cRPG

cRPG => Suggestions Corner => Topic started by: Thomek on September 29, 2011, 01:21:04 am

Title: Integrate Mumble and cRPG.
Post by: Thomek on September 29, 2011, 01:21:04 am
As far as I understand, Mumble is an open-source Voip application that is scriptable.

The idea is that one could use this to talk to each other, automatically joining you current Team's channel. Mumble also supports position based technology, so you would only hear people that are close to you. IDK if the last, or even the first one is possible though.

If one could send the players in team-list to a mumble server, one could script the server to sort all those members into group A, and the others to group B.
That is the very basic and simple approach. If one could also extract positioning of players data and send and adapt that to Mumble we could speak to whomever we meet on the field.

The next step is to have a commander election system, where commanders get priority speaker and longer range voice..

I know this sounds very ambitious, but we all know what chadz is like, the bigger the better!

Note that this suggestion comes from someone who has absolutely no idea about programming or how cRPG is made etc.. If this is indeed impossible, then come forth and tell us devs!

Now how would it be to have everyone speaking at the same time? Tiring? Probably. Fun? Probably. RP? maybe. It would change the whole game experience for sure. On NA it would be terrible, people would play back porn sounds and extremely annoying music while fighting. But on EU I think it could be possible.

Title: Re: Integrate Mumble and cRPG.
Post by: Fips on September 29, 2011, 01:26:03 am
Great idea. +over9000 from me

There should be a mute-option, though =P
Title: Re: Integrate Mumble and cRPG.
Post by: Digglez on September 29, 2011, 02:10:52 am
I suggested this awhile ago.  Its not anywhere near as much work as it sounds like, all the codings already been done.  Just need a few hours of implementation and testing
Title: Re: Integrate Mumble and cRPG.
Post by: Braeden on September 29, 2011, 02:18:06 am
Now how would it be to have everyone speaking at the same time? Tiring? Probably. Fun? Probably. RP? maybe. It would change the whole game experience for sure. On NA it would be terrible, people would play back porn sounds and extremely annoying music while fighting. But on EU I think it could be possible.

I laughed.

Personally, I'd prefer this for a PW mod -esque game mode and would probably turn it off in battle.
Title: Re: Integrate Mumble and cRPG.
Post by: Torben on September 29, 2011, 02:37:07 am
As far as I understand, Mumble is an open-source Voip application that is scriptable.

The idea is that one could use this to talk to each other, automatically joining you current Team's channel. Mumble also supports position based technology, so you would only hear people that are close to you. IDK if the last, or even the first one is possible though.

If one could send the players in team-list to a mumble server, one could script the server to sort all those members into group A, and the others to group B.
That is the very basic and simple approach. If one could also extract positioning of players data and send and adapt that to Mumble we could speak to whomever we meet on the field.

The next step is to have a commander election system, where commanders get priority speaker and longer range voice..

I know this sounds very ambitious, but we all know what chadz is like, the bigger the better!

Note that this suggestion comes from someone who has absolutely no idea about programming or how cRPG is made etc.. If this is indeed impossible, then come forth and tell us devs!

Now how would it be to have everyone speaking at the same time? Tiring? Probably. Fun? Probably. RP? maybe. It would change the whole game experience for sure. On NA it would be terrible, people would play back porn sounds and extremely annoying music while fighting. But on EU I think it could be possible.

I have suggested this a while back and it would be absolutely epic.  +1!!!!!11one  from me. 
Title: Re: Integrate Mumble and cRPG.
Post by: rustyspoon on September 29, 2011, 03:05:11 am
Now how would it be to have everyone speaking at the same time? Tiring? Probably. Fun? Probably. RP? maybe. It would change the whole game experience for sure. On NA it would be terrible, people would play back porn sounds and extremely annoying music while fighting. But on EU I think it could be possible.

This would make me weep. It's bad enough you have to play with some of the retards here but if I had to listen to them too...
Title: Re: Integrate Mumble and cRPG.
Post by: Tears of Destiny on September 29, 2011, 03:06:49 am
On NA it would be terrible, people would play back porn sounds and extremely annoying music while fighting. But on EU I think it could be possible.

Yeah, just judging from your usual EU screenshots and my experience, it would be filled with people insulting each other in another language...

Both sides have equal amounts of idiots. What are you basing your NA theory on exactly?
Title: Re: Integrate Mumble and cRPG.
Post by: Digglez on September 29, 2011, 05:24:13 am
well duh give any in-game admin on the mumble server.

writing and enforcing a code of conduct is not hard, not to mention you can mute anyone locally you wish to.

Mumble may even have plugins/mods to allow poll voting to mute/kick obnoxious ppl
Title: Re: Integrate Mumble and cRPG.
Post by: MrShine on September 29, 2011, 05:29:36 am
all it would be is people yelling about teamhits and complaining about lack of team support

A good idea, but honestly I'd rather just hang w/my clan,
Title: Re: Integrate Mumble and cRPG.
Post by: Joxer on September 29, 2011, 06:39:44 am
Also if you could make it so that dead people cant talk to living and with proper mute and flood protection I'd be all for it. We all know how some (not me) like to sing to TS when they're drunk etc.
Title: Re: Integrate Mumble and cRPG.
Post by: Digglez on September 29, 2011, 07:07:08 am
all it would be is people yelling about teamhits and complaining about lack of team support

A good idea, but honestly I'd rather just hang w/my clan,

you've never played on a well run Natural Selection, Empires Mod, Day of Defeat or TeamFortress server then

they'd be half the games they were without voice comms
Title: Re: Integrate Mumble and cRPG.
Post by: Tears of Destiny on September 29, 2011, 09:04:41 am
Half of the reason to play TF2 is the voice chat, in all honesty I agree with that. Amazing fun times because of it.
Title: Re: Integrate Mumble and cRPG.
Post by: Digglez on September 29, 2011, 11:04:12 am
Half of the reason to play TF2 is the voice chat, in all honesty I agree with that. Amazing fun times because of it.

/agree

Most people dont try to find a good well run and admin'ed community servers.  They make all the difference.


Back to the point, could this be field tested on one of the servers to see how it goes?
Title: Re: Integrate Mumble and cRPG.
Post by: Brutal on September 29, 2011, 12:53:13 pm
Yeah, just judging from your usual EU screenshots and my experience, it would be filled with people insulting each other in another language...

Both sides have equal amounts of idiots. What are you basing your NA theory on exactly?
Although their is as much idiot on each side the culture is very different.

i lived both is US(3 years) and Europe, i never saw in europe any kid trashing is parent in a supermarket because he didn't got what he wanted, while it happened all the time in US.
In us you're told since you're a little kid the best country in the world (under god) best army, best everything ...   (except smaller average  penis size  :lol: but they don t tell you that at school)

Us folk are very expressive and sure of their rightfulness and it's not necessarily a bad thing .
Like when an American go on holidays in a different country ( i know it does not happen a lot  :mrgreen:)  he expect people to speak english and adapt to them which is very  arrogant and ego centric.

Another example why so much fatso in US and way less in Europe ?
Culture dude
Title: Re: Integrate Mumble and cRPG.
Post by: Vibe on September 29, 2011, 12:58:00 pm
Dear god no, the chat alone is annoying enough.
Title: Re: Integrate Mumble and cRPG.
Post by: Serfonz on September 29, 2011, 01:20:22 pm
Me and a few clan mates actually tested it once in cRPG the positional audio actually worked and it was quite epic being able to yell at who we came in to range with.

If this was implemented it would be awesome to the extreme.

Edit: Finally having the ability to say and yell my awesome battlecries at the enemy would give the field a whole new level of awesome.
Title: Re: Integrate Mumble and cRPG.
Post by: Corwin on September 29, 2011, 01:24:26 pm
God, I see lot of you lives alone. Anyway, why not, as long as it can be turned off.
Title: Re: Integrate Mumble and cRPG.
Post by: Sultan Eren on September 29, 2011, 01:54:09 pm
Me and a few clan mates actually tested it once in cRPG the positional audio actually worked and it was quite epic being able to yell at who we came in to range with.

If this was implemented it would be awesome to the extreme.

Edit: Finally having the ability to say and yell my awesome battlecries at the enemy would give the field a whole new level of awesome.

OMG!
Title: Re: Integrate Mumble and cRPG.
Post by: Thomek on September 29, 2011, 06:33:12 pm
wut it works??!!! Stop trolling us serfonz.

googled warband + mumble, found this:

http://forums.taleworlds.com/index.php?topic=109998.0 (http://forums.taleworlds.com/index.php?topic=109998.0)

here it is in action.. really bad representation though. Should have tested distance and volume more. Don't really get the point from this video, but its there if u listen.

http://www.youtube.com/watch?v=VBZTydpLefE (http://www.youtube.com/watch?v=VBZTydpLefE)

This vid is a better representation..

http://www.youtube.com/watch?v=FPKG88FvU6U&NR=1 (http://www.youtube.com/watch?v=FPKG88FvU6U&NR=1)
Title: Re: Integrate Mumble and cRPG.
Post by: PieParadox on September 29, 2011, 06:58:07 pm
Mumble is one badass VOIP for PROJECT REALITY mod (WHO ELSE PLAYS??)

I'm pretty sure I would just be humming while I kill people or something on CRPG tho...

(click to show/hide)
Title: Re: Integrate Mumble and cRPG.
Post by: POOPHAMMER on September 29, 2011, 09:32:24 pm
judging from the way people act in game and on forums im gonna have to say....


NO
Title: Re: Integrate Mumble and cRPG.
Post by: Digglez on September 29, 2011, 10:01:41 pm
judging from the way people act in game and on forums im gonna have to say....


NO

good, then dont join. its not a requirement. 

Some of us actually value and strive to work as a team with others outside our clans.  Voice comms allow this to happen alot easier.
Title: Re: Integrate Mumble and cRPG.
Post by: PikeDan on September 30, 2011, 01:21:08 am
I'm already in TS with my clan when I'm playing CRPG, the resulting clusterfuck of CRPG and Mumble would make my ears cry.
Title: Re: Integrate Mumble and cRPG.
Post by: Digglez on September 30, 2011, 03:33:59 am
I'm already in TS with my clan when I'm playing CRPG, the resulting clusterfuck of CRPG and Mumble would make my ears cry.

yes because the thousands of other games that play games with built in VOIP must be wrong.  Again, if you dont like it dont join the mumble server.
Title: Re: Integrate Mumble and cRPG.
Post by: Ylca on September 30, 2011, 05:48:06 am
Decent idea.

For the people saying it'd be terrible (class whining/ death raging/ etc): Not if it actually had admins and the admins actually removed troublemakers instead of politely asking them to please be nice 20 times like they do on the servers.

For the people saying they have a clan server: That's great, no one would force one to move, however it'd be a decent way to get the community interacting more. With point number one it'd be interesting to see a large amount of cross clan communication and do a great deal to stop this ridiculous "my tribe is better than your tribe" foolishness so persistent in this game.

Give a few moderators who are mature the power to actually moderate and the mumble would probably be a hotspot within the first week as the people who couldn't handle themselves in polite company would quickly show themselves and be banned and all that would be left would be the people who enjoy teamwork/ interesting deatchats.

Title: Re: Integrate Mumble and cRPG.
Post by: PieParadox on September 30, 2011, 06:58:07 am
I was just thinking how it would be cool if everyone was in one channel, instead of split by teams. Then you can smack talk the guy you're fighting.. aw yeahhh
Title: Re: Integrate Mumble and cRPG.
Post by: Ylca on September 30, 2011, 10:48:02 am
Then you can smack talk the guy you're fighting.. aw yeahhh

Pretty sure this is the kind of thing the moderator would be kicking for, if the idea were to work at all.

Title: Re: Integrate Mumble and cRPG.
Post by: Siiem on September 30, 2011, 12:46:58 pm
Imagine if you meet Darian :shock:
Title: Re: Integrate Mumble and cRPG.
Post by: Hideyoshi on September 30, 2011, 02:55:52 pm
Dear god no, the chat alone is annoying enough.

+1 to vibe
Title: Re: Integrate Mumble and cRPG.
Post by: Tot. on September 30, 2011, 03:14:10 pm
If this was implemented it would be awesome to the extreme.

On the other hand, constant listening to russian blabbering might hinder your fighting ability. Uhm.
Title: Re: Integrate Mumble and cRPG.
Post by: Rumaahinen on September 30, 2011, 03:44:49 pm
Great idea, everyone who doesn't like it could just turn it off. There should be also options to hear only your allies etc.
Title: Re: Integrate Mumble and cRPG.
Post by: Tristan_of_Erzoth on October 02, 2011, 09:01:09 am
+1, it would be awesome!. Except for all the trolls that would probably be in it.
Title: Re: Integrate Mumble and cRPG.
Post by: Digglez on October 02, 2011, 10:25:03 am
some of you have very poor understanding of how this works.  you still have to opt in and connect to the mumble server.  just because you join a cRPG server doesnt mean you are thrown into VOIP like other team games such as; Natural selection, TF2, CS, Empires Mod.

This mod does positional audio, so you can roughly tell how far away and in which direction the person talking is.
Title: Re: Integrate Mumble and cRPG.
Post by: Teeth on October 02, 2011, 05:22:39 pm
Just be aggresive in kicking and banning on those things and they will be kept clean. With a clear set of rules and good moderation this could work. I think you should only be able to insult people medieval style.
Title: Re: Integrate Mumble and cRPG.
Post by: PieParadox on October 03, 2011, 05:28:36 am
You guys think that only game-related strategy should be used for mumble, but its really just a more awesome version of Ventrilo. (It's a third party standalone thing).

You can set it so that only teamates hear you (awesome for strat) or for everyone to hear so you can trash the enemy!!
Title: Re: Integrate Mumble and cRPG.
Post by: PieParadox on May 21, 2012, 10:52:53 pm
Necro bump
Title: Re: Integrate Mumble and cRPG.
Post by: Gravoth_iii on May 21, 2012, 11:29:46 pm
Yes, YES! As long as people keep it in english.
Title: Re: Integrate Mumble and cRPG.
Post by: Miwiw on May 22, 2012, 12:49:30 am
Ye, some kind of autokick would be nice for any other language...
Title: Re: Integrate Mumble and cRPG.
Post by: Havoco on May 22, 2012, 12:51:26 am
As long as u can mute ppl and it would be adminned I'm all for it.
Title: Re: Integrate Mumble and cRPG.
Post by: BlindGuy on May 22, 2012, 01:08:37 am
you've never played on a well run Natural Selection, Empires Mod, Day of Defeat or TeamFortress server then

they'd be half the games they were without voice comms

Resistance and Liberation: alltalk, by closeness, also yelling in that game makes your voice carry further, so you have to call your mates, you can yell shit at your opponents, such as "Hey Hanz, catch my potato!" and pass them a nade over the wall :D. So many times I have snuck up behind my enemies, pistol in hand, and listened to their plans, snuck off and countered them. That and sneaking behind a heavy MG, fix bayonet, then scream at him "DROP IT YOU CUNT! DROP IT OR DIE!" arrest them, march their disarmed ass back to our base, making him fistfight  for our teams amusement.
Title: Re: Integrate Mumble and cRPG.
Post by: Mallets on February 07, 2013, 02:41:20 am
As far as I understand, Mumble is an open-source Voip application that is scriptable.

The idea is that one could use this to talk to each other, automatically joining you current Team's channel. Mumble also supports position based technology, so you would only hear people that are close to you. IDK if the last, or even the first one is possible though.

If one could send the players in team-list to a mumble server, one could script the server to sort all those members into group A, and the others to group B.
That is the very basic and simple approach. If one could also extract positioning of players data and send and adapt that to Mumble we could speak to whomever we meet on the field.

Was going to make a post suggesting Mumble for cRPG... but I see this has happen nearly a year-and-a-half ago.  So I guess there's no hope for Mumble being implemented.  If it could be implemented, I think this would greatly change the way teamwork plays out.  Everyone on the same teams could possibly communicate with each other.  Of course I'd suggest that only positional based chat take place.  And I'd have the range quite low.  So you'd only hear everyone's nonsense at the beginning of a round.

And if your comment is... just use Teamspeak... then you don't realize how Mumble works... or how amazing it really is!
Title: Re: Integrate Mumble and cRPG.
Post by: djavo on February 07, 2013, 02:55:20 am
Cant wait for this

(click to show/hide)
Title: Re: Integrate Mumble and cRPG.
Post by: no_rules_just_play on February 07, 2013, 11:37:41 am
Dear god no, the chat alone is annoying enough.
indeed, and if some people need to mute it because of the little annoying kids (really, they are there), you will miss a lot of crucial info. Or do you expect people to both call for help in voice chat and write in chat 'go to the flag'. would also be fucking annoying if you are using ts
Title: Re: Integrate Mumble and cRPG.
Post by: Torben on February 07, 2013, 11:47:15 am
implement a comander voting at maps beginning, this man alone can mumble to team and select 2-4 others as officers or scouts.
Title: Re: Integrate Mumble and cRPG.
Post by: Mallets on February 07, 2013, 04:04:18 pm
Have you guys used Mumble's positioning-detection in a actual game?

I have in Project Reality (BF2 Mod)... and there's it's amazing!  I mean a must have!  Mind you, the community in PR is probably more mature than cRPG.

You'd definitely have a bunch of folks being loud mouth dicks at the beginning of a round.  But once you spread out (after the first 30 seconds), you'd only hear those near you.  And there's a 1-button "mute-everyone", so you could hit that at the end of a round, and not turn it back on till 30 secs into the game.  And I'd suggest detection range to very low.  You wouldn't hear folks half-way across the map.  Hell, I'd have it set at like 10, maybe 20, feet away.

Basically, it'd allow you to communicate with those around you.  Whether telling your guys to go ahead, you can solo this guy.  Asking a shielder to defend you while you chop down the door.  Tell the 1-h shielder to stop chopping the door and let a hard hitting 2-hander to work on it.  Letting a buddy know that someone is coming up behind him.  It has all kind of use.

And the best part... if you don't want to use it... you don't have to.  Stay on TS with your clan.  Use both.  You can set a 1-button sound-off for Mumble (muting everyone).  You can mute individual players.  So those that are total ass-wipes... you'll never have to hear them.  And best of all... Mumble automatically puts you in the proper channel (server & team) when you join the game.

Personally, I think Mumble should be included in any slower-paced, team-based combat game.
Title: Re: Integrate Mumble and cRPG.
Post by: Torben on February 07, 2013, 04:46:10 pm
Title: Re: Integrate Mumble and cRPG.
Post by: Joseph Porta on February 07, 2013, 04:50:48 pm
Each time i'd die i'd go down swearing and cursing my killer!  :twisted:
Title: Re: Integrate Mumble and cRPG.
Post by: Mallets on February 07, 2013, 05:08:52 pm
Each time i'd die i'd go down swearing and cursing my killer!  :twisted:

Just like in real-life!!!

Of course I'd think it'd be set where only teammates would hear each other.


Now I'm saying all this... knowing that it'll never be implemented... but I can hope, right?!
Title: Re: Integrate Mumble and cRPG.
Post by: CrazyCracka420 on February 07, 2013, 06:52:18 pm
It's hard enough in teamspeak with 10 people if you have a few talkative ones.  I can't imagine 50 people all trying to talk at once in game.

That being said, you have to opt-in (connect to mumble server) and you could mute people.

Warband should have came with in game voice comm..
Title: Re: Integrate Mumble and cRPG.
Post by: BlueKnight on February 07, 2013, 06:54:28 pm
the bigger the better!

That's what she said.
Title: Re: Integrate Mumble and cRPG.
Post by: Mallets on February 07, 2013, 07:29:33 pm
That being said, you have to opt-in (connect to mumble server) and you could mute people.

Exactly.  You don't have to use it.  You can mute the idiots.  There's a custom 1-button on/off that mutes everyone.

And I was thinking that this would serve the Siege community better than the Battle community.  I could see how you'd have 20 teammates all within a short distance of each other... yelling all kind of shit out.

But for the small Siege community we have... this would be fantastic.  And the fact the Mumble automatically switches to the proper channel if you are team-switched between rounds... brilliant!


Of course, I don't see if being implement for cRPG as a whole... much less the small Siege community.  Would be a great addition though!