cRPG

cRPG => General Discussion => Topic started by: Teeth on September 26, 2011, 07:24:05 pm

Title: The new earlier active attacks against players
Post by: Teeth on September 26, 2011, 07:24:05 pm
So the last patch made your attacks get active earlier. What this means is that you will now hit objects and players not only at a small arc in front of you, but also at the very beginning or the very end of your attacks.

This causes a lot of teamhitting and hitting the wrong enemy and glancing.

Now I wonder what you guys think of this change. Do you like how people have to watch their swings now? Do you like the advantages that shorter weapons get now? Or do you hate the amount of teamhits and teamkilling?

My personal opinion:
Earlier active attacks on objects, I'm all for that. I hate the earlier active attacks against players. The game has become pretty random and unpredictable now. Your swing arcs are huge, you can't count on your attacks going through.

I see people spamming in gank situations and surviving for a really long time, cause the other team just cant hit him, with all the attacks getting stuck on teammates.

It kinda broke the skill in this game, it generally became more random. Good players always did good before, but now their teammates get them killed. I am starting to avoid my teammates, cause the teamhitting is really bad. Thought this game was about teamwork.
Title: Re: The new earlier active attacks against players
Post by: Osiris on September 26, 2011, 07:28:53 pm
i hate it :/ i can only stab if im anywhere near another team mate it seems  :|
Title: Re: The new earlier active attacks against players
Post by: Lichen on September 26, 2011, 07:46:36 pm
I haven't had any game breaking problems. A few times my polearm got caught on a wall or another player and rightfully so since they were in fact in the way of the weapon. You can no longer swing like mad with a huge weapon in close quarters. I think that makes perfect sense.
Title: Re: The new earlier active attacks against players
Post by: Teeth on September 26, 2011, 07:48:29 pm
I haven't had any game breaking problems. A few times my polearm got caught on a wall or another player and rightfully so since they were in fact in the way of the weapon. You can no longer swing like mad with a huge weapon in close quarters. I think that makes perfect sense.
Well I hated it when I was making money with the 70 length mace and I hate it as a 1h now. It really affects any length weapon.
Title: Re: The new earlier active attacks against players
Post by: Gravoth_iii on September 26, 2011, 07:53:38 pm
I think it is good, you will just have to learn how to attack around teammates, ganking one single enemy with 5+ teammates was never a good idea anyways. Also i hated when weapons went through walls but it doesnt seem to happen now.
Title: Re: The new earlier active attacks against players
Post by: Tears of Destiny on September 26, 2011, 07:55:24 pm
I like it, as it will slowly stamp out the gank mentality and people will realize just how much room you need to fight.
Title: Re: The new earlier active attacks against players
Post by: Teeth on September 26, 2011, 07:59:25 pm
I like it, as it will slowly stamp out the gank mentality and people will realize just how much room you need to fight.
You regard the playerbase higher than I do. People will never learn, it will be a tk fest forever.

EDIT: ^Is that a proper english expression? I expect some britmy old friend to correct me if it's not.
Title: Re: The new earlier active attacks against players
Post by: Tears of Destiny on September 26, 2011, 08:03:04 pm
You regard the playerbase higher than I do. People will never learn, it will be a tk fest forever.

Considering I often play when certain clans are on the battlefield as well as solo veterans, I have the luxury of facing a majority of organized opponents with just a few plebs.

Plebs are plebs though, I don't really care about them as they play to have fun, so fun they have. If they pee in their own pool, it is not my fault nor my problem. Nothing you can do to fix that.

You can not force someone to use and acknowledge a gameplay feature if they do not want to. Just like in fps games where you have the morons who keep forgetting that fireing rockets pointblank or into a melee will harm more then just the target.
Title: Re: The new earlier active attacks against players
Post by: balbaroth on September 26, 2011, 08:15:12 pm
i freaking love it

         Im a disciplined fighter and i rarely TK  , also i just love when 4-5 people going for me they start swinging like crazy and i dance around them and they slaughter their own team :D

  Also i started to use the walls\obstacles to my advantage versus thoses bigs long clumsy 2hands , and it work well , no more sideswings that goes thru walls and kill me , even overheads are tricky in tight spots :D
Title: Re: The new earlier active attacks against players
Post by: balbaroth on September 26, 2011, 08:17:51 pm
i freaking love it

         Im a disciplined fighter and i rarely TK  , also i just love when 4-5 people going for me they start swinging like crazy and i dance around them and they slaughter their own team :D

  Also i started to use the walls\obstacles to my advantage versus thoses bigs long clumsy 2hands , and it work well , no more sideswings that goes thru walls and kill me , even overheads are tricky in tight spots :D

ToD : We have a team of Koreans working for videotron in quebec and they are all SNSD Fanboys  , i get to listen to that music all the time at work  ugh!  i blame you ToD !

ah crap double post fail sorry
Title: Re: The new earlier active attacks against players
Post by: Son Of Odin on September 26, 2011, 08:44:39 pm
Oh I see now why it felt like a total tk fest when I played this new patch the first time :D
Title: Re: The new earlier active attacks against players
Post by: Everkistus on September 26, 2011, 08:46:58 pm
I like the new system.
Title: Re: The new earlier active attacks against players
Post by: RandomDude on September 26, 2011, 09:06:52 pm
i hated it initially cos it made the flamberge seem even more unwieldy

it kinda suits my playstle though as you can make enemies tk each other easier and use them for protection

i still hate whiffing on unseen players behind me tho
Title: Re: The new earlier active attacks against players
Post by: Murmillus_Prime on September 26, 2011, 09:35:16 pm
Even though I've accidentally killed team-mates by over-extending my swing, I actually like it.
Title: Re: The new earlier active attacks against players
Post by: Teeth on September 26, 2011, 09:38:44 pm
Aww, I would really wish that the effect got decreased a little bit. Not as prepatch, not as it is now, but exactly in between. Atleast it would be controllably for me then.
Title: Re: The new earlier active attacks against players
Post by: balbaroth on September 26, 2011, 09:46:34 pm
Aww, I would really wish that the effect got decreased a little bit. Not as prepatch, not as it is now, but exactly in between. Atleast it would be controllably for me then.

If a guy with a Flamburger says its ok , it mean it work as intended :D
Title: Re: The new earlier active attacks against players
Post by: Teeth on September 26, 2011, 09:52:32 pm
If the leader of Germany says its ok, it probably is.
Title: Re: The new earlier active attacks against players
Post by: Tears of Destiny on September 26, 2011, 09:53:14 pm
I see what you did there -_-
Title: Re: The new earlier active attacks against players
Post by: balbaroth on September 26, 2011, 09:53:54 pm
If the leader of Germany says its ok, it probably is.

But but! RandomDude is the Supreme Leader of Flambergia !
Title: Re: The new earlier active attacks against players
Post by: _GTX_ on September 26, 2011, 10:00:38 pm
Too many teamhits, bounces and hitting walls. Its becoming more random in my opinion. And i am alrdy avoiding teammates.Because if i join the ganks, i will get more dmg from teammates than the enemies. And i mean the total dmg of the round, not just the gank situation.
Title: Re: The new earlier active attacks against players
Post by: Teeth on September 26, 2011, 10:13:20 pm
Too many teamhits, bounces and hitting walls. Its becoming more random in my opinion. And i am alrdy avoiding teammates.Because if i join the ganks, i will get more dmg from teammates than the enemies. And i mean the total dmg of the round, not just the gank situation.
Exactly. In my opinion the game became less skill and teamwork based. The two things I valued the most in Warband
Title: Re: The new earlier active attacks against players
Post by: balbaroth on September 26, 2011, 10:28:22 pm

It has nothing to do with teamwork ,  especially when a horde is trying to gank  a single guy ,  accidents will happen especially when it comes to kill lust ,   

       I avoid the pack as you dont need 5+ people to kill a single man , that is teamwork , you prevent wounding your own team by doing so

  I think people with long weapons need to adapt to the new situation and forget about the past swinging without consequences
Title: Re: The new earlier active attacks against players
Post by: cmp on September 26, 2011, 10:35:42 pm
Exactly. In my opinion the game became less skill and teamwork based. The two things I valued the most in Warband

On the contrary, skill is also knowing when and where to place your hits, taking environment and teammates into account.
Title: Re: The new earlier active attacks against players
Post by: Paul on September 26, 2011, 10:41:26 pm
As a 2h you can bring a secondary cudgel for tight places.
Title: Re: The new earlier active attacks against players
Post by: Teeth on September 26, 2011, 10:48:39 pm
On the contrary, skill is also knowing when and where to place your hits, taking environment and teammates into account.
If only all your teammates did the same. You can generally see enemy attacks coming and block them. Teamattacks however, close to perfect blockers lose a lot of hp because of their teammates. I also find it very unpredictable myself. When there is a circling 2h spamming and there are 3 guys of youre team, it is so hard to hit him.
Title: Re: The new earlier active attacks against players
Post by: Dezilagel on September 26, 2011, 10:58:09 pm
I agree - imo the pike (sorry, long spear) overhead is what broke the system - with that gone I honestly see no reason not to return to the old way.

Ground collision makes hillfighting a real pain - especially when facing archers (who tend to camp said hills) since they can use the directional difference in movespeed and the ground collision to ruun awaay, ruun awaay...

Also - this is a game of teamplay - and in big, epic, laggy, organized battles fighting in tight formations is now a not-so viable tactic due to the messy nature of it all causing a lot of tk's, which for me atleast kills the fun. (DRZ archer renaissance HOORAY!)

Object collission is great though - but I would actually suggest rolling back the rest.

All this is ofc imho.
Title: Re: The new earlier active attacks against players
Post by: ThePoopy on September 26, 2011, 11:38:25 pm
plz fix polearm stab hitbox so it dont hit everything 1 meter to the right of the weapon
Title: Re: The new earlier active attacks against players
Post by: Jacko on September 27, 2011, 12:17:22 am
Whine whine, I like it.


...as long as my pretty ass if fucking far away as possible from my incompetent melee teammates, who keeps killing me. 
Title: Re: The new earlier active attacks against players
Post by: rufio on September 27, 2011, 12:20:22 am
i dont really have a problem with the new collision, ive been working hard to adjust with my great long axe, but i still do fine, only prob i have ..but what hasent been 100% confirmed is that 1 handers somhow sitll hit through walls, atleast of what ive experienced in siege so ye this new collision system might or might not end up starting a whole reballancing, what ive seen up till now is that shielders+one hand dominate , and shorter 2handers, especially katana. but that could also be because the whole player base needs to adjust to this. all in all good improvement still imo
Title: Re: The new earlier active attacks against players
Post by: hippy_with_a_scimi on September 27, 2011, 12:46:34 am
i dont really have a problem with the new collision, ive been working hard to adjust with my great long axe, but i still do fine, only prob i have ..but what hasent been 100% confirmed is that 1 handers somhow sitll hit through walls, atleast of what ive experienced in siege so ye this new collision system might or might not end up starting a whole reballancing, what ive seen up till now is that shielders+one hand dominate , and shorter 2handers, especially katana. but that could also be because the whole player base needs to adjust to this. all in all good improvement still imo

 to help you on that ive been using my elite spammy on siege can i can assure you i hit walls or objects if im not careful enough , also even someone close behind me will make me glance on a overhead   ,
Title: Re: The new earlier active attacks against players
Post by: Bryggan on September 27, 2011, 12:48:11 am
I'm loving it!  Now when I see a bunch of guys trying to kill a loner, I just jump in and pierce with my short espada, making me the hero (finally).  So easy, so quick, so clean.  As a noob still trying to control my weapon, I always went for the pierce in groups.  That or the overhead swing.  Seems logical really.  Or, even better yet, let 3 guys finish him off and take the other two and gang up on someone else.  That would be tactics.
Title: Re: The new earlier active attacks against players
Post by: Count_Curtis on September 27, 2011, 01:06:11 am
Oooooh this is close!

but i just have to agree, its a great feature. when your against 3 people, theres actually a chance now. also adds to some teamwork stuff, and smarter formations
Title: Re: The new earlier active attacks against players
Post by: PieParadox on September 27, 2011, 10:09:56 am
Fear not I have the solution!!

Everyone go archer?
Title: Re: The new earlier active attacks against players
Post by: Phazey on September 27, 2011, 11:08:33 am
I'm loving it too.

Your surroundings actually matter. Walls, stairs and other objects actually give cover, especially against the longer weapons. Also, shorter weapons are much more viable, especially in cramped situations.

Last night i was fighting several opponents whilst standing under a balcony. I had a wall on my right side and a pillar on my left. I kept stepping around that pillar, effectively reducing the enemies swing options to stab and overhead, unless they were using very short weapons.

Also, when facing multiple opponents, the new swing settings are awesome. Stepping in between enemies and trying to make them teamhit eachother is much easier now.

I like it a lot!  :D
Title: Re: The new earlier active attacks against players
Post by: PikeDan on September 27, 2011, 11:11:39 am
My only issue is that when I'm going 2v1 against somebody with a pike that the pike sometimes hits my teammate at the beginning of the swing (or, rather. the hitbox of the pike glances them, half the time, the head of the pike is nowhere near the enemy.) However, that's mostly just a matter of me getting used to the change and adjusting when needed. I like the change for the most part, it makes playing polearm with stuff like Long Axes and the ilk a little harder in close combat, and makes it just a little more rewarding to me when I somehow bean a guy over the head with a blade that's about as thick as his lower arm and the length of his leg.
Title: Re: The new earlier active attacks against players
Post by: Xant on September 27, 2011, 11:47:46 am
i freaking love it

         Im a disciplined fighter and i rarely TK  , also i just love when 4-5 people going for me they start swinging like crazy and i dance around them and they slaughter their own team :D

  Also i started to use the walls\obstacles to my advantage versus thoses bigs long clumsy 2hands , and it work well , no more sideswings that goes thru walls and kill me , even overheads are tricky in tight spots :D

Yup! Love it as well. Now you can actually count on what you see -- is that two hander trying to use his left swing while his left side is against a wall? Welp, no need to block, attack!


On the contrary, skill is also knowing when and where to place your hits, taking environment and teammates into account.

And this. It's awesome how much more tactics matter now. Huge weapons aren't the best for defending gatehouses like they shouldn't be etc, and Phaz gave a good example as well.

Of course, Cmp stabbing me in the back continuously is one downside of this patch, but I think he does it on purpose...  :mad:
Title: Re: The new earlier active attacks against players
Post by: Haze_The_Hobo on September 27, 2011, 01:36:41 pm
Great feature! This ends the sideswing gang and its perfect cuz now u can make enemies hit each other easier.
Title: Re: The new earlier active attacks against players
Post by: Siiem on September 27, 2011, 01:41:30 pm
I like it.
Title: Re: The new earlier active attacks against players
Post by: BlueKnight on September 27, 2011, 04:43:07 pm
It kinda broke the skill in this game, it generally became more random. Good players always did good before, but now their teammates get them killed. I am starting to avoid my teammates, cause the teamhitting is really bad. Thought this game was about teamwork.

Never before have I agreed more to what you have said.

Team that gangbangs better wins.
Title: Re: The new earlier active attacks against players
Post by: Gorath on September 27, 2011, 04:49:56 pm
Harder to avoid TK'ing?
Easy solution.  Don't.  Just TK like fucking mad until your teammates learn to give you space.  Stop caring about how many TK's you get and you'll have more fun again I assure you.  Huey would back me up on this as well.
Title: Re: The new earlier active attacks against players
Post by: Teeth on September 27, 2011, 04:51:50 pm
Good theory, apart that I don't want to look like a total douchebag
Title: Re: The new earlier active attacks against players
Post by: SchokoSchaf on September 27, 2011, 04:52:04 pm
You guys ever thought about that people are adjusted to the old system and will most likely learn how to use the new one? It's not like animations or stuff were accurate in the past. You just need to get the feeling. And it's way better now already than it was days ago.
Title: Re: The new earlier active attacks against players
Post by: Renten on September 27, 2011, 05:53:53 pm
I think it's a pretty good change. My only problems are certain roofs seem to block everything but overhead attacks, and  that when using a pike I can hit someone standing next to me(in line with me shield-wall style) on my right side with what I guess is my hands.
Title: Re: The new earlier active attacks against players
Post by: crojosip on September 27, 2011, 06:42:01 pm
Might have been a bit too much.

Often times it happens to me that i swing my weapon from left to right or right to left and my weapon gets stuck into an enemy or ally, even though that enemy or ally is not next or in front of me but behind me.
Title: Re: The new earlier active attacks against players
Post by: Brrrak on September 28, 2011, 01:26:22 am
I don't like it but it makes sense.

Yeah, didn't consider that third option there, did you?
Title: Re: The new earlier active attacks against players
Post by: IR_Kuoin on September 28, 2011, 10:54:51 am
Good thing i still got my MW katana then teeht :D
Title: Re: The new earlier active attacks against players
Post by: Rando on October 25, 2018, 01:37:10 am
i think its fucking gay
Title: Re: The new earlier active attacks against players
Post by: Asheram on October 25, 2018, 03:05:26 am
Damn Nips got me again.
Title: Re: The new earlier active attacks against players
Post by: Gravoth_iii on October 25, 2018, 07:48:17 am
I supported this  :oops: :oops:

I think it is good, you will just have to learn how to attack around teammates, ganking one single enemy with 5+ teammates was never a good idea anyways. Also i hated when weapons went through walls but it doesnt seem to happen now.

But i was only a wee lad of 16 years, i guess its fine.