cRPG

cRPG => Suggestions Corner => Topic started by: Torben on September 25, 2011, 10:38:45 am

Title: new approach to horsebump
Post by: Torben on September 25, 2011, 10:38:45 am
blocking as an inf while being bumped at low to medium speeds initiates a dodge.
Title: Re: new approach to horsebump
Post by: Glyph on September 25, 2011, 10:42:45 am
blocking as an inf while being bumped at low to medium speeds initiates a dodge.
would be nice and fair
Title: Re: new approach to horsebump
Post by: Cyber on September 25, 2011, 10:43:40 am
This seems like a great idea to me.
Title: Re: new approach to horsebump
Post by: Fluffy_Muffin on September 25, 2011, 10:47:27 am
What do you mean, your char jumps sideways, or maybe the horse just goes past you without bumping?
Title: Re: new approach to horsebump
Post by: Torben on September 25, 2011, 11:03:27 am
whatever the devs deam possible.  ofc a sidejump or sth would be coul but a whole new animation.  shit is this wold kill 1h cav horsbumpslashes -.-
Title: Re: new approach to horsebump
Post by: Glyph on September 25, 2011, 11:06:07 am
whatever the devs deam possible.  ofc a sidejump or sth would be coul but a whole new animation.  shit is this wold kill 1h cav horsbumpslashes -.-
yeah, not a very nice idea for me then
Title: Re: new approach to horsebump
Post by: JiblyjibjibJiblet on September 25, 2011, 02:18:45 pm
Just move out the way you lazy fool.
My full str build with 0 ath can easily dodge horses. if i can do it, so can you!
Title: Re: new approach to horsebump
Post by: Torben on September 25, 2011, 02:36:55 pm
sure i can dodge horses.  actually i sit on one usually.  but you cant dodge all of them,  and this could give the player a bit of power over if beeing charged slowly would cost you hp or not
Title: Re: new approach to horsebump
Post by: Dehitay on September 25, 2011, 03:52:17 pm
sure i can dodge horses.  actually i sit on one usually.  but you cant dodge all of them,  and this could give the player a bit of power over if beeing charged slowly would cost you hp or not

Rarely are there situations where you're surrounded by horses and it isn't mainly your own fault. Sure occasionally, if you go off in a group of 5, the 4 with you can be killed leaving you alone for horses to swoop down like vultures upon you. But it's far more likely that somebody just went off on their own and made themselves easy prey. You'll find if you simply stick to the biggest group, a majority of the time, enough horses will be dead before they get a chance to surround you.

While I don't really mind nerfing bumpslashing, I really don't want to nerf trampling. I'd prefer the situation where if you trample over somebody, you have to hold on tighter to keep on your horse so any attack is interrupted. However, I think we had something like this and then the devs proceeded to remove it so chances are they don't want something like this in the game.
Title: Re: new approach to horsebump
Post by: JiblyjibjibJiblet on September 25, 2011, 05:01:26 pm
sure i can dodge horses.  actually i sit on one usually.  but you cant dodge all of them,  and this could give the player a bit of power over if beeing charged slowly would cost you hp or not

Ok ok, you can dodge horses, but because you get hit by that 1, or 2 you want something that will let you miraculously jump out of the way by just holding a block. Get real sister...
Title: Re: new approach to horsebump
Post by: Bjord on September 25, 2011, 05:04:08 pm
Too much hassle to code, I think.
Title: Re: new approach to horsebump
Post by: Vibe on September 25, 2011, 05:08:01 pm
blocking as an inf while being bumped at low to medium speeds initiates a dodge.

+1
Title: Re: new approach to horsebump
Post by: Torben on September 25, 2011, 05:08:18 pm
Too much hassle to code, I think.

yeah i think so too...

Title: Re: new approach to horsebump
Post by: JiblyjibjibJiblet on September 25, 2011, 05:08:42 pm
and if this were ever implemented (which it wont cos its ridiculous) they would have to make it so i can catch arrows out of the air... or there be trouble brewing
Title: Re: new approach to horsebump
Post by: Glyph on September 25, 2011, 08:12:24 pm
Too much hassle to code, I think.
that's why torben is trying to find someone who would do it so he doesn't have to put any efford into it right? :mrgreen:
Title: Re: new approach to horsebump
Post by: Shinobi on September 25, 2011, 08:27:20 pm
whatever the devs deam possible.  ofc a sidejump or sth would be coul but a whole new animation.  shit is this wold kill 1h cav horsbumpslashes -.-

If 1h cav have to crutch on horsbumpslash to get kills something is seriously not tuned right. People are never going to have respect for players using that kind of game mechanics. I know there is fantastic cav players in c-rpg that dont need to bumpslash someone to kill them, op features like bumpslash makes them look cheap and not skilled.   
Title: Re: new approach to horsebump
Post by: Torben on September 25, 2011, 08:36:21 pm
If 1h cav have to crutch on horsbumpslash to get kills something is seriously not tuned right. People are never going to have respect for players using that kind of game mechanics. I know there is fantastic cav players in c-rpg that dont need to bumpslash someone to kill them, op features like bumpslash makes them look cheap and not skilled.

i absolutely disagree.  a bump slash is the only way a 1h cav can kill an aware defensive shielder.  also I dont see this as exploiting,  but as a technique,  just like lolstabbing and whatnot
Title: Re: new approach to horsebump
Post by: Shinobi on September 26, 2011, 06:52:48 pm
i absolutely disagree.  a bump slash is the only way a 1h cav can kill an aware defensive shielder.  also I dont see this as exploiting,  but as a technique,  just like lolstabbing and whatnot

You already do a lot more damage knocking people down with horses now, adding a slash you cant defend from after getting bumpt makes its cheap. There must have been a reason they added the bump for bump. Was the outcry so vocal they reverted it? I dont know, I just cant say if someone has real skills or if they are pushing the lol button when using that "tactic" as you so elegantly say.

There was talk of horses taking damage from bumps (dont quote me on this),anyway if they go that route then I would be ready to change my opinion. That would give the cav a at least some deterrent from running there horses into metal shields, plated knights and whatnot. Horses are made of flesh and bones too and they have feelings damit lol.   
Title: Re: new approach to horsebump
Post by: Torben on September 26, 2011, 07:28:40 pm
the reverse bump was implemented by mistake and therefor removed quickly.  well,  i see we disagree. 
Title: Re: new approach to horsebump
Post by: Siiem on September 26, 2011, 07:31:12 pm
+1 to this... wtf, I agree with Torben. THIS IS NOT ACCEPTABLE I TAKE IT BACK... NO I DON'T :(
Title: Re: new approach to horsebump
Post by: Lorenzo_of_Iberia on September 26, 2011, 07:43:06 pm
Infantry should be allowed an instant dodge action when they could manually just dodge. If it was the case maybe cav could get a boxing horse animation that when they block at the moment they are hit by a weapon the horse rears and boxes the perpetrator to death and is immune to further onslaught for 5 seconds :P

but in all seriousness, if infantry are aware they can dodge out the way manually (Just Dont! cause I am not gonna reply 2h's) they dont need a quick reflex save as well.

the 'self bump' was an idea that was accidently implemented into final patch, it was a 'possible' nerf to cav and while I feel it was unecessary it also did a pretty good job of not upsetting too many cav while making footmen feel satisfied (the greedy bastards). The bump I admit was not great for 1h cav, especially due to the fact that they now had no counter to turtlers, but then again cavalry is a support class, not a class designed to beat opponents 1 on 1 all the time, maybe shielders are to 1h cav like the high athletics kiting archers are to the slow infantry str build. However this once again would unbalance lancers and 1h's due to 1h's not being able to take down nearly as many potential opponents. Its all in the balance.

But no I dont agree with a 'press x to dodge' scenario.
Title: Re: new approach to horsebump
Post by: Torben on September 26, 2011, 07:53:52 pm
you coulda spared a lot of time by doing this:

no I dont agree with a 'press x to dodge' scenario.
Title: Re: new approach to horsebump
Post by: Lorenzo_of_Iberia on September 26, 2011, 08:02:07 pm
I'm verbose :P
Title: Re: new approach to horsebump
Post by: Torben on September 26, 2011, 08:10:27 pm
: D
Title: Re: new approach to horsebump
Post by: Shinobi on September 27, 2011, 12:55:29 am
the reverse bump was implemented by mistake and therefor removed quickly.  well,  i see we disagree.

Ah I see, indeed was a nice change when it was in hehe and yes I guess we do disagree and that´s fine, still you do seem to acknowledge there being a problem with the current mechanics or you would not propose a click block to jump out of the way function. Its a pretty cool idea I must say, duno how it would play out in game, still I would not be advert to try something like that out.

strength stacker´s would be clumsier thou hehe, giving some looove to agility back :)  *NIN-JA!!!!* sorry Tourettes, I cant help myself.  :shock:  :oops:
Title: Re: new approach to horsebump
Post by: FRANK_THE_TANK on September 27, 2011, 05:16:42 am
We can already walk and jump out of the way, if you can't it means your straped up with too much armour to have any semblance of speed or are so far out in the open you can use the terrain to make it a pain to get you.

Horse bumps are a tool that cav need dearly. If we take it away then cav will just be left with poking.

I see where your coming from but I don't think the current situation is all that bad TBH. The only horse bumps that piss me off are team horse bumps.
Title: Re: new approach to horsebump
Post by: Glyph on September 27, 2011, 08:53:22 am
in every army in the 11hundreds and on, cavalry was the main force of an army, it had the greatest potentional to crush an army if it wasn't well prepared. inf became more and more unnessecery during the late middelages. inf was still important ofc. because they had natural cav counters and were good in sieges. but the main force of an army still was cavalry. you can find that on a lot of historical artifacts, sites and blablabla