cRPG
cRPG => Suggestions Corner => Topic started by: Vibe on September 26, 2011, 08:32:25 am
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1h thrust should not glance at close range. As it is now you need to spin thrust even 1h thrusts to not glance with it. I would change that, make thrusting (for 1h only) at closer range easier and more effective, thus making thrusting one handers a more viable choice.
Not sure about this, but I experienced some glances with 1h thrust even at longer ranges. 1h thrust should rarely fail.
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Since i played a lot with Long Espada Eslanova in the last days i can only agree with you.
additionaly the animation sometimes doesnt fit with the stab in my opinion.
I often accidently hit people standing at my right side with the stab without the sword actually hitting them.
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L2P noobs.
Oh, wait...
Seriously, why change this entertaining stab anim?
This is what made 1h shield so freaggin entertaining last gen :-)
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L2P noobs.
Oh, wait...
Seriously, why change this entertaining stab anim?
This is what made 1h shield so freaggin entertaining last gen :-)
It makes for some interesting feints, that's for sure.
What're you now? ARCHER?!
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Support this. Compared to some 2h thrusts it's kind of ridiculous. But then again that's a lot of other stuff too.
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Are you aware that this would increase the actual speed on onehanders alot. All thrust attacks start dealing damage early in the animation, but they dont do that much to start off with. The damage increases over time to in reachest and starts dropping again. This is why the orignal M&B developers/balancers have coded the game to make every trust glance in close range.
The onehanders would get a bit too fast If we made it so the they wouldn't glance on thrust, simply because the damage is dealt a lot earlier than on other attacks.