cRPG

cRPG => Suggestions Corner => Topic started by: deathbringer521 on September 25, 2011, 10:26:19 pm

Title: Masterwork bolts
Post by: deathbringer521 on September 25, 2011, 10:26:19 pm
There is NO POINT to masterwork bolts if you loom them once they gain one ammo, however looming them again and again they gain nothing at all.
I think when the bolts are masterworked that they should gain have gained 4 ammo and lost 1 slot requirement. anyone else agree, because as of now there is no point in masterworking them.
Title: Re: Masterwork bolts
Post by: Fips on September 26, 2011, 01:43:29 am
4 ammo...ok, that would be fine.
But less slots?! oO
Do you really want Arbalest-my old friends to run around with a 2slot-meleeweapon?
Title: Re: Masterwork bolts
Post by: Earthdforce on September 26, 2011, 01:46:32 am
Erm...there's a reason no one uses normal bolts..
Title: Re: Masterwork bolts
Post by: Duke on September 26, 2011, 02:04:17 am
I propose that they become Lightning Bolts.

. . . . . . . .

 :rolleyes:
Title: Re: Masterwork bolts
Post by: deathbringer521 on September 26, 2011, 04:13:23 am
I propose that they become Lightning Bolts.

. . . . . . . .

 :rolleyes:
i could agree with that
Title: Re: Masterwork bolts
Post by: Snoozer on September 26, 2011, 03:09:37 pm
i would respect their 2 ammo increase per loom or something to that nature.but 0 slot requirement seems like madness to me