cRPG

cRPG => Suggestions Corner => Topic started by: Malaclypse on September 29, 2011, 04:39:48 am

Title: Animation: Dagger overhead
Post by: Malaclypse on September 29, 2011, 04:39:48 am
I don't know if this is even possible, but I think that overhead animations on daggers should be stabs instead of slashes, if that is feasible. Gripping it by the handle, with the blade facing down so that when you bring it down it's a stab. Would be more dagger-like.
Title: Re: Animation: Dagger overhead
Post by: Greziz on September 29, 2011, 03:47:07 pm
I personally think the dagger should do pierce on every swing or maybe peirce on all but the right swing. I would also like for it to never bounce and have bitchen stab animations. I LOVE DAGGERS. I am serious. I have an alt with a MW LONG DAGGER and 9 Powerstrike. I LOVE THEM! BUFF MY DAGGER!
Title: Re: Animation: Dagger overhead
Post by: Tomas_of_Miles on September 29, 2011, 05:10:50 pm
I personally think the dagger should do pierce on every swing or maybe peirce on all but the right swing. I would also like for it to never bounce and have bitchen stab animations. I LOVE DAGGERS. I am serious. I have an alt with a MW LONG DAGGER and 9 Powerstrike. I LOVE THEM! BUFF MY DAGGER!
I'm going for the long dagger too on looms. Not sure if I should do a shield too. Might try the board on MW.
Title: Re: Animation: Dagger overhead
Post by: Digglez on September 29, 2011, 09:59:20 pm
Either suggestion would rock.  Fear the prison shankers!

Would be cool to see side swings going for liver/kidney punctures

They should also rename Long Dagger to Dirk
Title: Re: Animation: Dagger overhead
Post by: Gravoth_iii on September 29, 2011, 10:17:28 pm
Maybe remove left and right swing and make overhead pierce aswell? With WSE i hope making the animation on a single weapon possible to change without having to change all 1h animations.