cRPG
cRPG => Suggestions Corner => Topic started by: Patoson on September 28, 2011, 01:25:32 pm
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I think the 1h picks are OP, due to damage type, raw damage and speed. My suggestion is reduce their speed by 3, so they have the same speed as the cleavers. Considering the amount of pierce damage they deal, I believe they should be a little slower.
Please feel free to comment on this.
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nah, they are already balanced by low range.
edit: I see 5 people don't know shit about melee dynamics. keep downvoting guys, weapon length has no importance, no really it doesn't. truly balance should be dictated by the mediocrity of the masses.
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Low range means nothing if you're agi build like most guys using picks are...
Therefore I have different suggestion. Change it so those high damage pierce/blunt one handed weapons require 18 str.
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Most 1h/shield builds are at least 18 18, usually more like 21 str 15 agi. Where is this plague of 1H agi spammers?
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Yes, yes and again yes.
Way too fast and damaging, not to mention the small model that makes them even harder to block.
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Not just picks.
1h in common are way to strong, and way too fast.
Also way too common.
Their tendency to head-slash you instantly gives enough advantage to them, combined with turtle-facehug tactics.
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1h are supposed to be fast. For this they lack in range and damage. 1h in general are balanced.
There's only two things that need tweaking:
picks
scimitars
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Lack of damage?
Bullshit.
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Lack of damage?
Bullshit.
Have you tried swinging at loomed armor with 1h lately? Takes forever to kill them.
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Well, looms totally mess up game balance.
I on my yet unloomed Mail plate feel like I should be playing naked, they just 2hit me or something.
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Still, 1h but picks&scimitars is balanced. Like I said, they lose some in damage and range but they gain a bit in speed.
And those head-slashes can be solved with an agi build and keeping the shielder infront of you.
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True that.
It's still frustrating though that the shielder doesn't get staggered when you hit his shield full force with a big ass battleaxe.
He'll just laugh at you and continue turtling. :?
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True that.
It's still frustrating though that the shielder doesn't get staggered when you hit his shield full force with a big ass battleaxe.
He'll just laugh at you and continue turtling. :?
I adming facehugging agi turtles are annoying, specially the ones paired with picks or scimitars(less annoying, but still horrible). Sorry kinngrim.
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Ahahaha.
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I must agree with Christo that there are too many 1h players nowadays. But I'm not sure is it linked with balance issues or not.
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I think it's linked more to the amount of archers and crossbows (throwers) lately. It really gets frustrating at times, especially when one team gets all the ranged players. Makes me want to retire and go shielder again.
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Don't want to hijack the tred, but this only shows the flaws of auto-imbalance, yet again.
I'm pointing this out since months, that our current autobalance is a total failure, how are matches where 30-40 men stay alive on the other side, while your team totally gets wiped out in seconds, fair?
Why isn't this noticed? Welp.
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I must agree with Christo that there are too many 1h players nowadays. But I'm not sure is it linked with balance issues or not.
This could have to do with the ridiculous amount of ranged and especially ranged that camp roofs. Also the new earlier active attacks make 2H less viable in groupfights. A shield also protects better against teammates that swing like madmen.
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It's still frustrating though that the shielder doesn't get staggered when you hit his shield full force with a big ass battleaxe.
He'll just laugh at you and continue turtling. :?
Hold attacks for .6 seconds, and you'll stun them alright :wink:
Considering those stuns will either give you a free hit on him (if he doesn't know he'll be stunned and tries to attack back), or another hit on the shield (shield gone in no-time if you stun him all the time with two-hit glory). I don't see a problem handling a turtler with a big axe.
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Hold attacks for .6 seconds, and you'll stun them alright :wink:
Considering those stuns will either give you a free hit on him (if he doesn't know he'll be stunned and tries to attack back), or another hit on the shield (shield gone in no-time if you stun him all the time with two-hit glory). I don't see a problem handling a turtler with a big axe.
Lol... unless it's Kingrimm with his 9shield skill and a steelpick :D after you've done those 2 slashes the shield has lost around 5% of it's health. And the next thing you know is that you've been 1hitkilled by his overhead :lol:
Btw. are you saying that shielders can be stunned too?
Edit: To my point.
With 12/24 build (lvl30) + mw steelpick
8 Shield skill
8ath
8wm
4ps
1if
172wpf in 1handers
The average damage against a player with 45 body armor would be 27dmg per hit. Easily over half of the players health with 1 hit. This means 2 hits to kill. And this build has only 12 str. The shield is extremely hard to destroy and this player runs and hits freaking fast. He also can block multiply attacks at a time and has good cover against arrows.
I used Vargas' Toolkit's (=awesomeness) Char planner & damage calculator here
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I must agree with Christo that there are too many 1h players nowadays. But I'm not sure is it linked with balance issues or not.
Recent Steam sale.
Everyone is peasanting around with a shield. They're easy meat, though.
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Hmmm.....scimi is strange...i give you guys that.
But picks....naahhhhh.
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Recent Steam sale.
Everyone is peasanting around with a shield. They're easy meat, though.
Lend me some of yours peasants. Here on EU battle server we are in serious need of fresh peasantry.
Many dedicated 2H players on EU went sword&board.
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Btw. are you saying that shielders can be stunned too?
It happens rarely if you have a heavy weapon and they are using a light shield.
I usually go with 4 shield skill on my shielder and bigass axes could 2-3 shot my knightly heater. They are definitely dangerous to someone going 1h/shield.
My problem with the picks are they are ugly as sin. I'd love to try a fast agi-heavy shield build sometime but I'd want pierce and just... yuck.
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We are remembering that the steel pick is a pretty expensive weapon too. You pay more for it, you get a better weapon.
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add a 3 meter long ct wep with 60 blunt for 70k gold, balanced?
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add a 3 meter long ct wep with 60 blunt for 70k gold, balanced?
Good point. They have to stop balancing through upkeep. Upkeep is useless these days, anyway.
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1h is not OP its very hard to kill all that backpadellers with 68 range and 18 agi ( steel pick + 18/18 build ).
And 1h is the only way to defend against all that ranged runnin around.
But yea the scimitars need some work ....
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This thread is about the steel pick, not about anything else. Of course the scimitar has issues: it's meant to be a fast weapon (I guess), but I agree it has a terrible phantom range. But what annoys me is the steel pick.
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I'd advise backpedalling and blocking that thing. There are tricks to avoid the swings of 1h weapons, and the pick is pretty susceptible to length-based problems. As for the damage, it is a high tier swingable tincan opener, one of the only exclusively pierce damage 1hs. Tbh, I'd consider the amount of blunt weapons with knockdown in 1h more of an issue. Is the hitbox of the steel pick just a straight line? Or does it consider the actual pick part of the weapon too?
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Don't want to hijack the tred, but this only shows the flaws of auto-imbalance, yet again.
I'm pointing this out since months, that our current autobalance is a total failure, how are matches where 30-40 men stay alive on the other side, while your team totally gets wiped out in seconds, fair?
Why isn't this noticed? Welp.
Because people prefer to say its fun and fair and balanced to have your clan to fight public battles and have matches end up 5-0
Or maybe they prefer to stay silent to avoid a neccessary change to the game
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The only problem with the steel pick is the problem with pierce damage. Pierce is incredibly effective against EVERYTHING. Now, if the performance of damage types varied against different types of armor....
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Steel pick isn't OP at all, as has been said it's balanced by range. Agi spamming helps some with that, but then you lose damage. It'll still be easy to dodge your best attack, the left swing.
Scimitar isn't OP either, it has three attack directions and mediocre damage. The feints can be a bit harder to read than NCS etc but that's the only reason it's viable at all, given that it has no thrust and less damage than many weapons.
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I don't find fighting against picks any harder than fighting against any other weapon when I'm 2h/polearm. If they have a shield, then any feints they do are pretty easy to read.
The only problem with the steel pick is the problem with pierce damage. Pierce is incredibly effective against EVERYTHING.
Loomed armor and high IF are already way too effective. Ideally, everybody should die in 2-5 hits from any (non-joke) weapon, assuming the attacker has a decent build. Armor should not be able to make up for deficient blocking skills.
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Steel pick isn't OP at all, as has been said it's balanced by range. Agi spamming helps some with that, but then you lose damage. It'll still be easy to dodge your best attack, the left swing.
Scimitar isn't OP either, it has three attack directions and mediocre damage. The feints can be a bit harder to read than NCS etc but that's the only reason it's viable at all, given that it has no thrust and less damage than many weapons.
Well, finally I get an elaborate response. Sounds fair to me. I'll just need to improve my kicking skills :)