cRPG

cRPG => Suggestions Corner => Topic started by: Vodner on September 26, 2011, 05:22:11 pm

Title: Make teamwounding expensive
Post by: Vodner on September 26, 2011, 05:22:11 pm
There are a huge number of players who swing their weapons without any regard for teammates. Everybody teamwounds every now and then, but some players simply don't know when to hold their swings / shots.

I think if teamwounding removed roughly 100 * (damage done) in gold from the offender's account, then such people might start seriously thinking about their swings.
Title: Re: Make teamwounding expensive
Post by: Fartface on September 26, 2011, 05:23:23 pm
haha this is so retarded , i got nothing logical to answer to this.
Title: Re: Make teamwounding expensive
Post by: Wiltzu on September 26, 2011, 06:05:04 pm
I think they've increased the radius of your swing   atleast i've found out that i hit alot more enemies even though they wouldn't be close to me and i'm not facing them =(
Title: Re: Make teamwounding expensive
Post by: Final_Boss on September 26, 2011, 06:09:04 pm
haha this is so retarded , i got nothing logical to answer to this.
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But honestly, I do think there needs to be more punishment for team killing (not wounding) since the only punishment now seems to be a slap on the wrist from admins.

There is a lot of nonchalant swinging/shooting going on so maybe something like, if you team kill, you lose your multiplier? A majority of TKs are unintentional but if there is more of a punishment from it, some people may think twice before wildly swinging into a group of people.
Title: Re: Make teamwounding expensive
Post by: Memento_Mori on September 26, 2011, 06:26:51 pm
Do something to team killing, right now a -1 isn't that big of a deal, hardly a reason to watch your swings when you could be getting +1s by ganging up on guys 4v1 swinging like crazy.  :rolleyes:
Title: Re: Make teamwounding expensive
Post by: Lichen on September 26, 2011, 06:47:07 pm
There are a huge number of players who swing their weapons without any regard for teammates. Everybody teamwounds every now and then, but some players simply don't know when to hold their swings / shots.
It reminds me of a school of pihrannas actually. Which is funny because there is no direct reward for kills. I am all for some sort of gold or xp punishment for teamkilling. My guess is most who object to this ARE the players who swing mindlessly with little care and they know they'd have to play properly if they got penalized. 'oh noes don't take my mindless swinging 'tactics'.'
Title: Re: Make teamwounding expensive
Post by: Snoozer on September 27, 2011, 06:35:35 pm
i think its a logical solution is it not? just make it so they have to pay for "medical damages" at the end of the round or money for his family if he dies lololol.i admit i team hit a lot and really there is no punishment system at all...not even a slap on the rist but maybe thats because i hardly play when there r admins on