4 time against a 2h

so what im saying to anyone dont complain about balance if you are weak....evolve...its what man does best 

most of my death in this game are 2h related cav and archer are the least of my worries...
Title: Re: Patch melee infantry out of the game entirely
Post by: Tears of Destiny on September 29, 2011, 06:41:05 pm
tears you can't even kill me in a full goretooth loadout

Considering I never tried, I don't doubt it (unless you count that lulzy level 22 character of mine, but it has no wpf or even anything besides riding hehehe, such a troll bump build... Glad they are getting rid of Panzer builds that abuse the respec exploit).

On the other hand, I know for a fact that I can kill you with my other melee characters. Never have tried though with my cav characters... I would probably lose there.
Title: Re: Patch melee infantry out of the game entirely
Post by: ArchonAlarion on September 29, 2011, 07:59:22 pm
balance is gay; go for realism, no one can argue with it.
Title: Re: Patch melee infantry out of the game entirely
Post by: Paul on September 29, 2011, 08:04:52 pm
-throwing kills about 2% on both siege and battle
-2h kills about 26% on battle and 41% on siege
-100% of 2handers whine 100% of the time
Title: Re: Patch melee infantry out of the game entirely
Post by: Ylca on September 29, 2011, 08:19:04 pm
-throwing kills about 2% on both siege and battle
-2h kills about 26% on battle and 41% on siege
-100% of 2handers whine 100% of the time

Mind tossing out the stats for archery/xbow?
Title: Re: Patch melee infantry out of the game entirely
Post by: Leshma on September 29, 2011, 08:39:32 pm
-throwing kills about 2% on both siege and battle
-2h kills about 26% on battle and 41% on siege
-100% of 2handers whine 100% of the time

You know, the day you stop working on this mod will be the best day ever :)
Title: Re: Patch melee infantry out of the game entirely
Post by: Tot. on September 29, 2011, 10:22:31 pm
The relevant stats would be how many times usually an infantryman is hit by a projectile taking considerable amount of his hp before he even gets anywhere close the actual fight. Every death from ranged weapons is simply wasted time, its not fun and is not why youre waiting couple of minutes for next round.
Title: Re: Patch melee infantry out of the game entirely
Post by: a_bear_irl on September 29, 2011, 10:47:27 pm
-throwing kills about 2% on both siege and battle
-2h kills about 26% on battle and 41% on siege
-100% of 2handers whine 100% of the time

as far as i am concerned you balance this game by putting a cat on the keyboard and letting it roll around for a couple minutes, seriously, what the fuck were you thinking giving all ranged pierce damage

archer/thrower kills are lower because it's harder to "last hit" as ranged, if i get to another melee character one of us is probably going to die, whereas if a thrower hits me with something he has a low chance of actually killing me unless i've been previously damaged.

but you know this and are playing dumb because you, like the rest of the balance team, suffer from the dunning kruger effect (http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect)
Title: Re: Patch melee infantry out of the game entirely
Post by: Tears of Destiny on September 29, 2011, 10:49:08 pm
Bear... ever thought of finding another game? All you do is complain anymore...
Title: Re: Patch melee infantry out of the game entirely
Post by: a_bear_irl on September 29, 2011, 10:54:29 pm
all the balance team does is fuck up the game, obviously i like the game but they keep making it fucking worse because they

a) don't play
b) aren't decent
c) don't listen to people who are decent/play the game
d) are arrogant
e) are obnoxious EU supremacists who refuse to take NA (a third of their playerbase) into account
Title: Re: Patch melee infantry out of the game entirely
Post by: a_bear_irl on September 29, 2011, 10:59:26 pm
i remember the last patch made it so longbows twoshot everything and it was hotfixed in like a day because it was so bad, now this patch comes along and makes it so the starter bows do that and it's supposed to be a good thing
Title: Re: Patch melee infantry out of the game entirely
Post by: Lichen on September 29, 2011, 10:59:31 pm
Every death from ranged weapons is simply wasted time, its not fun and is not why youre waiting couple of minutes for next round.
If you are dying early in a round on a regular basis I think it's time to change some things about your build and or playstyle and or gear. Right now I have a hybrid archer/polearm (yeah odd I know) so I know that most this crap melee whine about comes down to just that... whining. When I'm in pole mode I die 90+% of the time to MELEE! If I can do it I would think a DEDICATED melee should be able to figure out how not to get owned by ranged every round.
Title: Re: Patch melee infantry out of the game entirely
Post by: a_bear_irl on September 29, 2011, 11:04:09 pm
on NA there are 3 "other" classes (archer/thrower/cav) to 1 infantry now because let's be honest, NA is full of minmaxers and everyone knows archery/throwing/heavy cav are crazy OP right now

when the server is full i'm lucky if i can even make it to the front line and it's not like i'm charging at archers head on, jesus christ

if you cannot argue against my points without calling me bad don't even bother posting
Title: Re: Patch melee infantry out of the game entirely
Post by: Tears of Destiny on September 29, 2011, 11:09:19 pm
I don't remember only a quarter of my opponents being melee...  :|
I need to start taking screenshots.
Title: Re: Patch melee infantry out of the game entirely
Post by: Hrafn on September 29, 2011, 11:23:22 pm
Ive played in native with 2h without shield and heavy armor. If you cant play as 2h in crpg, then I think its better for you just to change class/weapon, or stop playing.
Title: Re: Patch melee infantry out of the game entirely
Post by: Ulrek on September 29, 2011, 11:42:10 pm
I'm not sure how this is constantly, but at least last night/earlier today i was able to get on my shiny black horse, ride up next to the archers, watch them shoot at the horse pointlessly as i slash them to pieces or beat them to death with a hammer. *Edit* I mean i actually just got off the horse and killed them, after ridding up right next to them.

The only time i've died to archers or crossbows, and i wear a tribal warrior outfit with 7 IF mind you, is when i was already wounded, or they got a lucky headshot, every other time if i lose, it's due to being out matched in a duel, i've ran naked (still with helmet and boots because they're stylish) in to battle and gotten shot by an archer for something like 30-40% of my health, when i have 0% torso armor they don't hurt enough to 1 shot me.

I actually feel bad when i kill people that cant defend themselves against me, such as high pingers, just bad players, or ranged users i walk up to who aren't smart enough to kite me.

What you all should complain about, is the fact that people can curve a pike around your big shield and stab you because of how stabbing in to the ground makes the pike magneticly stick to your face, that is actually broken, archers are just people who like to use a more "Modern" style of fighting.

-Ulrek-
Title: Re: Patch melee infantry out of the game entirely
Post by: PikeDan on September 30, 2011, 12:25:27 am
2h is gonna complain, no matter how much you nerf other classes into obscurity.

You wanna stop getting killed by Archers and Cav? Stop playing their game, get a fucking shield or a pike to use when you're not in melee.

Also, RE: Pikes. Get more shield skill, most of the time it's because you're going 2v1 against a pikeman and a different melee user. Just keep watching your side, because I've fought you plenty of times, and you tend to just focus on the big-ol 2h and not the dude with the 300 length pike that will just stun-lock you into oblivion if you let him. Pikes are the most dangerous weapon in the game, IMO. But I'm also pretty biased.
Title: Re: Patch melee infantry out of the game entirely
Post by: hippy_with_a_scimi on September 30, 2011, 12:50:10 am
infantry is not harder than before , my biggest enemy is the balance system  , thinking it make lots of sense to put all the range together or cav  , or all clans in the same team  , make lots of sense !  , this made infantry job horrible , we exist to get shot or trample to death , i miss naked mike days , or tunatown melee only ( its deserted ) 

   Range cav spam is fluent in this renaissance era CRPG    ,  im trying to DEAL WITH IT but ragemeter is going up lol
Title: Re: Patch melee infantry out of the game entirely
Post by: Corrado_Decimo on September 30, 2011, 12:52:56 am
There's like a million threads every time they slightly change archery.. even when it's for the better (like the recent arrow type damage change).

hahah the day jumpshoot got removed was nothing compared to the slower nocking arrow animation.. that day felt like 12/12/2012.